DM: fix pylint stuff
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cf15aa7da1
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2 changed files with 12 additions and 10 deletions
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@ -183,15 +183,15 @@ class Adafruit_IL0373(Adafruit_EPD):
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for x in iter(range(image.size[0])):
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for x in iter(range(image.size[0])):
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if x == 0:
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if x == 0:
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x = 1
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x = 1
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p = pix[x, y]
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pixel = pix[x, y]
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addr = int(((self.width - x) * self.height + y)/8)
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addr = int(((self.width - x) * self.height + y)/8)
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if p == (0xFF, 0, 0):
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if pixel == (0xFF, 0, 0):
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addr = addr + self.bw_bufsize
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addr = addr + self.bw_bufsize
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current = self.sram.read8(addr)
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current = self.sram.read8(addr)
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if p in ((0xFF, 0, 0), (0, 0, 0)):
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if pixel in ((0xFF, 0, 0), (0, 0, 0)):
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current = current & ~(1 << (7 - y%8))
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current = current & ~(1 << (7 - y%8))
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else:
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else:
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current = current | (1 << (7 - y%8))
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current = current | (1 << (7 - y%8))
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@ -1,10 +1,10 @@
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from PIL import Image
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from PIL import ImageDraw
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from PIL import ImageFont
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import digitalio
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import digitalio
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import busio
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import busio
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import board
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import board
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from PIL import Image
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from PIL import ImageDraw
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from PIL import ImageFont
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from adafruit_epd.epd import Adafruit_EPD
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from adafruit_epd.epd import Adafruit_EPD
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from adafruit_epd.il0373 import Adafruit_IL0373
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from adafruit_epd.il0373 import Adafruit_IL0373
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@ -58,7 +58,8 @@ x += shape_width+padding
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draw.rectangle((x, top, x+shape_width, bottom), outline=RED, fill=BLACK)
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draw.rectangle((x, top, x+shape_width, bottom), outline=RED, fill=BLACK)
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x += shape_width+padding
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x += shape_width+padding
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# Draw a triangle.
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# Draw a triangle.
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draw.polygon([(x, bottom), (x+shape_width/2, top), (x+shape_width, bottom)], outline=BLACK, fill=RED)
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draw.polygon([(x, bottom), (x+shape_width/2, top), (x+shape_width, bottom)],
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outline=BLACK, fill=RED)
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x += shape_width+padding
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x += shape_width+padding
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# Draw an X.
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# Draw an X.
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draw.line((x, bottom, x+shape_width, top), fill=RED)
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draw.line((x, bottom, x+shape_width, top), fill=RED)
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@ -68,7 +69,8 @@ x += shape_width+padding
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# Load default font.
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# Load default font.
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font = ImageFont.load_default()
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font = ImageFont.load_default()
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# Alternatively load a TTF font. Make sure the .ttf font file is in the same directory as the python script!
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# Alternatively load a TTF font. Make sure the .ttf font
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# file is in the same directory as the python script!
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# Some other nice fonts to try: http://www.dafont.com/bitmap.php
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# Some other nice fonts to try: http://www.dafont.com/bitmap.php
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#font = ImageFont.truetype('Minecraftia.ttf', 8)
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#font = ImageFont.truetype('Minecraftia.ttf', 8)
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