# The MIT License (MIT) # # Copyright (c) 2019 Kattni Rembor for Adafruit Industries # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN # THE SOFTWARE. """ `adafruit_led_animation.animation` ================================================================================ CircuitPython helper library for LED animations. * Author(s): Roy Hooper, Kattni Rembor Implementation Notes -------------------- **Hardware:** * `Adafruit NeoPixels `_ * `Adafruit DotStars `_ **Software and Dependencies:** * Adafruit CircuitPython firmware for the supported boards: https://circuitpython.org/downloads """ import random from math import ceil from . import NANOS_PER_SECOND from .color import BLACK, RAINBOW, wheel try: from time import monotonic_ns except ImportError: import time def monotonic_ns(): """ Implementation of monotonic_ns for platforms without time.monotonic_ns """ return int(time.time() * NANOS_PER_SECOND) __version__ = "0.0.0-auto.0" __repo__ = "https://github.com/adafruit/Adafruit_CircuitPython_LED_Animation.git" class Animation: """ Base class for animations. """ # pylint: disable=too-many-arguments def __init__(self, pixel_object, speed, color, peers=None, paused=False, name=None): self.pixel_object = pixel_object self.pixel_object.auto_write = False self.peers = peers if peers else [] self._speed_ns = 0 self._color = None self._paused = paused self._next_update = monotonic_ns() self._time_left_at_pause = 0 self.speed = speed # sets _speed_ns self.color = color # Triggers _recompute_color self.done_cycle_handler = None self.name = name def __str__(self): return "" % (self.__class__.__name__, self.name) def animate(self): """ Call animate() from your code's main loop. It will draw the animation draw() at intervals configured by the speed property (set from init). :return: True if the animation draw cycle was triggered, otherwise False. """ if self._paused: return False now = monotonic_ns() if now < self._next_update: return False self.draw() if self.peers: for peer in self.peers: peer.draw() self.show() for peer in self.peers: peer.show() self._next_update = now + self._speed_ns return True def draw(self): """ Animation subclasses must implement draw() to render the animation sequence. """ raise NotImplementedError() def show(self): """ Displays the updated pixels. Called during animates with changes. """ self.pixel_object.show() def freeze(self): """ Stops the animation until resumed. """ self._paused = True self._time_left_at_pause = max(0, monotonic_ns() - self._next_update) def resume(self): """ Resumes the animation. """ self._next_update = monotonic_ns() + self._time_left_at_pause self._time_left_at_pause = 0 self._paused = False def fill(self, color): """ Fills the pixel object with a color. """ self.pixel_object.fill(color) self.show() @property def color(self): """ The current color. """ return self._color @color.setter def color(self, color): if self._color == color: return if isinstance(color, int): color = (color >> 16 & 0xff, color >> 8 & 0xff, color & 0xff) self._color = color self._recompute_color(color) @property def speed(self): """ The animation speed in fractional seconds. """ return self._speed_ns / NANOS_PER_SECOND @speed.setter def speed(self, seconds): self._speed_ns = int(seconds * NANOS_PER_SECOND) def _recompute_color(self, color): """ Called if the color is changed, which includes at initialization. Override as needed. """ def _cycle_done(self): """ Called by some animations when they complete an animation cycle. Calls done_cycle_handler if one is set. """ if self.done_cycle_handler: self.done_cycle_handler(self) # pylint: disable=not-callable def reset(self): """ Resets the animation sequence. """ class ColorCycle(Animation): """ Animate a sequence of one or more colors, cycling at the specified speed. :param pixel_object: The initialised LED object. :param int speed: Animation speed in seconds, e.g. ``0.1``. :param colors: A list of colors to cycle through in ``(r, g, b)`` tuple, or ``0x000000`` hex format. Defaults to a rainbow color cycle. """ def __init__(self, pixel_object, speed, colors=RAINBOW, name=None): self.colors = colors super(ColorCycle, self).__init__(pixel_object, speed, colors[0], name=name) self._generator = self._color_generator() def draw(self): next(self._generator) self.pixel_object.fill(self.color) self.show() def _color_generator(self): index = 0 while True: self._color = self.colors[index] yield index = (index + 1) % len(self.colors) if index == len(self.colors): self._cycle_done() def reset(self): """ Resets to the first color. """ self._generator = self._color_generator() class Blink(ColorCycle): """ Blink a color on and off. :param pixel_object: The initialised LED object. :param int speed: Animation speed in seconds, e.g. ``0.1``. :param color: Animation color in ``(r, g, b)`` tuple, or ``0x000000`` hex format. """ def __init__(self, pixel_object, speed, color, name=None): super(Blink, self).__init__(pixel_object, speed, [color, BLACK], name=name) def _recompute_color(self, color): self.colors = [color, BLACK] class Solid(ColorCycle): """ A solid color. :param pixel_object: The initialised LED object. :param color: Animation color in ``(r, g, b)`` tuple, or ``0x000000`` hex format. """ def __init__(self, pixel_object, color, name=None): super(Solid, self).__init__(pixel_object, speed=1, colors=[color], name=name) def _recompute_color(self, color): self.colors = [color] def _cycle_done(self): pass class Comet(Animation): """ A comet animation. :param pixel_object: The initialised LED object. :param int speed: Animation speed in seconds, e.g. ``0.1``. :param color: Animation color in ``(r, g, b)`` tuple, or ``0x000000`` hex format. :param int tail_length: The length of the comet. Defaults to 10. Cannot exceed the number of pixels present in the pixel object, e.g. if the strip is 30 pixels long, the ``tail_length`` cannot exceed 30 pixels. :param bool reverse: Animates the comet in the reverse order. Defaults to ``False``. :param bool bounce: Comet will bounce back and forth. Defaults to ``True``. """ # pylint: disable=too-many-arguments def __init__(self, pixel_object, speed, color, tail_length=10, reverse=False, bounce=False, name=None): self._tail_length = tail_length + 1 self._color_step = 0.9 / tail_length self._color_offset = 0.1 self._comet_colors = None self._reverse_comet_colors = None self.reverse = reverse self.bounce = bounce self._computed_color = color self._generator = self._comet_generator() super(Comet, self).__init__(pixel_object, speed, color, name=name) def _recompute_color(self, color): pass def __recompute_color(self, color): self._comet_colors = [BLACK] + [ [int(color[rgb] * ((n * self._color_step) + self._color_offset)) for rgb in range(len(color)) ] for n in range(self._tail_length - 1) ] self._reverse_comet_colors = list(reversed(self._comet_colors)) self._computed_color = color def _get_range(self, num_pixels): if self.reverse: return range(num_pixels, -self._tail_length - 1, -1) return range(-self._tail_length, num_pixels + 1) def _comet_generator(self): num_pixels = len(self.pixel_object) cycle_passes = 0 while True: if self._color != self._computed_color or not self._comet_colors: self.__recompute_color(self._color) colors = self._reverse_comet_colors if self.reverse else self._comet_colors for start in self._get_range(num_pixels): if start + self._tail_length < num_pixels: end = self._tail_length else: end = num_pixels - start if start <= 0: num_visible = self._tail_length + start self.pixel_object[0:num_visible] = colors[self._tail_length - num_visible:] else: self.pixel_object[start:start + end] = colors[0:end] self.show() yield cycle_passes += 1 if self.bounce: self.reverse = not self.reverse if not self.bounce or cycle_passes == 2: self._cycle_done() cycle_passes = 0 def draw(self): next(self._generator) def reset(self): """ Resets to the first color. """ self._generator = self._comet_generator() class Sparkle(Animation): """ Sparkle animation of a single color. :param pixel_object: The initialised LED object. :param int speed: Animation speed in seconds, e.g. ``0.1``. :param color: Animation color in ``(r, g, b)`` tuple, or ``0x000000`` hex format. :param num_sparkles: Number of sparkles to generate per animation cycle. """ # pylint: disable=too-many-arguments def __init__(self, pixel_object, speed, color, num_sparkles=1, name=None): if len(pixel_object) < 2: raise ValueError("Sparkle needs at least 2 pixels") self._half_color = None self._dim_color = None self._num_sparkles = num_sparkles super(Sparkle, self).__init__(pixel_object, speed, color, name=name) def _recompute_color(self, color): half_color = tuple(color[rgb] // 4 for rgb in range(len(color))) dim_color = tuple(color[rgb] // 10 for rgb in range(len(color))) for pixel in range(len(self.pixel_object)): if self.pixel_object[pixel] == self._half_color: self.pixel_object[pixel] = half_color elif self.pixel_object[pixel] == self._dim_color: self.pixel_object[pixel] = dim_color self._half_color = half_color self._dim_color = dim_color def draw(self): pixels = [random.randint(0, (len(self.pixel_object) - 2)) for n in range(self._num_sparkles)] for pixel in pixels: self.pixel_object[pixel] = self._color self.show() for pixel in pixels: self.pixel_object[pixel] = self._half_color self.pixel_object[pixel + 1] = self._dim_color self.show() class Pulse(Animation): """ Pulse all pixels a single color. :param pixel_object: The initialised LED object. :param int speed: Animation refresh rate in seconds, e.g. ``0.1``. :param color: Animation color in ``(r, g, b)`` tuple, or ``0x000000`` hex format. :param period: Period to pulse the LEDs over. Default 5. :param max_intensity: The maximum intensity to pulse, between 0 and 1.0. Default 1. :param min_intensity: The minimum intensity to pulse, between 0 and 1.0. Default 0. """ # pylint: disable=too-many-arguments def __init__(self, pixel_object, speed, color, period=5, name=None): super(Pulse, self).__init__(pixel_object, speed, color, name=name) self._period = period self._generator = self._pulse_generator(period) def _pulse_generator(self, period): period = int(period * NANOS_PER_SECOND) white = len(self.pixel_object[0]) > 3 half_period = period // 2 last_update = monotonic_ns() cycle_position = 0 last_pos = 0 while True: fill_color = list(self.color) now = monotonic_ns() time_since_last_draw = now - last_update last_update = now pos = cycle_position = (cycle_position + time_since_last_draw) % period if pos < last_pos: self._cycle_done() last_pos = pos if pos > half_period: pos = period - pos intensity = (pos / half_period) if white: fill_color[3] = int(fill_color[3] * intensity) fill_color[0] = int(fill_color[0] * intensity) fill_color[1] = int(fill_color[1] * intensity) fill_color[2] = int(fill_color[2] * intensity) self.fill(fill_color) self.show() yield def draw(self): next(self._generator) def reset(self): """ Resets the animation. """ self._generator = self._pulse_generator(self._period) class ColorWheel(Animation): """ The classic adafruit colorwheel. :param pixel_object: The initialised LED object. :param int speed: Animation refresh rate in seconds, e.g. ``0.1``. :param period: Period to cycle the colorwheel over. Default 5. """ # pylint: disable=too-many-arguments def __init__(self, pixel_object, speed, period=5, name=None): super(ColorWheel, self).__init__(pixel_object, speed, BLACK, name=name) self._generator = self._wheel_generator(period) def _wheel_generator(self, period): period = int(period * NANOS_PER_SECOND) last_update = monotonic_ns() cycle_position = 0 last_pos = 0 while True: now = monotonic_ns() time_since_last_draw = now - last_update last_update = now pos = cycle_position = (cycle_position + time_since_last_draw) % period if pos < last_pos: self._cycle_done() last_pos = pos wheel_index = int((pos / period) * 256) self.pixel_object[:] = [wheel((i + wheel_index) % 255) for i, _ in enumerate(self.pixel_object)] self.show() yield def draw(self): next(self._generator) def reset(self): """ Resets the animation. """ self._generator = self._wheel_generator(period) class Chase(Animation): """ Chase pixels in one direction in a single color, like a theater marquee sign. :param pixel_object: The initialised LED object. :param int speed: Animation speed rate in seconds, e.g. ``0.1``. :param color: Animation color in ``(r, g, b)`` tuple, or ``0x000000`` hex format. :param size: Number of pixels to turn on in a row. :param spacing: Number of pixels to turn off in a row. :param reverse: Reverse direction of movement. """ # pylint: disable=too-many-arguments def __init__(self, pixel_object, speed, color, size=2, spacing=3, reverse=False, name=None): self._size = size self._spacing = spacing self._repeat_width = size + spacing self._num_repeats = ceil(len(pixel_object) / self._repeat_width) self._overflow = len(pixel_object) % self._repeat_width self._direction = 1 if not reverse else -1 self._reverse = reverse self._n = 0 def resetter(): self._n = 0 self._reverse = reverse self._direction = 1 if not reverse else -1 self._reset = resetter super(Chase, self).__init__(pixel_object, speed, color, name=name) @property def reverse(self): """ Whether the animation is reversed """ return self._reverse @reverse.setter def reverse(self, value): self._reverse = value self._direction = -1 if self._reverse else 1 def draw(self): self.pixel_object.fill((0, 0, 0)) for i in range(self._size): n = (self._n + i) % self._repeat_width num = len(self.pixel_object[n::self._repeat_width]) self.pixel_object[n::self._repeat_width] = [self.group_color(n) for n in range(num)] _n = (self._n + self._direction) % self._repeat_width if _n < self._n: self._cycle_done() self._n = _n self.show() def group_color(self, n): # pylint: disable=unused-argument """ Generate the color for the n'th group :param n: The pixel group to get the color for """ return self.color def reset(self): """ Reset the animation. """ self._reset() class AnimationSequence: """ A sequence of Animations to run in sequence, looping forever. Advances manually or at the specified interval. :param members: The animation objects or groups. :param int advance_interval: Time in seconds between animations if cycling automatically. Defaults to ``None``. :param random_order: Switch to a different animation each advance. .. code-block:: python from adafruit_led_animation.animation import AnimationSequence, Blink, Comet, Sparkle import adafruit_led_animation.color as color import board import neopixel strip_pixels = neopixel.NeoPixel(board.A1, 30, brightness=1, auto_write=False) blink = Blink(strip_pixels, 0.2, color.RED) comet = Comet(strip_pixels, 0.1, color.BLUE) sparkle = Sparkle(strip_pixels, 0.05, color.GREEN) animations = AnimationSequence(blink, comet, sparkle, advance_interval=1) while True: animations.animate() """ def __init__(self, *members, advance_interval=None, auto_clear=False, random_order=False): self._members = members self._advance_interval = advance_interval * NANOS_PER_SECOND if advance_interval else None self._last_advance = monotonic_ns() self._current = 0 self._auto_clear = auto_clear self.clear_color = BLACK self._paused = False self._paused_at = 0 self._random = random_order if random_order: self._current = random.randint(0, len(self._members) - 1) self._color = None self.done_cycle_handler = None for item in self._members: item.done_cycle_handler = self.done_handler def done_handler(self, animation): """ Called when an animation sequence is done. """ def _auto_advance(self): if not self._advance_interval: return now = monotonic_ns() if now - self._last_advance > self._advance_interval: self._last_advance = now if self._random: self.random() else: self.next() def activate(self, index): """ Activates a specific animation. """ if isinstance(index, str): self._current = [member.name for member in self._members].index(index) else: self._current = index if self._auto_clear: self.fill(self.clear_color) if self._color: self.current_animation.color = self._color def next(self): """ Jump to the next animation. """ current = self._current self.activate((self._current + 1) % len(self._members)) if current > self._current: self._cycle_done() def random(self): """ Jump to a random animation. """ self.activate(random.randint(0, len(self._members)-1)) def animate(self): """ Call animate() from your code's main loop. It will draw the current animation or go to the next animation based on the advance_interval if set. :return: True if the animation draw cycle was triggered, otherwise False. """ if not self._paused: self._auto_advance() return self.current_animation.animate() @property def current_animation(self): """ Returns the current animation in the sequence. """ return self._members[self._current] @property def color(self): """ Use this property to change the color of all animations in the sequence. """ return self._color @color.setter def color(self, color): self._color = color self.current_animation.color = color def fill(self, color): """ Fills the current animation with a color. """ self.current_animation.fill(color) def freeze(self): """ Freeze the current animation in the sequence. Also stops auto_advance. """ if self._paused: return self._paused = True self._paused_at = monotonic_ns() self.current_animation.freeze() def resume(self): """ Resume the current animation in the sequence, and resumes auto advance if enabled. """ if not self._paused: return self._paused = False now = monotonic_ns() self._last_advance += now - self._paused_at self._paused_at = 0 self.current_animation.resume() def animation_done(self, animation): """ Called by some animations when they finish a sequence. """ def _cycle_done(self): """ Called when the (first) member animation cycles. Calls done_cycle_handler if one is set. """ if self.done_cycle_handler: self.done_cycle_handler(self) # pylint: disable=not-callable def reset(self): """ Resets the current animation. """ self.current_animation.reset() class AnimationGroup: """ A group of animations that are active together. An example would be grouping a strip of pixels connected to a board and the onboard LED. :param members: The animation objects or groups. :param bool sync: Synchronises the timing of all members of the group to the settings of the first member of the group. Defaults to ``False``. """ def __init__(self, *members, sync=False): self._members = members self._sync = sync if sync: main = members[0] main.peers = members[1:] # Register the done handler on the last animation. self.done_cycle_handler = None if not self._members: return self._members[-1].done_cycle_handler = self.done_handler def animate(self): """ Call animate() from your code's main loop. It will draw all of the animations in the group. :return: True if any animation draw cycle was triggered, otherwise False. """ if self._sync: return self._members[0].animate() return any([item.animate() for item in self._members]) @property def color(self): """ Use this property to change the color of all members of the animation group. """ return None @color.setter def color(self, color): for item in self._members: item.color = color def fill(self, color): """ Fills all pixel objects in the group with a color. """ for item in self._members: item.fill(color) def freeze(self): """ Freeze all animations in the group. """ for item in self._members: item.freeze() def resume(self): """ Resume all animations in the group. """ for item in self._members: item.resume() def done_handler(self, animation): """ Called by some animations when they complete a cycle. For an AnimationGroup this is the first member of the group, if any. """ self._cycle_done() def _cycle_done(self): """ Called when the (first) member animation cycles. Calls done_cycle_handler if one is set. """ if self.done_cycle_handler: self.done_cycle_handler(self) # pylint: disable=not-callable def reset(self): """ Resets the animations in the group. """ for item in self._members: item.reset()