Adafruit_CircuitPython_LED_.../adafruit_led_animation/animation.py
2019-11-29 19:50:15 -05:00

218 lines
6.8 KiB
Python

# The MIT License (MIT)
#
# Copyright (c) 2019 Kattni Rembor for Adafruit Industries
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
# THE SOFTWARE.
"""
`adafruit_led_animation.animation`
================================================================================
CircuitPython helper library for LED animations.
* Author(s): Roy Hooper, Kattni Rembor
Implementation Notes
--------------------
**Hardware:**
* `Adafruit NeoPixels <https://www.adafruit.com/category/168>`_
* `Adafruit DotStars <https://www.adafruit.com/category/885>`_
**Software and Dependencies:**
* Adafruit CircuitPython firmware for the supported boards:
https://circuitpython.org/downloads
"""
import time
import random
from .color import BLACK
__version__ = "0.0.0-auto.0"
__repo__ = "https://github.com/adafruit/Adafruit_CircuitPython_LED_Animation.git"
class Animation:
"""
Base class for animations.
"""
def __init__(self, pixel_object, speed, color):
self.pixel_object = pixel_object
self.speed = speed
self._color = color
self._next_update = time.monotonic()
self.pixel_object.auto_write = False
self.color = color
def animate(self):
"""
Call animate() from your code's main loop. It will draw the animation draw() at intervals
configured by the speed property (set from init).
:return: True if the animation draw cycle was triggered, otherwise False.
"""
now = time.monotonic()
if now < self._next_update:
return False
self._next_update = now + self.speed
self.draw()
return True
def draw(self):
"""
Animation subclasses must implement draw() to render the animation sequence.
"""
@property
def color(self):
"""
Return the current colour.
"""
return self._color
@color.setter
def color(self, color):
"""
Set the current colour.
"""
if isinstance(color, int):
color = (color >> 16 & 0xff, color >> 16 & 0xff, color & 0xff)
self._color = color
self._recompute_color(color)
def _recompute_color(self, color):
pass
class ColorCycle(Animation):
"""
Animate a sequence of 1 or more colours, cycling at the specified speed.
"""
def __init__(self, pixel_object, speed, colors):
self.colors = colors
super(ColorCycle, self).__init__(pixel_object, speed, colors[0])
self._generator = self._color_generator()
def draw(self):
next(self._generator)
self.pixel_object.fill(self.color)
self.pixel_object.show()
def _color_generator(self):
index = 0
while True:
self._color = self.colors[index]
yield
index = (index + 1) % len(self.colors)
class Blink(ColorCycle):
"""
Blink a color on and off.
"""
def __init__(self, pixel_object, speed, color):
super(Blink, self).__init__(pixel_object, speed, [color, BLACK])
def _recompute_color(self, color):
self.colors = [color, BLACK]
class Solid(ColorCycle):
"""
Show a solid color.
"""
def __init__(self, pixel_object, speed, color):
super(Solid, self).__init__(pixel_object, speed, [color])
def _recompute_color(self, color):
self.colors = [color, BLACK]
class Comet(Animation):
"""
Show a comet animation.
"""
def __init__(self, pixel_object, speed, color, tail_length=10):
self._tail_length = tail_length
self._color_step = 0.8 / tail_length
self._color_offset = 0.2
self._comet_colors = None
super(Comet, self).__init__(pixel_object, speed, color)
self._generator = self._comet_generator()
def _recompute_color(self, color):
self._comet_colors = [
[int(color[rgb] * ((n * self._color_step) + self._color_offset))
for rgb in range(len(color))
] for n in range(self._tail_length)
]
def _comet_generator(self):
num_pixels = len(self.pixel_object)
while True:
for start in range(-self._tail_length, num_pixels + 1):
if start > 0:
self.pixel_object[start-1] = 0
if start + self._tail_length < num_pixels:
end = self._tail_length
else:
end = num_pixels - start
if start < 0:
num_visible = self._tail_length + start
self.pixel_object[0:num_visible] = self._comet_colors[self._tail_length -
num_visible:]
else:
self.pixel_object[start:start + end] = self._comet_colors[0:end]
self.pixel_object.show()
yield
def draw(self):
next(self._generator)
class Sparkle(Animation):
"""
Sparkle a color.
"""
def __init__(self, pixel_object, speed, color):
self._half_color = None
self._dim_color = None
super(Sparkle, self).__init__(pixel_object, speed, color)
def _recompute_color(self, color):
half_color = tuple(color[rgb] // 2 for rgb in range(len(color)))
dim_color = tuple(color[rgb] // 10 for rgb in range(len(color)))
for pixel in range(len(self.pixel_object)):
if self.pixel_object[pixel] == self._half_color:
self.pixel_object[pixel] = half_color
else:
self.pixel_object[pixel] = dim_color
self._half_color = half_color
self._dim_color = dim_color
def draw(self):
pixel = random.randint(0, (len(self.pixel_object) - 2))
self.pixel_object[pixel] = self._color
self.pixel_object.show()
self.pixel_object[pixel] = self._half_color
self.pixel_object[pixel + 1] = self._dim_color
self.pixel_object.show()