Adafruit_CircuitPython_LED_.../adafruit_led_animation/animation/comet.py
2020-05-28 13:59:38 -04:00

149 lines
5.3 KiB
Python

# The MIT License (MIT)
#
# Copyright (c) 2019-2020 Roy Hooper
# Copyright (c) 2020 Kattni Rembor for Adafruit Industries
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
# THE SOFTWARE.
"""
`adafruit_led_animation.animation.comet`
================================================================================
Comet animation for CircuitPython helper library for LED animations.
* Author(s): Roy Hooper, Kattni Rembor
Implementation Notes
--------------------
**Hardware:**
* `Adafruit NeoPixels <https://www.adafruit.com/category/168>`_
* `Adafruit DotStars <https://www.adafruit.com/category/885>`_
**Software and Dependencies:**
* Adafruit CircuitPython firmware for the supported boards:
https://circuitpython.org/downloads
"""
from adafruit_led_animation.animation import Animation
from adafruit_led_animation.color import BLACK
class Comet(Animation):
"""
A comet animation.
:param pixel_object: The initialised LED object.
:param float speed: Animation speed in seconds, e.g. ``0.1``.
:param color: Animation color in ``(r, g, b)`` tuple, or ``0x000000`` hex format.
:param int tail_length: The length of the comet. Defaults to 25% of the length of the
``pixel_object``. Automatically compensates for a minimum of 2 and a
maximum of the length of the ``pixel_object``.
:param bool reverse: Animates the comet in the reverse order. Defaults to ``False``.
:param bool bounce: Comet will bounce back and forth. Defaults to ``True``.
"""
# pylint: disable=too-many-arguments
def __init__(
self,
pixel_object,
speed,
color,
tail_length=0,
reverse=False,
bounce=False,
name=None,
):
if tail_length == 0:
tail_length = len(pixel_object) // 4
else:
tail_length = max(2, min(tail_length, len(pixel_object)))
self._tail_length = tail_length
self._color_step = 0.9 / tail_length
self._color_offset = 0.1
self._comet_colors = None
self._reverse_comet_colors = None
self._initial_reverse = reverse
self.reverse = reverse
self.bounce = bounce
self._computed_color = color
self._generator = self._comet_generator()
super().__init__(pixel_object, speed, color, name=name)
on_cycle_complete_supported = True
def _recompute_color(self, color):
pass
def _comet_recompute_color(self, color):
self._comet_colors = [BLACK] + [
[
int(color[rgb] * ((n * self._color_step) + self._color_offset))
for rgb in range(len(color))
]
for n in range(self._tail_length - 1)
]
self._reverse_comet_colors = list(reversed(self._comet_colors))
self._computed_color = color
def _get_range(self, num_pixels):
if self.reverse:
return range(num_pixels, -self._tail_length - 1, -1)
return range(-self._tail_length, num_pixels + 1)
def _comet_generator(self):
num_pixels = len(self.pixel_object)
cycle_passes = 0
while True:
if self._color != self._computed_color or not self._comet_colors:
self._comet_recompute_color(self._color)
colors = self._reverse_comet_colors if self.reverse else self._comet_colors
for start in self._get_range(num_pixels):
if start + self._tail_length < num_pixels:
end = self._tail_length
else:
end = num_pixels - start
if start <= 0:
num_visible = self._tail_length + start
self.pixel_object[0:num_visible] = colors[
self._tail_length - num_visible :
]
else:
self.pixel_object[start : start + end] = colors[0:end]
yield
cycle_passes += 1
if self.bounce:
self.reverse = not self.reverse
if not self.bounce or cycle_passes == 2:
self.cycle_complete = True
cycle_passes = 0
def draw(self):
next(self._generator)
def reset(self):
"""
Resets to the first color.
"""
self._generator = self._comet_generator()
self.reverse = self._initial_reverse