Adafruit_CircuitPython_LED_.../adafruit_led_animation/group.py

220 lines
7.6 KiB
Python

# The MIT License (MIT)
#
# Copyright (c) 2019-2020 Roy Hooper
# Copyright (c) 2020 Kattni Rembor for Adafruit Industries
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
# THE SOFTWARE.
"""
`adafruit_led_animation.group`
================================================================================
Animation group helper for CircuitPython helper library for LED animations..
* Author(s): Roy Hooper, Kattni Rembor
Implementation Notes
--------------------
**Hardware:**
* `Adafruit NeoPixels <https://www.adafruit.com/category/168>`_
* `Adafruit DotStars <https://www.adafruit.com/category/885>`_
**Software and Dependencies:**
* Adafruit CircuitPython firmware for the supported boards:
https://circuitpython.org/downloads
"""
__version__ = "0.0.0-auto.0"
__repo__ = "https://github.com/adafruit/Adafruit_CircuitPython_LED_Animation.git"
from adafruit_led_animation.animation import Animation
class AnimationGroup:
"""
AnimationGroup synchronizes multiple animations. Allows for multiple animations to be kept in
sync, whether or not the same animation or pixel object is in use.
:param members: The animation objects or groups.
:param bool sync: Synchronises when draw is called for all members of the group to the settings
of the first member of the group. Defaults to ``False``.
Example:
.. code-block::
import board
import neopixel
from adafruit_circuitplayground import cp
from adafruit_led_animation.animation.blink import Blink
from adafruit_led_animation.animation.comet import Comet
from adafruit_led_animation.animation.chase import Chase
from adafruit_led_animation.group import AnimationGroup
from adafruit_led_animation.sequence import AnimationSequence
import adafruit_led_animation.color as color
strip_pixels = neopixel.NeoPixel(board.A1, 30, brightness=0.5, auto_write=False)
cp.pixels.brightness = 0.5
animations = AnimationSequence(
# Synchronized to 0.5 seconds. Ignores the second animation setting of 3 seconds.
AnimationGroup(
Blink(cp.pixels, 0.5, color.CYAN),
Blink(strip_pixels, 3.0, color.AMBER),
sync=True,
),
# Different speeds
AnimationGroup(
Comet(cp.pixels, 0.1, color.MAGENTA, tail_length=5),
Comet(strip_pixels, 0.01, color.MAGENTA, tail_length=15),
),
# Sequential animations on the built-in NeoPixels then the NeoPixel strip
Chase(cp.pixels, 0.05, size=2, spacing=3, color=color.PURPLE),
Chase(strip_pixels, 0.05, size=2, spacing=3, color=color.PURPLE),
advance_interval=3.0,
auto_clear=True,
auto_reset=True,
)
while True:
animations.animate()
"""
def __init__(self, *members, sync=False, name=None):
if not members:
raise ValueError("At least one member required in an AnimationGroup")
self.draw_count = 0
"""Number of animation frames drawn."""
self.cycle_count = 0
"""Number of animation cycles completed."""
self.notify_cycles = 1
"""Number of cycles to trigger additional cycle_done notifications after"""
self._members = list(members)
self._sync = sync
self._also_notify = []
self.cycle_count = 0
self.name = name
if sync:
main = members[0]
main.peers = members[1:]
# Catch cycle_complete on the last animation.
self._members[-1].add_cycle_complete_receiver(self._group_done)
self.on_cycle_complete_supported = self._members[-1].on_cycle_complete_supported
def __str__(self):
return "<AnimationGroup %s: %s>" % (self.__class__.__name__, self.name)
def _group_done(self, animation): # pylint: disable=unused-argument
self.on_cycle_complete()
def on_cycle_complete(self):
"""
Called by some animations when they complete an animation cycle.
Animations that support cycle complete notifications will have X property set to False.
Override as needed.
"""
self.cycle_count += 1
if self.cycle_count % self.notify_cycles == 0:
for callback in self._also_notify:
callback(self)
def add_cycle_complete_receiver(self, callback):
"""
Adds an additional callback when the cycle completes.
:param callback: Additional callback to trigger when a cycle completes. The callback
is passed the animation object instance.
"""
self._also_notify.append(callback)
def animate(self, show=True):
"""
Call animate() from your code's main loop. It will draw all of the animations
in the group.
:return: True if any animation draw cycle was triggered, otherwise False.
"""
if self._sync:
result = self._members[0].animate(show=False)
if result and show:
last_strip = None
for member in self._members:
if isinstance(member, Animation):
if last_strip != member.pixel_object:
member.pixel_object.show()
last_strip = member.pixel_object
else:
member.show()
return result
return any([item.animate(show) for item in self._members])
@property
def color(self):
"""
Use this property to change the color of all members of the animation group.
"""
return None
@color.setter
def color(self, color):
for item in self._members:
item.color = color
def fill(self, color):
"""
Fills all pixel objects in the group with a color.
"""
for item in self._members:
item.fill(color)
def freeze(self):
"""
Freeze all animations in the group.
"""
for item in self._members:
item.freeze()
def resume(self):
"""
Resume all animations in the group.
"""
for item in self._members:
item.resume()
def reset(self):
"""
Resets the animations in the group.
"""
for item in self._members:
item.reset()
def show(self):
"""
Draws the current animation group members.
"""
for item in self._members:
item.show()