172 lines
5.2 KiB
Python
172 lines
5.2 KiB
Python
# SPDX-FileCopyrightText: 2020 Kattni Rembor for Adafruit Industries
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#
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# SPDX-License-Identifier: MIT
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"""
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`adafruit_led_animation.animation.comet`
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================================================================================
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Comet animation for CircuitPython helper library for LED animations.
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* Author(s): Kattni Rembor
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Implementation Notes
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--------------------
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**Hardware:**
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* `Adafruit NeoPixels <https://www.adafruit.com/category/168>`_
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* `Adafruit DotStars <https://www.adafruit.com/category/885>`_
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**Software and Dependencies:**
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* Adafruit CircuitPython firmware for the supported boards:
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https://circuitpython.org/downloads
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"""
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from adafruit_led_animation.animation import Animation
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from adafruit_led_animation.color import BLACK, calculate_intensity
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class Comet(Animation):
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"""
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A comet animation.
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:param pixel_object: The initialised LED object.
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:param float speed: Animation speed in seconds, e.g. ``0.1``.
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:param color: Animation color in ``(r, g, b)`` tuple, or ``0x000000`` hex format.
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:param background_color: Background color in ``(r, g, b)`` tuple, or ``0x000000`` hex format.
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Defaults to BLACK.
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:param int tail_length: The length of the comet. Defaults to 25% of the length of the
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``pixel_object``. Automatically compensates for a minimum of 2 and a
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maximum of the length of the ``pixel_object``.
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:param bool reverse: Animates the comet in the reverse order. Defaults to ``False``.
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:param bool bounce: Comet will bounce back and forth. Defaults to ``False``.
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:param Optional[string] name: A human-readable name for the Animation.
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Used by the to string function.
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:param bool ring: Ring mode. Defaults to ``False``.
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"""
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# pylint: disable=too-many-arguments,too-many-instance-attributes
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def __init__(
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self,
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pixel_object,
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speed,
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color,
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background_color=BLACK,
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tail_length=0,
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reverse=False,
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bounce=False,
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name=None,
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ring=False,
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):
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if tail_length == 0:
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tail_length = len(pixel_object) // 4
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if bounce and ring:
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raise ValueError("Cannot combine bounce and ring mode")
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self.bounce = bounce
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self._reverse = reverse
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self._initial_reverse = reverse
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self._tail_length = tail_length
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self._color_step = 0.95 / tail_length
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self._comet_colors = None
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self._computed_color = color
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self._background_color = background_color
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self._num_pixels = len(pixel_object)
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self._direction = -1 if reverse else 1
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self._left_side = -self._tail_length
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self._right_side = self._num_pixels
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self._tail_start = 0
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self._ring = ring
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if ring:
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self._left_side = 0
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self.reset()
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super().__init__(pixel_object, speed, color, name=name)
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on_cycle_complete_supported = True
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def _set_color(self, color):
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self._comet_colors = [self._background_color]
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for n in range(self._tail_length):
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self._comet_colors.append(
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calculate_intensity(color, n * self._color_step + 0.05)
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)
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self._computed_color = color
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@property
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def reverse(self):
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"""
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Whether the animation is reversed
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"""
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return self._reverse
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@reverse.setter
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def reverse(self, value):
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self._reverse = value
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self._direction = -1 if self._reverse else 1
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@property
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def ring(self):
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"""
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Ring mode.
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"""
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return self._ring
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@ring.setter
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def ring(self, value):
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if self.bounce and value:
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raise ValueError("Cannot combine bounce and ring mode")
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self._ring = value
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self._left_side = 0 if value else -self._tail_length
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self.reset()
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def draw(self):
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colors = self._comet_colors
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if self.reverse:
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colors = reversed(colors)
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pixels = self.pixel_object
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start = self._tail_start
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npixels = len(pixels)
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if self._ring:
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start %= npixels
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for color in colors:
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pixels[start] = color
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start += 1
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if start == npixels:
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start = 0
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else:
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for color in colors:
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if start >= npixels:
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break
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if start >= 0:
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pixels[start] = color
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start += 1
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self._tail_start += self._direction
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if self._tail_start < self._left_side or (
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self._tail_start >= self._right_side and not self._reverse
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):
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if self.bounce:
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self.reverse = not self.reverse
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elif self._ring:
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self._tail_start = self._tail_start % self._num_pixels
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else:
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self.reset()
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self.cycle_complete = True
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def reset(self):
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"""
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Resets to the first state.
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"""
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if self.reverse:
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self._tail_start = self._num_pixels + self._tail_length + 1
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else:
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self._tail_start = -self._tail_length - 1
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if self._ring:
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self._tail_start = self._tail_start % self._num_pixels
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