Adafruit_CircuitPython_LED_.../adafruit_led_animation/animation/rainbowsparkle.py
2021-01-12 10:37:24 -05:00

101 lines
3.4 KiB
Python

# SPDX-FileCopyrightText: 2020 Kattni Rembor for Adafruit Industries
#
# SPDX-License-Identifier: MIT
"""
`adafruit_led_animation.animation.rainbowsparkle`
================================================================================
Rainbow sparkle for CircuitPython helper library for LED animations.
* Author(s): Kattni Rembor
Implementation Notes
--------------------
**Hardware:**
* `Adafruit NeoPixels <https://www.adafruit.com/category/168>`_
* `Adafruit DotStars <https://www.adafruit.com/category/885>`_
**Software and Dependencies:**
* Adafruit CircuitPython firmware for the supported boards:
https://circuitpython.org/downloads
"""
import random
from adafruit_led_animation.animation.rainbow import Rainbow
class RainbowSparkle(Rainbow):
"""Rainbow sparkle animation.
:param pixel_object: The initialised LED object.
:param float speed: Animation refresh rate in seconds, e.g. ``0.1``.
:param float period: Period to cycle the rainbow over in seconds. Default 5.
:param int num_sparkles: The number of sparkles to display. Defaults to 1/20 of the pixel
object length.
:param float step: Color wheel step. Default 1.
:param str name: Name of animation (optional, useful for sequences and debugging).
:param float background_brightness: The brightness of the background rainbow. Defaults to
``0.2`` or 20 percent.
:param bool precompute_rainbow: Whether to precompute the rainbow. Uses more memory.
(default True).
"""
# pylint: disable=too-many-arguments
def __init__(
self,
pixel_object,
speed,
period=5,
num_sparkles=None,
step=1,
name=None,
background_brightness=0.2,
precompute_rainbow=True,
):
self._num_sparkles = num_sparkles
if num_sparkles is None:
self._num_sparkles = max(1, int(len(pixel_object) / 20))
self._sparkle_duration = 2
self._background_brightness = background_brightness
self._bright_colors = None
super().__init__(
pixel_object=pixel_object,
speed=speed,
period=period,
step=step,
name=name,
precompute_rainbow=precompute_rainbow,
)
def generate_rainbow(self):
super().generate_rainbow()
self._bright_colors = self.colors[:]
for i, color in enumerate(self.colors):
if isinstance(self.colors[i], int):
self.colors[i] = (
int(self._background_brightness * ((color & 0xFF0000) >> 16)),
int(self._background_brightness * ((color & 0xFF00) >> 8)),
int(self._background_brightness * (color & 0xFF)),
)
else:
self.colors[i] = (
int(self._background_brightness * color[0]),
int(self._background_brightness * color[1]),
int(self._background_brightness * color[2]),
)
def after_draw(self):
self.show()
pixels = [
random.randint(0, len(self.pixel_object) - 1)
for n in range(self._num_sparkles)
]
for pixel in pixels:
self.pixel_object[pixel] = self._bright_colors[
(self._wheel_index + pixel) % len(self._bright_colors)
]