126 lines
3.8 KiB
Python
126 lines
3.8 KiB
Python
# SPDX-FileCopyrightText: 2025 Bob Loeffler
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# SPDX-FileCopyrightText: 2025 Jose D. Montoya
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#
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# SPDX-License-Identifier: MIT
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"""
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`adafruit_led_animation.animation.pacman`
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================================================================================
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PacMan Animation for CircuitPython helper library for LED animations.
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PACMAN ANIMATION Adapted from https://github.com/wled-dev/WLED/pull/4536 # by BobLoeffler68
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* Author(s): Bob Loeffler, Jose D. Montoya
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Implementation Notes
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--------------------
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**Software and Dependencies:**
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* Adafruit CircuitPython firmware for the supported boards:
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https://circuitpython.org/downloads
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"""
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import time
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from adafruit_led_animation.animation import Animation
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from adafruit_led_animation.color import (
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BLACK,
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BLUE,
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CYAN,
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ORANGE,
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PURPLE,
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RED,
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WHITE,
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YELLOW,
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)
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ORANGEYELLOW = (255, 136, 0)
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class Pacman(Animation):
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"""
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Simulate the Pacman game in a single led strip.
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:param pixel_object: The initialised LED object.
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:param float speed: Animation speed rate in seconds, e.g. ``0.1``.
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"""
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def __init__(
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self,
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pixel_object,
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speed,
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color=WHITE,
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name=None,
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):
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self.num_leds = len(pixel_object)
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self.pacman = [YELLOW, 10]
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self.ghosts_original = [[RED, 6], [PURPLE, 4], [CYAN, 2], [ORANGE, 0]]
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self.ghosts = [[RED, 6], [PURPLE, 4], [CYAN, 2], [ORANGE, 0]]
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self.direction = 1
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self.black_dir = -1
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self.flag = "beep"
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self.power_pellet = [ORANGEYELLOW, self.num_leds]
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self.ghost_timer = time.monotonic()
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if self.num_leds > 150:
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self.start_blinking_ghosts = self.num_leds // 4
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else:
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self.start_blinking_ghosts = self.num_leds // 3
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super().__init__(pixel_object, speed, color, name=name)
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on_cycle_complete_supported = True
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def draw(self):
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"""
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Draw the Pacman animation.
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:param led_object: led object
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:param neopixel_list: list of neopixel colors
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:param int num_leds: number of leds.
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:param int duration: duration in seconds. Default is 15 seconds
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"""
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pixel_list = self.pixel_object
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pixel_list[-1] = self.power_pellet[0]
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delta = time.monotonic() - self.ghost_timer
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if delta > 1:
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if self.power_pellet[0] == ORANGEYELLOW:
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self.power_pellet[0] = BLACK
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else:
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self.power_pellet[0] = ORANGEYELLOW
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pixel_list[self.power_pellet[1] - 1] = self.power_pellet[0]
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self.ghost_timer = time.monotonic()
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if self.pacman[1] >= self.num_leds - 2:
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self.direction = self.direction * -1
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self.black_dir = self.black_dir * -1
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for ghost in self.ghosts:
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ghost[0] = BLUE
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pixel_list[self.pacman[1]] = self.pacman[0]
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pixel_list[self.pacman[1] + self.black_dir] = BLACK
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self.pacman[1] += self.direction
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if self.ghosts[3][1] <= self.start_blinking_ghosts and self.direction == -1:
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if self.flag == "beep":
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for i, ghost in enumerate(self.ghosts):
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ghost[0] = BLACK
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self.flag = "bop"
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else:
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for i, ghost in enumerate(self.ghosts):
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ghost[0] = self.ghosts_original[i][0]
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self.flag = "beep"
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for i, ghost in enumerate(self.ghosts):
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pixel_list[ghost[1]] = ghost[0]
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pixel_list[ghost[1] + self.black_dir] = BLACK
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ghost[1] += self.direction
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if self.ghosts[3][1] <= 0:
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self.direction = self.direction * -1
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self.black_dir = self.black_dir * -1
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for i, ghost in enumerate(self.ghosts):
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ghost[0] = self.ghosts_original[i][0]
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