Adafruit_CircuitPython_LED_.../adafruit_led_animation/helper.py
2020-05-13 14:04:01 -04:00

559 lines
17 KiB
Python

# The MIT License (MIT)
#
# Copyright (c) 2019 Roy Hooper
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
# THE SOFTWARE.
"""
`adafruit_led_animation.helper`
================================================================================
Helper classes for making complex animations using LED Animation library.
* Author(s): Roy Hooper, Kattni Rembor
Implementation Notes
--------------------
**Hardware:**
* `Adafruit NeoPixels <https://www.adafruit.com/category/168>`_
* `Adafruit DotStars <https://www.adafruit.com/category/885>`_
**Software and Dependencies:**
* Adafruit CircuitPython firmware for the supported boards:
https://circuitpython.org/downloads
"""
import math
import random
from . import NANOS_PER_SECOND, monotonic_ns
from .color import BLACK
class PixelMap:
"""
PixelMap lets you treat ranges of pixels as single pixels for animation purposes.
:param strip: An object that implements the Neopixel or Dotstar protocol.
:param iterable pixel_ranges: Pixel ranges (or individual pixels).
:param bool individual_pixels: Whether pixel_ranges are individual pixels.
.. code-block:: python
import board
import neopixel
from adafruit_led_animation.helper import PixelMap
pixels = neopixel.NeoPixel(board.D12, 307, auto_write=False)
tree = PixelMap(pixels, [
(0, 21), (21, 48), (48, 71), (71, 93),(93, 115), (115, 135), (135, 153),
(153, 170), (170, 188), (188, 203), (203, 217), (217, 228), (228, 240),
(240, 247), (247, 253), (253, 256), (256, 260), (260, 307)]
)
tree[0] = (255, 255, 0)
tree.show()
"""
def __init__(self, strip, pixel_ranges, individual_pixels=False):
self._pixels = strip
self._ranges = pixel_ranges
self.n = len(self._ranges)
self._individual_pixels = individual_pixels
def __repr__(self):
return "[" + ", ".join([str(x) for x in self]) + "]"
def _set_pixels(self, index, val):
if self._individual_pixels:
for pixel in self._ranges[index]:
self._pixels[pixel] = val
else:
range_start, range_stop = self._ranges[index]
self._pixels[range_start:range_stop] = [val] * (range_stop - range_start)
def __setitem__(self, index, val):
if isinstance(index, slice):
start, stop, step = index.indices(len(self._ranges))
length = stop - start
if step != 0:
length = math.ceil(length / step)
if len(val) != length:
raise ValueError("Slice and input sequence size do not match.")
for val_i, in_i in enumerate(range(start, stop, step)):
self._set_pixels(in_i, val[val_i])
else:
self._set_pixels(index, val)
if self._pixels.auto_write:
self.show()
def __getitem__(self, index):
if isinstance(index, slice):
out = []
for in_i in range(*index.indices(len(self._ranges))):
out.append(self._pixels[self._ranges[in_i][0]])
return out
if index < 0:
index += len(self)
if index >= self.n or index < 0:
raise IndexError
return self._pixels[self._ranges[index][0]]
def __len__(self):
return len(self._ranges)
@property
def brightness(self):
"""
brightness from the underlying strip.
"""
return self._pixels.brightness
@brightness.setter
def brightness(self, brightness):
# pylint: disable=attribute-defined-outside-init
self._pixels.brightness = min(max(brightness, 0.0), 1.0)
def fill(self, color):
"""
Fill the used pixel ranges with color.
:param color: Color to fill all pixels referenced by this PixelMap definition with.
"""
if self._individual_pixels:
for pixels in self._ranges:
for pixel in pixels:
self._pixels[pixel] = color
else:
for start, stop in self._ranges:
self._pixels[start:stop] = [color] * (stop - start)
def show(self):
"""
Shows the pixels on the underlying strip.
"""
self._pixels.show()
@property
def auto_write(self):
"""
auto_write from the underlying strip.
"""
return self._pixels.auto_write
@auto_write.setter
def auto_write(self, value):
self._pixels.auto_write = value
class PixelSubset:
"""
PixelSubset lets you work with a subset of a pixel object.
:param strip: An object that implements the Neopixel or Dotstar protocol.
:param int start: Starting pixel number.
:param int end: Ending pixel number.
.. code-block:: python
import board
import neopixel
from adafruit_led_animation.helper import PixelSubset
pixels = neopixel.NeoPixel(board.D12, 307, auto_write=False)
star_start = 260
star_arm = PixelSubset(pixels, star_start + 7, star_start + 15)
star_arm.fill((255, 0, 255))
pixels.show()
"""
def __init__(self, strip, start, end):
self._pixels = strip
self._start = start
self._end = end
self.n = self._end - self._start
def __repr__(self):
return "[" + ", ".join([str(x) for x in self]) + "]"
def __setitem__(self, index, val):
if isinstance(index, slice):
start, stop, step = index.indices(self.n)
self._pixels[start + self._start : stop + self._start : step] = val
else:
self._pixels[index + self._start] = val
if self._pixels.auto_write:
self.show()
def __getitem__(self, index):
if isinstance(index, slice):
start, stop, step = index.indices(self.n)
return self._pixels[start + self._start : stop + self._start : step]
if index < 0:
index += len(self)
if index >= self.n or index < 0:
raise IndexError
return self._pixels[index]
def __len__(self):
return self.n
@property
def brightness(self):
"""
brightness from the underlying strip.
"""
return self._pixels.brightness
@brightness.setter
def brightness(self, brightness):
self._pixels.brightness = min(max(brightness, 0.0), 1.0)
def fill(self, color):
"""
Fill the used pixel ranges with color.
"""
self._pixels[self._start : self._end] = [color] * (self.n)
def show(self):
"""
Shows the pixels on the underlying strip.
"""
self._pixels.show()
@property
def auto_write(self):
"""
auto_write from the underlying strip.
"""
return self._pixels.auto_write
@auto_write.setter
def auto_write(self, value):
self._pixels.auto_write = value
def pulse_generator(period: float, animation_object, white=False):
"""
Generates a sequence of colors for a pulse, based on the time period specified.
:param period: Pulse duration in seconds.
:param animation_object: An animation object to interact with.
:param white: Whether the pixel strip has a white pixel.
"""
period = int(period * NANOS_PER_SECOND)
half_period = period // 2
last_update = monotonic_ns()
cycle_position = 0
last_pos = 0
while True:
fill_color = list(animation_object.color)
now = monotonic_ns()
time_since_last_draw = now - last_update
last_update = now
pos = cycle_position = (cycle_position + time_since_last_draw) % period
if pos < last_pos:
animation_object.cycle_complete()
last_pos = pos
if pos > half_period:
pos = period - pos
intensity = pos / half_period
if white:
fill_color[3] = int(fill_color[3] * intensity)
fill_color[0] = int(fill_color[0] * intensity)
fill_color[1] = int(fill_color[1] * intensity)
fill_color[2] = int(fill_color[2] * intensity)
yield fill_color
def _wrap_cycle_complete(obj, animation):
if not animation.cycle_complete_supported:
raise NotImplementedError(animation + " does not support cycle_complete")
method = animation.cycle_complete
def wrapper():
method()
obj.cycle_complete()
return wrapper
class AnimationGroup:
"""
A group of animations that are active together. An example would be grouping a strip of
pixels connected to a board and the onboard LED.
:param members: The animation objects or groups.
:param bool sync: Synchronises the timing of all members of the group to the settings of the
first member of the group. Defaults to ``False``.
"""
def __init__(self, *members, sync=False):
if not members:
raise ValueError("At least one member required in an AnimationGroup")
self._members = members
self._sync = sync
if sync:
main = members[0]
main.peers = members[1:]
# Catch cycle_complete on the last animation.
self._members[-1].animation_cycle_done = _wrap_cycle_complete(self, self._members[-1])
self.cycle_complete_supported = self._members[-1].cycle_complete_supported
def cycle_complete(self):
"""
Called when the animation group is done the last animation in the sequence.
"""
def animate(self):
"""
Call animate() from your code's main loop. It will draw all of the animations
in the group.
:return: True if any animation draw cycle was triggered, otherwise False.
"""
if self._sync:
return self._members[0].animate()
return any([item.animate() for item in self._members])
@property
def color(self):
"""
Use this property to change the color of all members of the animation group.
"""
return None
@color.setter
def color(self, color):
for item in self._members:
item.color = color
def fill(self, color):
"""
Fills all pixel objects in the group with a color.
"""
for item in self._members:
item.fill(color)
def freeze(self):
"""
Freeze all animations in the group.
"""
for item in self._members:
item.freeze()
def resume(self):
"""
Resume all animations in the group.
"""
for item in self._members:
item.resume()
def reset(self):
"""
Resets the animations in the group.
"""
for item in self._members:
item.reset()
class AnimationSequence:
"""
A sequence of Animations to run in succession, looping forever.
Advances manually, or at the specified interval.
:param members: The animation objects or groups.
:param int advance_interval: Time in seconds between animations if cycling
automatically. Defaults to ``None``.
:param bool auto_clear: Clear the pixels between animations. If ``True``, the current animation
will be cleared from the pixels before the next one starts.
Defaults to ``False``.
:param bool random_order: Activate the animations in a random order. Defaults to ``False``.
:param bool auto_reset: Automatically call reset() on animations when changing animations.
:param bool advance_on_cycle_complete: Automatically advance when `cycle_complete` is triggered
on member animations. All Animations must support
cycle_complete to use this.
.. code-block:: python
import board
import neopixel
from adafruit_led_animation.animation import AnimationSequence, Blink, Comet, Sparkle
import adafruit_led_animation.color as color
strip_pixels = neopixel.NeoPixel(board.A1, 30, brightness=1, auto_write=False)
blink = Blink(strip_pixels, 0.2, color.RED)
comet = Comet(strip_pixels, 0.1, color.BLUE)
sparkle = Sparkle(strip_pixels, 0.05, color.GREEN)
animations = AnimationSequence(blink, comet, sparkle, advance_interval=1)
while True:
animations.animate()
"""
# pylint: disable=too-many-instance-attributes
def __init__(self, *members, advance_interval=None, auto_clear=False, random_order=False,
auto_reset=False, advance_on_cycle_complete=False):
self._members = members
self._advance_interval = (
advance_interval * NANOS_PER_SECOND if advance_interval else None
)
self._last_advance = monotonic_ns()
self._current = 0
self.auto_clear = auto_clear
self.auto_reset = auto_reset
self.advance_on_cycle_complete = advance_on_cycle_complete
self.clear_color = BLACK
self._paused = False
self._paused_at = 0
self._random = random_order
if random_order:
self._current = random.randint(0, len(self._members) - 1)
self._color = None
for item in self._members:
item.animation_cycle_done = _wrap_cycle_complete(self, item)
cycle_complete_supported = True
def cycle_complete(self):
"""
Called when the animation sequence is done all animations in the sequence.
Advances the animation if advance_on_cycle_complete is True.
"""
if self.advance_on_cycle_complete:
self._advance()
def _auto_advance(self):
if not self._advance_interval:
return
now = monotonic_ns()
if now - self._last_advance > self._advance_interval:
self._last_advance = now
self._advance()
def _advance(self):
if self._random:
self.random()
else:
self.next()
def activate(self, index):
"""
Activates a specific animation.
"""
if isinstance(index, str):
self._current = [member.name for member in self._members].index(index)
else:
self._current = index
if self.auto_clear:
self.fill(self.clear_color)
if self._color:
self.current_animation.color = self._color
def next(self):
"""
Jump to the next animation.
"""
current = self._current
self.activate((self._current + 1) % len(self._members))
if self.auto_reset:
self.current_animation.reset()
if current > self._current:
self.cycle_complete()
def random(self):
"""
Jump to a random animation.
"""
self.activate(random.randint(0, len(self._members) - 1))
def animate(self):
"""
Call animate() from your code's main loop. It will draw the current animation
or go to the next animation based on the advance_interval if set.
:return: True if the animation draw cycle was triggered, otherwise False.
"""
if not self._paused:
self._auto_advance()
return self.current_animation.animate()
@property
def current_animation(self):
"""
Returns the current animation in the sequence.
"""
return self._members[self._current]
@property
def color(self):
"""
Use this property to change the color of all animations in the sequence.
"""
return self._color
@color.setter
def color(self, color):
self._color = color
self.current_animation.color = color
def fill(self, color):
"""
Fills the current animation with a color.
"""
self.current_animation.fill(color)
def freeze(self):
"""
Freeze the current animation in the sequence.
Also stops auto_advance.
"""
if self._paused:
return
self._paused = True
self._paused_at = monotonic_ns()
self.current_animation.freeze()
def resume(self):
"""
Resume the current animation in the sequence, and resumes auto advance if enabled.
"""
if not self._paused:
return
self._paused = False
now = monotonic_ns()
self._last_advance += now - self._paused_at
self._paused_at = 0
self.current_animation.resume()
def reset(self):
"""
Resets the current animation.
"""
self.current_animation.reset()