Adafruit_CircuitPython_LED_.../adafruit_led_animation/animation/comet.py
2022-12-30 14:52:01 -05:00

168 lines
5 KiB
Python

# SPDX-FileCopyrightText: 2020 Kattni Rembor for Adafruit Industries
#
# SPDX-License-Identifier: MIT
"""
`adafruit_led_animation.animation.comet`
================================================================================
Comet animation for CircuitPython helper library for LED animations.
* Author(s): Kattni Rembor
Implementation Notes
--------------------
**Hardware:**
* `Adafruit NeoPixels <https://www.adafruit.com/category/168>`_
* `Adafruit DotStars <https://www.adafruit.com/category/885>`_
**Software and Dependencies:**
* Adafruit CircuitPython firmware for the supported boards:
https://circuitpython.org/downloads
"""
from adafruit_led_animation.animation import Animation
from adafruit_led_animation.color import BLACK, calculate_intensity
class Comet(Animation):
"""
A comet animation.
:param pixel_object: The initialised LED object.
:param float speed: Animation speed in seconds, e.g. ``0.1``.
:param color: Animation color in ``(r, g, b)`` tuple, or ``0x000000`` hex format.
:param int tail_length: The length of the comet. Defaults to 25% of the length of the
``pixel_object``. Automatically compensates for a minimum of 2 and a
maximum of the length of the ``pixel_object``.
:param bool reverse: Animates the comet in the reverse order. Defaults to ``False``.
:param bool bounce: Comet will bounce back and forth. Defaults to ``True``.
:param bool ring: Ring mode. Defaults to ``False``.
"""
# pylint: disable=too-many-arguments,too-many-instance-attributes
def __init__(
self,
pixel_object,
speed,
color,
background_color=BLACK,
tail_length=0,
reverse=False,
bounce=False,
name=None,
ring=False,
):
if tail_length == 0:
tail_length = len(pixel_object) // 4
if bounce and ring:
raise ValueError("Cannot combine bounce and ring mode")
self.bounce = bounce
self._reverse = reverse
self._initial_reverse = reverse
self._tail_length = tail_length
self._color_step = 0.95 / tail_length
self._comet_colors = None
self._computed_color = color
self._background_color = background_color
self._num_pixels = len(pixel_object)
self._direction = -1 if reverse else 1
self._left_side = -self._tail_length
self._right_side = self._num_pixels
self._tail_start = 0
self._ring = ring
if ring:
self._left_side = 0
self.reset()
super().__init__(pixel_object, speed, color, name=name)
on_cycle_complete_supported = True
def _set_color(self, color):
self._comet_colors = [self._background_color]
for n in range(self._tail_length):
self._comet_colors.append(
calculate_intensity(color, n * self._color_step + 0.05)
)
self._computed_color = color
@property
def reverse(self):
"""
Whether the animation is reversed
"""
return self._reverse
@reverse.setter
def reverse(self, value):
self._reverse = value
self._direction = -1 if self._reverse else 1
@property
def ring(self):
"""
Ring mode.
"""
return self._ring
@ring.setter
def ring(self, value):
if self.bounce and value:
raise ValueError("Cannot combine bounce and ring mode")
self._ring = value
self._left_side = 0 if value else -self._tail_length
self.reset()
def draw(self):
colors = self._comet_colors
if self.reverse:
colors = reversed(colors)
pixels = self.pixel_object
start = self._tail_start
npixels = len(pixels)
if self._ring:
start %= npixels
for color in colors:
pixels[start] = color
start += 1
if start == npixels:
start = 0
else:
for color in colors:
if start >= npixels:
break
if start >= 0:
pixels[start] = color
start += 1
self._tail_start += self._direction
if self._tail_start < self._left_side or (
self._tail_start >= self._right_side and not self._reverse
):
if self.bounce:
self.reverse = not self.reverse
elif self._ring:
self._tail_start = self._tail_start % self._num_pixels
else:
self.reset()
self.cycle_complete = True
def reset(self):
"""
Resets to the first state.
"""
if self.reverse:
self._tail_start = self._num_pixels + self._tail_length + 1
else:
self._tail_start = -self._tail_length - 1
if self._ring:
self._tail_start = self._tail_start % self._num_pixels