Adafruit_CircuitPython_fram.../adafruit_framebuf.py

532 lines
20 KiB
Python
Executable file

# The MIT License (MIT)
#
# Copyright (c) 2018 Kattni Rembor for Adafruit Industries
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
# THE SOFTWARE.
"""
`adafruit_framebuf`
====================================================
CircuitPython pure-python framebuf module, based on the micropython framebuf module.
* Author(s): Melissa LeBlanc-Williams, Kattni Rembor, Tony DiCola, original file
created by Damien P. George
Implementation Notes
--------------------
**Hardware:**
* `Adafruit SSD1306 OLED displays <https://www.adafruit.com/?q=ssd1306>`_
**Software and Dependencies:**
* Adafruit CircuitPython firmware for the supported boards:
https://github.com/adafruit/circuitpython/releases
"""
__version__ = "0.0.0-auto.0"
__repo__ = "https://github.com/adafruit/Adafruit_CircuitPython_framebuf.git"
import os
import struct
# Framebuf format constants:
MVLSB = 0 # Single bit displays (like SSD1306 OLED)
RGB565 = 1 # 16-bit color displays
GS4_HMSB = 2 # Unimplemented!
MHMSB = 3 # Single bit displays like the Sharp Memory
RGB888 = 4 # Neopixels and Dotstars
class MHMSBFormat:
"""MHMSBFormat"""
@staticmethod
def set_pixel(framebuf, x, y, color):
"""Set a given pixel to a color."""
index = (y * framebuf.stride + x) // 8
offset = 7 - x & 0x07
framebuf.buf[index] = (framebuf.buf[index] & ~(0x01 << offset)) | (
(color != 0) << offset
)
@staticmethod
def get_pixel(framebuf, x, y):
"""Get the color of a given pixel"""
index = (y * framebuf.stride + x) // 8
offset = 7 - x & 0x07
return (framebuf.buf[index] >> offset) & 0x01
@staticmethod
def fill(framebuf, color):
"""completely fill/clear the buffer with a color"""
if color:
fill = 0xFF
else:
fill = 0x00
for i in range(len(framebuf.buf)):
framebuf.buf[i] = fill
@staticmethod
def fill_rect(framebuf, x, y, width, height, color):
"""Draw a rectangle at the given location, size and color. The ``fill_rect`` method draws
both the outline and interior."""
# pylint: disable=too-many-arguments
for _x in range(x, x + width):
offset = 7 - _x & 0x07
for _y in range(y, y + height):
index = (_y * framebuf.stride + _x) // 8
framebuf.buf[index] = (framebuf.buf[index] & ~(0x01 << offset)) | (
(color != 0) << offset
)
class MVLSBFormat:
"""MVLSBFormat"""
@staticmethod
def set_pixel(framebuf, x, y, color):
"""Set a given pixel to a color."""
index = (y >> 3) * framebuf.stride + x
offset = y & 0x07
framebuf.buf[index] = (framebuf.buf[index] & ~(0x01 << offset)) | (
(color != 0) << offset
)
@staticmethod
def get_pixel(framebuf, x, y):
"""Get the color of a given pixel"""
index = (y >> 3) * framebuf.stride + x
offset = y & 0x07
return (framebuf.buf[index] >> offset) & 0x01
@staticmethod
def fill(framebuf, color):
"""completely fill/clear the buffer with a color"""
if color:
fill = 0xFF
else:
fill = 0x00
for i in range(len(framebuf.buf)):
framebuf.buf[i] = fill
@staticmethod
def fill_rect(framebuf, x, y, width, height, color):
"""Draw a rectangle at the given location, size and color. The ``fill_rect`` method draws
both the outline and interior."""
# pylint: disable=too-many-arguments
while height > 0:
index = (y >> 3) * framebuf.stride + x
offset = y & 0x07
for w_w in range(width):
framebuf.buf[index + w_w] = (
framebuf.buf[index + w_w] & ~(0x01 << offset)
) | ((color != 0) << offset)
y += 1
height -= 1
class RGB888Format:
"""RGB888Format"""
@staticmethod
def set_pixel(framebuf, x, y, color):
"""Set a given pixel to a color."""
index = (y * framebuf.stride + x) * 3
framebuf.buf[index : index + 3] = bytes(
((color >> 16) & 255, (color >> 8) & 255, color & 255)
)
@staticmethod
def get_pixel(framebuf, x, y):
"""Get the color of a given pixel"""
index = (y * framebuf.stride + x) * 3
return (
(framebuf.buf[index] << 16)
| (framebuf.buf[index + 1] << 8)
| framebuf.buf[index + 2]
)
@staticmethod
def fill(framebuf, color):
"""completely fill/clear the buffer with a color"""
fill = (color >> 16) & 255, (color >> 8) & 255, color & 255
for i in range(0, len(framebuf.buf), 3):
framebuf.buf[i : i + 3] = bytes(fill)
@staticmethod
def fill_rect(framebuf, x, y, width, height, color):
"""Draw a rectangle at the given location, size and color. The ``fill_rect`` method draws
both the outline and interior."""
# pylint: disable=too-many-arguments
fill = (color >> 16) & 255, (color >> 8) & 255, color & 255
for _x in range(x, x + width):
for _y in range(y, y + height):
index = (_y * framebuf.stride + _x) * 3
framebuf.buf[index : index + 3] = bytes(fill)
class FrameBuffer:
"""FrameBuffer object.
:param buf: An object with a buffer protocol which must be large enough to contain every
pixel defined by the width, height and format of the FrameBuffer.
:param width: The width of the FrameBuffer in pixel
:param height: The height of the FrameBuffer in pixel
:param buf_format: Specifies the type of pixel used in the FrameBuffer; permissible values
are listed under Constants below. These set the number of bits used to
encode a color value and the layout of these bits in ``buf``. Where a
color value c is passed to a method, c is a small integer with an encoding
that is dependent on the format of the FrameBuffer.
:param stride: The number of pixels between each horizontal line of pixels in the
FrameBuffer. This defaults to ``width`` but may need adjustments when
implementing a FrameBuffer within another larger FrameBuffer or screen. The
``buf`` size must accommodate an increased step size.
"""
def __init__(self, buf, width, height, buf_format=MVLSB, stride=None):
# pylint: disable=too-many-arguments
self.buf = buf
self.width = width
self.height = height
self.stride = stride
self._font = None
if self.stride is None:
self.stride = width
if buf_format == MVLSB:
self.format = MVLSBFormat()
elif buf_format == MHMSB:
self.format = MHMSBFormat()
elif buf_format == RGB888:
self.format = RGB888Format()
else:
raise ValueError("invalid format")
self._rotation = 0
@property
def rotation(self):
"""The rotation setting of the display, can be one of (0, 1, 2, 3)"""
return self._rotation
@rotation.setter
def rotation(self, val):
if not val in (0, 1, 2, 3):
raise RuntimeError("Bad rotation setting")
self._rotation = val
def fill(self, color):
"""Fill the entire FrameBuffer with the specified color."""
self.format.fill(self, color)
def fill_rect(self, x, y, width, height, color):
"""Draw a rectangle at the given location, size and color. The ``fill_rect`` method draws
both the outline and interior."""
# pylint: disable=too-many-arguments, too-many-boolean-expressions
self.rect(x, y, width, height, color, fill=True)
def pixel(self, x, y, color=None):
"""If ``color`` is not given, get the color value of the specified pixel. If ``color`` is
given, set the specified pixel to the given color."""
if self.rotation == 1:
x, y = y, x
x = self.width - x - 1
if self.rotation == 2:
x = self.width - x - 1
y = self.height - y - 1
if self.rotation == 3:
x, y = y, x
y = self.height - y - 1
if x < 0 or x >= self.width or y < 0 or y >= self.height:
return None
if color is None:
return self.format.get_pixel(self, x, y)
self.format.set_pixel(self, x, y, color)
return None
def hline(self, x, y, width, color):
"""Draw a horizontal line up to a given length."""
self.rect(x, y, width, 1, color, fill=True)
def vline(self, x, y, height, color):
"""Draw a vertical line up to a given length."""
self.rect(x, y, 1, height, color, fill=True)
def circle(self, center_x, center_y, radius, color):
"""Draw a circle at the given midpoint location, radius and color.
The ```circle``` method draws only a 1 pixel outline."""
x = radius - 1
y = 0
d_x = 1
d_y = 1
err = d_x - (radius << 1)
while x >= y:
self.pixel(center_x + x, center_y + y, color)
self.pixel(center_x + y, center_y + x, color)
self.pixel(center_x - y, center_y + x, color)
self.pixel(center_x - x, center_y + y, color)
self.pixel(center_x - x, center_y - y, color)
self.pixel(center_x - y, center_y - x, color)
self.pixel(center_x + y, center_y - x, color)
self.pixel(center_x + x, center_y - y, color)
if err <= 0:
y += 1
err += d_y
d_y += 2
if err > 0:
x -= 1
d_x += 2
err += d_x - (radius << 1)
def rect(self, x, y, width, height, color, *, fill=False):
"""Draw a rectangle at the given location, size and color. The ```rect``` method draws only
a 1 pixel outline."""
# pylint: disable=too-many-arguments
if self.rotation == 1:
x, y = y, x
width, height = height, width
x = self.width - x - width
if self.rotation == 2:
x = self.width - x - width
y = self.height - y - height
if self.rotation == 3:
x, y = y, x
width, height = height, width
y = self.height - y - height
# pylint: disable=too-many-boolean-expressions
if (
width < 1
or height < 1
or (x + width) <= 0
or (y + height) <= 0
or y >= self.height
or x >= self.width
):
return
x_end = min(self.width - 1, x + width - 1)
y_end = min(self.height - 1, y + height - 1)
x = max(x, 0)
y = max(y, 0)
if fill:
self.format.fill_rect(self, x, y, x_end - x + 1, y_end - y + 1, color)
else:
self.format.fill_rect(self, x, y, x_end - x + 1, 1, color)
self.format.fill_rect(self, x, y, 1, y_end - y + 1, color)
self.format.fill_rect(self, x, y_end, x_end - x + 1, 1, color)
self.format.fill_rect(self, x_end, y, 1, y_end - y + 1, color)
def line(self, x_0, y_0, x_1, y_1, color):
# pylint: disable=too-many-arguments
"""Bresenham's line algorithm"""
d_x = abs(x_1 - x_0)
d_y = abs(y_1 - y_0)
x, y = x_0, y_0
s_x = -1 if x_0 > x_1 else 1
s_y = -1 if y_0 > y_1 else 1
if d_x > d_y:
err = d_x / 2.0
while x != x_1:
self.pixel(x, y, color)
err -= d_y
if err < 0:
y += s_y
err += d_x
x += s_x
else:
err = d_y / 2.0
while y != y_1:
self.pixel(x, y, color)
err -= d_x
if err < 0:
x += s_x
err += d_y
y += s_y
self.pixel(x, y, color)
def blit(self):
"""blit is not yet implemented"""
raise NotImplementedError()
def scroll(self, delta_x, delta_y):
"""shifts framebuf in x and y direction"""
if delta_x < 0:
shift_x = 0
xend = self.width + delta_x
dt_x = 1
else:
shift_x = self.width - 1
xend = delta_x - 1
dt_x = -1
if delta_y < 0:
y = 0
yend = self.height + delta_y
dt_y = 1
else:
y = self.height - 1
yend = delta_y - 1
dt_y = -1
while y != yend:
x = shift_x
while x != xend:
self.format.set_pixel(
self, x, y, self.format.get_pixel(self, x - delta_x, y - delta_y)
)
x += dt_x
y += dt_y
# pylint: disable=too-many-arguments
def text(self, string, x, y, color, *, font_name="font5x8.bin", size=1):
"""Place text on the screen in variables sizes. Breaks on \n to next line.
Does not break on line going off screen.
"""
for chunk in string.split("\n"):
if not self._font or self._font.font_name != font_name:
# load the font!
self._font = BitmapFont(font_name)
width = self._font.font_width
height = self._font.font_height
for i, char in enumerate(chunk):
char_x = x + (i * (width + 1)) * size
if (
char_x + (width * size) > 0
and char_x < self.width
and y + (height * size) > 0
and y < self.height
):
self._font.draw_char(char, char_x, y, self, color, size=size)
y += height * size
# pylint: enable=too-many-arguments
def image(self, img):
"""Set buffer to value of Python Imaging Library image. The image should
be in 1 bit mode and a size equal to the display size."""
# determine our effective width/height, taking rotation into account
width = self.width
height = self.height
if self.rotation == 1 or self.rotation == 3:
width, height = height, width
if img.mode != "1":
raise ValueError("Image must be in mode 1.")
imwidth, imheight = img.size
if imwidth != width or imheight != height:
raise ValueError(
"Image must be same dimensions as display ({0}x{1}).".format(
width, height
)
)
# Grab all the pixels from the image, faster than getpixel.
pixels = img.load()
# Clear buffer
for i in range(len(self.buf)):
self.buf[i] = 0
# Iterate through the pixels
for x in range(width): # yes this double loop is slow,
for y in range(height): # but these displays are small!
if pixels[(x, y)]:
self.pixel(x, y, 1) # only write if pixel is true
# MicroPython basic bitmap font renderer.
# Author: Tony DiCola
# License: MIT License (https://opensource.org/licenses/MIT)
class BitmapFont:
"""A helper class to read binary font tiles and 'seek' through them as a
file to display in a framebuffer. We use file access so we dont waste 1KB
of RAM on a font!"""
def __init__(self, font_name="font5x8.bin"):
# Specify the drawing area width and height, and the pixel function to
# call when drawing pixels (should take an x and y param at least).
# Optionally specify font_name to override the font file to use (default
# is font5x8.bin). The font format is a binary file with the following
# format:
# - 1 unsigned byte: font character width in pixels
# - 1 unsigned byte: font character height in pixels
# - x bytes: font data, in ASCII order covering all 255 characters.
# Each character should have a byte for each pixel column of
# data (i.e. a 5x8 font has 5 bytes per character).
self.font_name = font_name
# Open the font file and grab the character width and height values.
# Note that only fonts up to 8 pixels tall are currently supported.
try:
self._font = open(self.font_name, "rb")
self.font_width, self.font_height = struct.unpack("BB", self._font.read(2))
# simple font file validation check based on expected file size
if 2 + 256 * self.font_width != os.stat(font_name)[6]:
raise RuntimeError("Invalid font file: " + font_name)
except OSError:
print("Could not find font file", font_name)
raise
except OverflowError:
# os.stat can throw this on boards without long int support
# just hope the font file is valid and press on
pass
def deinit(self):
"""Close the font file as cleanup."""
self._font.close()
def __enter__(self):
"""Initialize/open the font file"""
self.__init__()
return self
def __exit__(self, exception_type, exception_value, traceback):
"""cleanup on exit"""
self.deinit()
def draw_char(
self, char, x, y, framebuffer, color, size=1
): # pylint: disable=too-many-arguments
"""Draw one character at position (x,y) to a framebuffer in a given color"""
size = max(size, 1)
# Don't draw the character if it will be clipped off the visible area.
# if x < -self.font_width or x >= framebuffer.width or \
# y < -self.font_height or y >= framebuffer.height:
# return
# Go through each column of the character.
for char_x in range(self.font_width):
# Grab the byte for the current column of font data.
self._font.seek(2 + (ord(char) * self.font_width) + char_x)
try:
line = struct.unpack("B", self._font.read(1))[0]
except RuntimeError:
continue # maybe character isnt there? go to next
# Go through each row in the column byte.
for char_y in range(self.font_height):
# Draw a pixel for each bit that's flipped on.
if (line >> char_y) & 0x1:
framebuffer.fill_rect(
x + char_x * size, y + char_y * size, size, size, color
)
def width(self, text):
"""Return the pixel width of the specified text message."""
return len(text) * (self.font_width + 1)
class FrameBuffer1(FrameBuffer): # pylint: disable=abstract-method
"""FrameBuffer1 object. Inherits from FrameBuffer."""