Adafruit_CircuitPython_turtle/adafruit_turtle.py
2019-06-17 21:47:59 -04:00

194 lines
5.4 KiB
Python

import displayio
import board
import gc
import math
import time
class color:
WHITE = 0xFFFF
BLACK = 0x0000
RED = 0xF800
BLUE = 0x001F
class turtle:
def __init__(self, display=board.DISPLAY):
self._display = display
self._w = self._display.width
self._h = self._display.height
self._x = self._w//2
self._y = self._h//2
self._speed = 6
self._heading = 90
self._logomode = False
self._splash = displayio.Group(max_size=3)
self._bg_bitmap = displayio.Bitmap(self._w, self._h, 1)
self._bg_palette = displayio.Palette(1)
self._bg_palette[0] = color.BLACK
self._bg_sprite = displayio.TileGrid(self._bg_bitmap,
pixel_shader=self._bg_palette,
x=0, y=0)
self._splash.append(self._bg_sprite)
self._fg_bitmap = displayio.Bitmap(self._w, self._h, 5)
self._fg_palette = displayio.Palette(5)
self._fg_palette.make_transparent(0)
self._fg_palette[1] = color.WHITE
self._fg_palette[2] = color.BLACK
self._fg_palette[3] = color.RED
self._fg_palette[4] = color.BLUE
self._fg_sprite = displayio.TileGrid(self._fg_bitmap,
pixel_shader=self._fg_palette,
x=0, y=0)
self._splash.append(self._fg_sprite)
self._turtle_bitmap = displayio.Bitmap(9, 9, 2)
self._turtle_palette = displayio.Palette(2)
self._turtle_palette.make_transparent(0)
self._turtle_palette[1] = color.WHITE
for i in range(4):
self._turtle_bitmap[4-i, i] = 1
self._turtle_bitmap[i, 4+i] = 1
self._turtle_bitmap[4+i, 7-i] = 1
self._turtle_bitmap[4+i, i] = 1
self._turtle_sprite = displayio.TileGrid(self._turtle_bitmap,
pixel_shader=self._turtle_palette,
x=-100, y=-100)
self._drawturtle()
self._splash.append(self._turtle_sprite)
self._penstate = False
self._pencolor = None
self.pencolor(color.BLACK)
print("Splash!")
self._display.show(self._splash)
self._display.refresh_soon()
gc.collect()
self._display.wait_for_frame()
def _drawturtle(self):
self._turtle_sprite.x = self._x - 4
self._turtle_sprite.y = self._y - 4
print("pos (%d, %d)" % (self._x, self._y))
# Turtle motion
def forward(self, distance):
x1 = int(self._x + math.sin(math.radians(self._heading))*distance)
y1 = int(self._y + math.cos(math.radians(self._heading))*distance)
self.goto(x1, y1)
def goto(self, x1, y1):
x1 += self._w//2
y1 = self._h//2 - y1
x0 = self._x
y0 = self._y
print("* Forward from", x0, y0, "to", x1, y1)
steep = abs(y1 - y0) > abs(x1 - x0)
rev = False
dx = x1 - x0
if steep:
x0, y0 = y0, x0
x1, y1 = y1, x1
dx = x1 - x0
if x0 > x1:
rev = True
dx = x0 - x1
dy = abs(y1 - y0)
err = dx / 2
ystep = -1
if y0 < y1:
ystep = 1
while (not rev and x0 <= x1) or (rev and x1 <= x0):
if steep:
self._fg_bitmap[y0, x0] = 1
self._x = y0
self._y = x0
self._drawturtle()
time.sleep(0.01)
else:
self._fg_bitmap[x0, y0] = 1
self._x = x0
self._y = y0
self._drawturtle()
time.sleep(0.01)
err -= dy
if err < 0:
y0 += ystep
err += dx
if rev:
x0 -= 1
else:
x0 += 1
def mode(self, mode=None):
if mode == "standard":
self._logomode = False
elif mode == "logo":
self._logomode = True
elif mode is None:
if self._logomode:
return "logo"
else:
return "standard"
else:
raise RuntimeError("Mode must be 'logo' or 'standard!'")
def _turn(self, angle):
if self._logomode:
self._heading -= angle
else:
self._heading += angle
self._heading %= 360 # wrap around
def left(self, angle):
self._turn(angle)
def lt(self, angle):
self.left(angle)
def right(self, angle):
self._turn(-angle)
def rt(self, angle):
self.right(angle)
def heading(self):
return self._heading
def pencolor(self, c):
#if not c in self.fg_palette:
# raise RuntimeError("Color must be one of the 'color' class items")
#print(self._fg_palette[0])
self._pencolor = c
# Tell turtle's state
def pos(self):
return (self._x - self._w//2, self._y - self._h//2)
def position(self):
return self.pos()
# Pen control
def pendown(self):
self._penstate = True
def pd(self):
self.pendown()
def down(self):
self.pendown()
def isdown(self):
return self._penstate
def penup(self):
self._penstate = False
def pu(self):
self.penup()
def up(self):
self.penup()