diff --git a/Fruit_Jam/Fruit_Jam_Startups/GameBoy_Startup/code.py b/Fruit_Jam/Fruit_Jam_Startups/GameBoy_Startup/code.py index 0d1d96c55..dceaffe83 100644 --- a/Fruit_Jam/Fruit_Jam_Startups/GameBoy_Startup/code.py +++ b/Fruit_Jam/Fruit_Jam_Startups/GameBoy_Startup/code.py @@ -1,3 +1,5 @@ +# SPDX-FileCopyrightText: 2025 Tim Cocks for Adafruit Industries +# SPDX-License-Identifier: MIT import time from audiocore import WaveFile import audiobusio @@ -24,9 +26,7 @@ dac.headphone_volume = -15 # dB # dac.speaker_output = True # dac.speaker_volume = -15 # dB -wave_file = open( # pylint: disable=consider-using-with - "gameboy_startup/gameboy_pling.wav", "rb" -) +wave_file = open("gameboy_startup/gameboy_pling.wav", "rb") wave = WaveFile(wave_file) audio = audiobusio.I2SOut(board.I2S_BCLK, board.I2S_WS, board.I2S_DIN) diff --git a/Fruit_Jam/Fruit_Jam_Startups/Mac_Startup/code.py b/Fruit_Jam/Fruit_Jam_Startups/Mac_Startup/code.py index 526173cc5..33be58018 100644 --- a/Fruit_Jam/Fruit_Jam_Startups/Mac_Startup/code.py +++ b/Fruit_Jam/Fruit_Jam_Startups/Mac_Startup/code.py @@ -1,3 +1,5 @@ +# SPDX-FileCopyrightText: 2025 Tim Cocks for Adafruit Industries +# SPDX-License-Identifier: MIT import time from audiocore import WaveFile import audiobusio @@ -24,9 +26,7 @@ dac.headphone_volume = -15 # dB # dac.speaker_volume = -15 # dB # Chime audio setup -wave_file = open( # pylint: disable=consider-using-with - "mac_startup/mac_chime.wav", "rb" -) +wave_file = open("mac_startup/mac_chime.wav", "rb") wave = WaveFile(wave_file) audio = audiobusio.I2SOut(board.I2S_BCLK, board.I2S_WS, board.I2S_DIN)