Fix pylint issues

This commit is contained in:
Melissa LeBlanc-Williams 2025-04-16 00:13:05 -07:00
parent e94ba7e31f
commit 0cb30f6996
2 changed files with 4 additions and 4 deletions

View file

@ -17,8 +17,8 @@ from eventbutton import EventButton
import supervisor
import terminalio
import usb.core
from gamelogic import GameLogic, BLANK, INFO_BAR_HEIGHT, DIFFICULTIES
from menu import Menu, SubMenu
from .gamelogic import GameLogic, BLANK, INFO_BAR_HEIGHT, DIFFICULTIES
from .menu import Menu, SubMenu
# pylint: disable=ungrouped-imports
if hasattr(supervisor.runtime, "display") and supervisor.runtime.display is not None:
@ -199,7 +199,6 @@ def set_difficulty(diff):
reset()
def hide_group(group):
print("Hiding")
group.hidden = True
for i, difficulty in enumerate(DIFFICULTIES):

View file

@ -45,7 +45,8 @@ class SubMenu(Group):
)
self._render()
def _create_button(self, callback, label, width, x, y=0, border=True):
@staticmethod
def _create_button(callback, label, width, x, y=0, border=True):
if border:
outline_color = 0x000000
selected_outline = 0x333333