case-insensitive rest of the keys, and support uppercase binding values
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parent
96fa902545
commit
2baf7aaa86
1 changed files with 8 additions and 8 deletions
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@ -177,31 +177,31 @@ while True:
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# if game is being played
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# if game is being played
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elif CURRENT_STATE == STATE_PLAYING:
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elif CURRENT_STATE == STATE_PLAYING:
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# if up button was pressed
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# if up button was pressed
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if cur_btn_val == KEY_UP:
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if cur_btn_val == KEY_UP.lower():
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# if the snake is not already moving up or down
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# if the snake is not already moving up or down
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if snake.direction not in (snake.DIRECTION_DOWN, snake.DIRECTION_UP):
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if snake.direction not in (snake.DIRECTION_DOWN, snake.DIRECTION_UP):
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# change the direction to up
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# change the direction to up
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snake.direction = snake.DIRECTION_UP
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snake.direction = snake.DIRECTION_UP
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# if down button was pressed
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# if down button was pressed
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if cur_btn_val == KEY_DOWN:
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if cur_btn_val == KEY_DOWN.lower():
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# if the snake is not already moving up or down
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# if the snake is not already moving up or down
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if snake.direction not in (snake.DIRECTION_DOWN, snake.DIRECTION_UP):
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if snake.direction not in (snake.DIRECTION_DOWN, snake.DIRECTION_UP):
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# change the direction to down
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# change the direction to down
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snake.direction = snake.DIRECTION_DOWN
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snake.direction = snake.DIRECTION_DOWN
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# if right button was pressed
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# if right button was pressed
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if cur_btn_val == KEY_RIGHT:
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if cur_btn_val == KEY_RIGHT.lower():
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# if the snake is not already moving left or right
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# if the snake is not already moving left or right
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if snake.direction not in (snake.DIRECTION_LEFT, snake.DIRECTION_RIGHT):
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if snake.direction not in (snake.DIRECTION_LEFT, snake.DIRECTION_RIGHT):
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# change the direction to right
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# change the direction to right
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snake.direction = snake.DIRECTION_RIGHT
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snake.direction = snake.DIRECTION_RIGHT
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# if left button was pressed
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# if left button was pressed
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if cur_btn_val == KEY_LEFT:
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if cur_btn_val == KEY_LEFT.lower():
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# if the snake is not already moving left or right
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# if the snake is not already moving left or right
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if snake.direction not in (snake.DIRECTION_LEFT, snake.DIRECTION_RIGHT):
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if snake.direction not in (snake.DIRECTION_LEFT, snake.DIRECTION_RIGHT):
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# change direction to left
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# change direction to left
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snake.direction = snake.DIRECTION_LEFT
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snake.direction = snake.DIRECTION_LEFT
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# if the pause button was pressed
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# if the pause button was pressed
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if cur_btn_val == KEY_PAUSE:
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if cur_btn_val == KEY_PAUSE.lower():
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# change the state to paused
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# change the state to paused
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CURRENT_STATE = STATE_PAUSED
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CURRENT_STATE = STATE_PAUSED
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@ -249,19 +249,19 @@ while True:
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# if the game is paused
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# if the game is paused
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elif CURRENT_STATE == STATE_PAUSED:
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elif CURRENT_STATE == STATE_PAUSED:
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# if the pause button was pressed
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# if the pause button was pressed
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if cur_btn_val == KEY_PAUSE:
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if cur_btn_val == KEY_PAUSE.lower():
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# change the state to playing so the game resumes
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# change the state to playing so the game resumes
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CURRENT_STATE = STATE_PLAYING
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CURRENT_STATE = STATE_PLAYING
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# if the current state is game over
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# if the current state is game over
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elif CURRENT_STATE == STATE_GAME_OVER:
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elif CURRENT_STATE == STATE_GAME_OVER:
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# if the p button is pressed for play again
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# if the p button is pressed for play again
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if cur_btn_val == "p":
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if cur_btn_val in {"p", "P"}:
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# set next code file to this one
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# set next code file to this one
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supervisor.set_next_code_file(__file__)
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supervisor.set_next_code_file(__file__)
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# reload
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# reload
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supervisor.reload()
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supervisor.reload()
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# if the q button is pressed for exit
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# if the q button is pressed for exit
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if cur_btn_val == "q":
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if cur_btn_val in {"q", "Q"}:
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# break out of main while True loop.
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# break out of main while True loop.
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break
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break
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