move changes to new folder leaving original as it was
This commit is contained in:
parent
21ce0d8ae1
commit
3f902f837a
4 changed files with 815 additions and 385 deletions
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@ -16,26 +16,12 @@ Licensed under the MIT license.
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All text above must be included in any redistribution.
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"""
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import array
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import gc
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import time
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import os
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import supervisor
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import board
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import displayio
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import adafruit_logging as logging
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try:
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import usb.core
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usb_available = True
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except ImportError:
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usb_available = False
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try:
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from adafruit_fruitjam.peripherals import request_display_config
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from adafruit_fruitjam.peripherals import VALID_DISPLAY_SIZES
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except ImportError:
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request_display_config = None
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try:
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import adafruit_touchscreen
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except ImportError:
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@ -105,9 +91,9 @@ class TouchscreenPoller(object):
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if p is not None:
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self._cursor_grp.x = p[0] - self._x_offset
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self._cursor_grp.y = p[1] - self._y_offset
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return True, False, p
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return True, p
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else:
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return False, False, None
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return False, None
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def poke(self, location=None):
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"""Force a bitmap refresh."""
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@ -157,7 +143,7 @@ class CursorPoller(object):
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self._mouse_cursor.x + self._x_offset,
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self._mouse_cursor.y + self._y_offset,
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)
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return a_button, False, location
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return a_button, location
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def poke(self, x=None, y=None):
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"""Force a bitmap refresh."""
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@ -175,281 +161,9 @@ class CursorPoller(object):
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################################################################################
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class MousePoller(object):
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"""Get 'pressed' and location updates from a USB mouse."""
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def __init__(self, splash, cursor_bmp, screen_width, screen_height):
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self._logger = logging.getLogger("Paint")
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if not self._logger.hasHandlers():
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self._logger.addHandler(logging.StreamHandler())
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self._logger.debug("Creating a MousePoller")
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self._display_grp = splash
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self._cursor_grp = displayio.Group()
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self._cur_palette = displayio.Palette(3)
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self._cur_palette.make_transparent(0)
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self._cur_palette[1] = 0xFFFFFF
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self._cur_palette[2] = 0x0000
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self._cur_sprite = displayio.TileGrid(
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cursor_bmp, pixel_shader=self._cur_palette
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)
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self._cursor_grp.append(self._cur_sprite)
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self._display_grp.append(self._cursor_grp)
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self._x_offset = cursor_bmp.width // 2
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self._y_offset = cursor_bmp.height // 2
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self.SCREEN_WIDTH = screen_width
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self.SCREEN_HEIGHT = screen_height
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# Mouse state
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self.last_left_button_state = 0
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self.last_right_button_state = 0
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self.left_button_pressed = False
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self.right_button_pressed = False
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self.mouse = None
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self.buf = None
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self.in_endpoint = None
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# Mouse position
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self.mouse_x = screen_width // 2
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self.mouse_y = screen_height // 2
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mouse_found = False
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if self.find_mouse():
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mouse_found = True
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else:
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self._logger.debug("WARNING: Mouse not found after multiple attempts.")
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self._logger.debug("The application will run, but mouse control may not work.")
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def find_mouse(self):
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"""Find the mouse device with multiple retry attempts"""
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MAX_ATTEMPTS = 5
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RETRY_DELAY = 1 # seconds
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if not usb_available:
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self._logger.debug("USB library not available; cannot find mouse.")
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return False
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for attempt in range(MAX_ATTEMPTS):
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try:
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self._logger.debug(f"Mouse detection attempt {attempt+1}/{MAX_ATTEMPTS}")
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# Constants for USB control transfers
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DIR_OUT = 0
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# DIR_IN = 0x80 # Unused variable
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REQTYPE_CLASS = 1 << 5
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REQREC_INTERFACE = 1 << 0
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HID_REQ_SET_PROTOCOL = 0x0B
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# Find all USB devices
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devices_found = False
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for device in usb.core.find(find_all=True):
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devices_found = True
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self._logger.debug(f"Found device: {device.idVendor:04x}:{device.idProduct:04x}")
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try:
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# Try to get device info
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try:
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manufacturer = device.manufacturer
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product = device.product
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except Exception: # pylint: disable=broad-except
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manufacturer = "Unknown"
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product = "Unknown"
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# Just use whatever device we find
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self.mouse = device
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# Try to detach kernel driver
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try:
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has_kernel_driver = hasattr(device, 'is_kernel_driver_active')
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if has_kernel_driver and device.is_kernel_driver_active(0):
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device.detach_kernel_driver(0)
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except Exception as e: # pylint: disable=broad-except
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self._logger.debug(f"Error detaching kernel driver: {e}")
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# Set configuration
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try:
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device.set_configuration()
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except Exception as e: # pylint: disable=broad-except
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self._logger.debug(f"Error setting configuration: {e}")
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continue # Try next device
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# Just assume endpoint 0x81 (common for mice)
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self.in_endpoint = 0x81
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self._logger.debug(f"Using mouse: {manufacturer}, {product}")
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# Set to report protocol mode
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try:
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bmRequestType = DIR_OUT | REQTYPE_CLASS | REQREC_INTERFACE
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bRequest = HID_REQ_SET_PROTOCOL
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wValue = 1 # 1 = report protocol
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wIndex = 0 # First interface
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buf = bytearray(1)
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device.ctrl_transfer(bmRequestType, bRequest, wValue, wIndex, buf)
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self._logger.debug("Set to report protocol mode")
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except Exception as e: # pylint: disable=broad-except
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self._logger.debug(f"Could not set protocol: {e}")
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# Buffer for reading data
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self.buf = array.array("B", [0] * 4)
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self._logger.debug("Created 4-byte buffer for mouse data")
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# Verify mouse works by reading from it
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try:
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# Try to read some data with a short timeout
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data = device.read(self.in_endpoint, self.buf, timeout=100)
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self._logger.debug(f"Mouse test read successful: {data} bytes")
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return True
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except usb.core.USBTimeoutError:
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# Timeout is normal if mouse isn't moving
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self._logger.debug("Mouse connected but not sending data (normal)")
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return True
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except Exception as e: # pylint: disable=broad-except
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self._logger.debug(f"Mouse test read failed: {e}")
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# Continue to try next device or retry
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self.mouse = None
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self.in_endpoint = None
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continue
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except Exception as e: # pylint: disable=broad-except
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self._logger.debug(f"Error initializing device: {e}")
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continue
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if not devices_found:
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self._logger.debug("No USB devices found")
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# If we get here without returning, no suitable mouse was found
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self._logger.debug(f"No working mouse found on attempt {attempt+1}, retrying...")
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gc.collect()
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time.sleep(RETRY_DELAY)
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except Exception as e: # pylint: disable=broad-except
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self._logger.debug(f"Error during mouse detection: {e}")
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gc.collect()
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time.sleep(RETRY_DELAY)
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self._logger.debug("Failed to find a working mouse after multiple attempts")
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return False
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def poll(self):
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"""Check for input. Returns contact (a bool), False (no button B),
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and it's location ((x,y) or None)"""
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if self._process_mouse_input():
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self._cursor_grp.x = self.mouse_x - self._x_offset
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self._cursor_grp.y = self.mouse_y - self._y_offset
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return self.left_button_pressed, self.right_button_pressed, \
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(self.mouse_x, self.mouse_y)
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else:
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return False, False, None
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def poke(self, location=None):
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"""Force a bitmap refresh."""
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self._display_grp.remove(self._cursor_grp)
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if location is not None:
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self._cursor_grp.x = location[0] - self._x_offset
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self._cursor_grp.y = location[1] - self._y_offset
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self._display_grp.append(self._cursor_grp)
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def set_cursor_bitmap(self, bmp):
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"""Update the cursor bitmap.
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:param bmp: the new cursor bitmap
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"""
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self._cursor_grp.remove(self._cur_sprite)
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self._cur_sprite = displayio.TileGrid(bmp, pixel_shader=self._cur_palette)
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self._cursor_grp.append(self._cur_sprite)
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self.poke()
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def _process_mouse_input(self):
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"""Process mouse input - simplified version without wheel support"""
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try:
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# Attempt to read data from the mouse (10ms timeout)
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count = self.mouse.read(self.in_endpoint, self.buf, timeout=10)
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except usb.core.USBTimeoutError:
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# Timeout is normal if mouse isn't moving
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return False
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except usb.core.USBError as e:
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# Handle timeouts silently
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if e.errno == 110: # Operation timed out
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return False
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# Handle disconnections
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if e.errno == 19: # No such device
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self._logger.debug("Mouse disconnected")
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self.mouse = None
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self.in_endpoint = None
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gc.collect()
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return False
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except Exception as e: # pylint: disable=broad-except
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self._logger.debug(f"Error reading mouse: {type(e).__name__}")
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return False
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if count >= 3: # We need at least buttons, X and Y
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# Extract mouse button states
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buttons = self.buf[0]
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x = self.buf[1]
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y = self.buf[2]
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# Convert to signed values if needed
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if x > 127:
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x = x - 256
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if y > 127:
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y = y - 256
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# Extract button states
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current_left_button_state = buttons & 0x01
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current_right_button_state = (buttons & 0x02) >> 1
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# Detect button presses
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if current_left_button_state == 1 and self.last_left_button_state == 0:
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self.left_button_pressed = True
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elif current_left_button_state == 0 and self.last_left_button_state == 1:
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self.left_button_pressed = False
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if current_right_button_state == 1 and self.last_right_button_state == 0:
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self.right_button_pressed = True
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elif current_right_button_state == 0 and self.last_right_button_state == 1:
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self.right_button_pressed = False
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# Update button states
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self.last_left_button_state = current_left_button_state
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self.last_right_button_state = current_right_button_state
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# Update position
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self.mouse_x += x
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self.mouse_y += y
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# Ensure position stays within bounds
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self.mouse_x = max(0, min(self.SCREEN_WIDTH - 1, self.mouse_x))
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self.mouse_y = max(0, min(self.SCREEN_HEIGHT - 1, self.mouse_y))
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return True
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return False
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################################################################################
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class Paint(object):
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def __init__(self, display=None):
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if display is None:
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if hasattr(board, "DISPLAY"):
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display = board.DISPLAY
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else:
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if request_display_config is not None:
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request_display_config(320, 240)
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display = supervisor.runtime.display
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else:
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raise RuntimeError("No display found.")
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def __init__(self, display=board.DISPLAY):
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self._logger = logging.getLogger("Paint")
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if not self._logger.hasHandlers():
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self._logger.addHandler(logging.StreamHandler())
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@ -470,7 +184,7 @@ class Paint(object):
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)
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self._splash.append(self._bg_sprite)
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self._palette_bitmap = displayio.Bitmap(self._w, self._h, 8)
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self._palette_bitmap = displayio.Bitmap(self._w, self._h, 5)
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self._palette_palette = displayio.Palette(len(Color.colors))
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for i, c in enumerate(Color.colors):
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self._palette_palette[i] = c
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@ -479,11 +193,10 @@ class Paint(object):
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)
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self._splash.append(self._palette_sprite)
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self._fg_bitmap = displayio.Bitmap(self._w, self._h, 9)
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self._fg_palette = displayio.Palette(len(Color.colors)+1)
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self._fg_bitmap = displayio.Bitmap(self._w, self._h, 5)
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self._fg_palette = displayio.Palette(len(Color.colors))
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for i, c in enumerate(Color.colors):
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self._fg_palette[i] = c
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self._fg_palette[8] = Color.PINK # Marker for filled areas
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self._fg_sprite = displayio.TileGrid(
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self._fg_bitmap, pixel_shader=self._fg_palette, x=0, y=0
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)
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@ -513,24 +226,18 @@ class Paint(object):
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self._poller = TouchscreenPoller(self._splash, self._cursor_bitmaps[0])
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elif hasattr(board, "BUTTON_CLOCK"):
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self._poller = CursorPoller(self._splash, self._cursor_bitmaps[0])
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elif usb_available:
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self._poller = MousePoller(self._splash, self._cursor_bitmaps[0], self._w, self._h)
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if not self._poller.mouse:
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raise RuntimeError("No mouse found. Please connect a USB mouse.")
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else:
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raise AttributeError("PyPaint requires a touchscreen or cursor.")
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self._a_pressed = False
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self._last_a_pressed = False
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self._b_pressed = False
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self._last_b_pressed = False
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self._location = None
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self._last_location = None
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self._pencolor = 7
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def _make_palette(self):
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self._palette_bitmap = displayio.Bitmap(self._w // 10, self._h, 8)
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self._palette_bitmap = displayio.Bitmap(self._w // 10, self._h, 5)
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self._palette_palette = displayio.Palette(len(Color.colors))
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for i, c in enumerate(Color.colors):
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self._palette_palette[i] = c
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@ -657,73 +364,6 @@ class Paint(object):
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else:
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x0 += 1
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def _fill(self, x, y, c):
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"""Fill an area with the current color.
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:param x: x coordinate to start filling from
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:param y: y coordinate to start filling from
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:param c: color to fill with
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"""
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MARKER = 8 # Marker for filled areas
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self._logger.debug("Filling at (%d, %d) with color %d", x, y, c)
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if self._fg_bitmap[x, y] != c:
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blank_color = self._fg_bitmap[x, y]
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self._fg_bitmap[x, y] = MARKER
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done = False
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min_row = 0
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max_row = self._h - 1
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min_col = (self._w // 10) + 1
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max_col = self._w - 1
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while not done:
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newmin_row = self._h - 1
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newmax_row = 0
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newmin_col = self._w - 1
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newmax_col = (self._w // 10) + 1
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done = True
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#self._logger.debug("Rows: %d to %d Cols: %d to %d" , min_row, max_row, min_col, max_col)
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for i in range(min_row,max_row):
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for j in range(min_col,max_col):
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if self._fg_bitmap[j, i] == MARKER:
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newmarker = False
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if j > self._w // 10 and self._fg_bitmap[j - 1, i] == blank_color:
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self._fg_bitmap[j - 1, i] = MARKER
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newmarker = True
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if j < self._w - 1 and self._fg_bitmap[j + 1, i] == blank_color:
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self._fg_bitmap[j + 1, i] = MARKER
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newmarker = True
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if i > 0 and self._fg_bitmap[j, i - 1] == blank_color:
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self._fg_bitmap[j, i - 1] = MARKER
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newmarker = True
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if i < self._h - 1 and self._fg_bitmap[j, i + 1] == blank_color:
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self._fg_bitmap[j, i + 1] = MARKER
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newmarker = True
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if newmarker:
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done = False
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if i < newmin_row:
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newmin_row = i
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if i > newmax_row:
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newmax_row = i
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if j < newmin_col:
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newmin_col = j
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if j > newmax_col:
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newmax_col = j
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max_row = min(newmax_row + 2, self._h - 1)
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min_row = max(newmin_row - 2, 0)
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max_col = min(newmax_col + 2, self._w - 1)
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min_col = max(newmin_col - 2, (self._w // 10) + 1)
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self._poller.poke()
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for i in range(self._h):
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for j in range(self._w):
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if self._fg_bitmap[j, i] == MARKER:
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self._fg_bitmap[j, i] = c
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self._poller.poke()
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def _handle_palette_selection(self, location):
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selected = location[1] // self._swatch_height
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if selected >= self._number_of_palette_options:
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@ -752,12 +392,6 @@ class Paint(object):
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def _handle_a_release(self, location):
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self._logger.debug("A Released!")
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def _handle_b_release(self, location):
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self._logger.debug("B Released!")
|
||||
if location[0] >= self._w // 10: # not in color picker
|
||||
self._fill(location[0], location[1], self._pencolor)
|
||||
self._poller.poke()
|
||||
|
||||
@property
|
||||
def _was_a_just_pressed(self):
|
||||
return self._a_pressed and not self._last_a_pressed
|
||||
|
|
@ -766,10 +400,6 @@ class Paint(object):
|
|||
def _was_a_just_released(self):
|
||||
return not self._a_pressed and self._last_a_pressed
|
||||
|
||||
@property
|
||||
def _was_b_just_released(self):
|
||||
return not self._b_pressed and self._last_b_pressed
|
||||
|
||||
@property
|
||||
def _did_move(self):
|
||||
if self._location is not None and self._last_location is not None:
|
||||
|
|
@ -780,11 +410,8 @@ class Paint(object):
|
|||
return False
|
||||
|
||||
def _update(self):
|
||||
self._last_a_pressed = self._a_pressed
|
||||
self._last_b_pressed = self._b_pressed
|
||||
if self._location is not None:
|
||||
self._last_location = self._location
|
||||
self._a_pressed, self._b_pressed, self._location = self._poller.poll()
|
||||
self._last_a_pressed, self._last_location = self._a_pressed, self._location
|
||||
self._a_pressed, self._location = self._poller.poll()
|
||||
|
||||
def run(self):
|
||||
"""Run the painting program."""
|
||||
|
|
@ -794,8 +421,6 @@ class Paint(object):
|
|||
self._handle_a_press(self._location)
|
||||
elif self._was_a_just_released:
|
||||
self._handle_a_release(self._location)
|
||||
if self._was_b_just_released:
|
||||
self._handle_b_release(self._last_location)
|
||||
if self._did_move and self._a_pressed:
|
||||
self._handle_motion(self._last_location, self._location)
|
||||
time.sleep(0.1)
|
||||
|
|
|
|||
805
Fruit_Jam/Fruit_Jam_PyPaint/code.py
Normal file
805
Fruit_Jam/Fruit_Jam_PyPaint/code.py
Normal file
|
|
@ -0,0 +1,805 @@
|
|||
# SPDX-FileCopyrightText: 2019 Dave Astels for Adafruit Industries
|
||||
#
|
||||
# SPDX-License-Identifier: MIT
|
||||
|
||||
"""
|
||||
Paint for PyPortal, PyBadge, PyGamer, and the like.
|
||||
|
||||
Adafruit invests time and resources providing this open source code.
|
||||
Please support Adafruit and open source hardware by purchasing
|
||||
products from Adafruit!
|
||||
|
||||
Written by Dave Astels for Adafruit Industries
|
||||
Copyright (c) 2019 Adafruit Industries
|
||||
Licensed under the MIT license.
|
||||
|
||||
All text above must be included in any redistribution.
|
||||
"""
|
||||
|
||||
import array
|
||||
import gc
|
||||
import time
|
||||
import os
|
||||
import supervisor
|
||||
import board
|
||||
import displayio
|
||||
import adafruit_logging as logging
|
||||
|
||||
try:
|
||||
import usb.core
|
||||
usb_available = True
|
||||
except ImportError:
|
||||
usb_available = False
|
||||
|
||||
try:
|
||||
from adafruit_fruitjam.peripherals import request_display_config
|
||||
from adafruit_fruitjam.peripherals import VALID_DISPLAY_SIZES
|
||||
except ImportError:
|
||||
request_display_config = None
|
||||
try:
|
||||
import adafruit_touchscreen
|
||||
except ImportError:
|
||||
pass
|
||||
try:
|
||||
from adafruit_cursorcontrol.cursorcontrol import Cursor
|
||||
from adafruit_cursorcontrol.cursorcontrol_cursormanager import DebouncedCursorManager
|
||||
except ImportError:
|
||||
pass
|
||||
|
||||
|
||||
class Color(object):
|
||||
"""Standard colors"""
|
||||
|
||||
WHITE = 0xFFFFFF
|
||||
BLACK = 0x000000
|
||||
RED = 0xFF0000
|
||||
ORANGE = 0xFFA500
|
||||
YELLOW = 0xFFFF00
|
||||
GREEN = 0x00FF00
|
||||
BLUE = 0x0000FF
|
||||
PURPLE = 0x800080
|
||||
PINK = 0xFFC0CB
|
||||
|
||||
colors = (BLACK, RED, ORANGE, YELLOW, GREEN, BLUE, PURPLE, WHITE)
|
||||
|
||||
def __init__(self):
|
||||
pass
|
||||
|
||||
|
||||
################################################################################
|
||||
|
||||
|
||||
class TouchscreenPoller(object):
|
||||
"""Get 'pressed' and location updates from a touch screen device."""
|
||||
|
||||
def __init__(self, splash, cursor_bmp):
|
||||
logger = logging.getLogger("Paint")
|
||||
if not logger.hasHandlers():
|
||||
logger.addHandler(logging.StreamHandler())
|
||||
logger.debug("Creating a TouchscreenPoller")
|
||||
self._display_grp = splash
|
||||
self._touchscreen = adafruit_touchscreen.Touchscreen(
|
||||
board.TOUCH_XL, board.TOUCH_XR,
|
||||
board.TOUCH_YD, board.TOUCH_YU,
|
||||
calibration=((9000, 59000), (8000, 57000)),
|
||||
size=(320, 240),
|
||||
)
|
||||
self._cursor_grp = displayio.Group()
|
||||
self._cur_palette = displayio.Palette(3)
|
||||
self._cur_palette.make_transparent(0)
|
||||
self._cur_palette[1] = 0xFFFFFF
|
||||
self._cur_palette[2] = 0x0000
|
||||
self._cur_sprite = displayio.TileGrid(
|
||||
cursor_bmp, pixel_shader=self._cur_palette
|
||||
)
|
||||
self._cursor_grp.append(self._cur_sprite)
|
||||
self._display_grp.append(self._cursor_grp)
|
||||
self._x_offset = cursor_bmp.width // 2
|
||||
self._y_offset = cursor_bmp.height // 2
|
||||
|
||||
def poll(self):
|
||||
"""Check for input. Returns contact (a bool), False (no button B),
|
||||
and it's location ((x,y) or None)"""
|
||||
|
||||
p = self._touchscreen.touch_point
|
||||
if p is not None:
|
||||
self._cursor_grp.x = p[0] - self._x_offset
|
||||
self._cursor_grp.y = p[1] - self._y_offset
|
||||
return True, False, p
|
||||
else:
|
||||
return False, False, None
|
||||
|
||||
def poke(self, location=None):
|
||||
"""Force a bitmap refresh."""
|
||||
self._display_grp.remove(self._cursor_grp)
|
||||
if location is not None:
|
||||
self._cursor_grp.x = location[0] - self._x_offset
|
||||
self._cursor_grp.y = location[1] - self._y_offset
|
||||
self._display_grp.append(self._cursor_grp)
|
||||
|
||||
def set_cursor_bitmap(self, bmp):
|
||||
"""Update the cursor bitmap.
|
||||
|
||||
:param bmp: the new cursor bitmap
|
||||
"""
|
||||
self._cursor_grp.remove(self._cur_sprite)
|
||||
self._cur_sprite = displayio.TileGrid(bmp, pixel_shader=self._cur_palette)
|
||||
self._cursor_grp.append(self._cur_sprite)
|
||||
self.poke()
|
||||
|
||||
|
||||
################################################################################
|
||||
|
||||
|
||||
class CursorPoller(object):
|
||||
"""Get 'pressed' and location updates from a D-Pad/joystick device."""
|
||||
|
||||
def __init__(self, splash, cursor_bmp):
|
||||
self._logger = logging.getLogger("Paint")
|
||||
if not self._logger.hasHandlers():
|
||||
self._logger.addHandler(logging.StreamHandler())
|
||||
self._logger.debug("Creating a CursorPoller")
|
||||
self._mouse_cursor = Cursor(
|
||||
board.DISPLAY, display_group=splash, bmp=cursor_bmp, cursor_speed=2
|
||||
)
|
||||
self._x_offset = cursor_bmp.width // 2
|
||||
self._y_offset = cursor_bmp.height // 2
|
||||
self._cursor = DebouncedCursorManager(self._mouse_cursor)
|
||||
|
||||
def poll(self):
|
||||
"""Check for input. Returns press of A (a bool), B,
|
||||
and the cursor location ((x,y) or None)"""
|
||||
location = None
|
||||
self._cursor.update()
|
||||
a_button = self._cursor.held
|
||||
if a_button:
|
||||
location = (
|
||||
self._mouse_cursor.x + self._x_offset,
|
||||
self._mouse_cursor.y + self._y_offset,
|
||||
)
|
||||
return a_button, False, location
|
||||
|
||||
def poke(self, x=None, y=None):
|
||||
"""Force a bitmap refresh."""
|
||||
self._mouse_cursor.hide()
|
||||
self._mouse_cursor.show()
|
||||
|
||||
def set_cursor_bitmap(self, bmp):
|
||||
"""Update the cursor bitmap.
|
||||
|
||||
:param bmp: the new cursor bitmap
|
||||
"""
|
||||
self._mouse_cursor.cursor_bitmap = bmp
|
||||
self.poke()
|
||||
|
||||
|
||||
################################################################################
|
||||
|
||||
class MousePoller(object):
|
||||
"""Get 'pressed' and location updates from a USB mouse."""
|
||||
|
||||
def __init__(self, splash, cursor_bmp, screen_width, screen_height):
|
||||
self._logger = logging.getLogger("Paint")
|
||||
if not self._logger.hasHandlers():
|
||||
self._logger.addHandler(logging.StreamHandler())
|
||||
self._logger.debug("Creating a MousePoller")
|
||||
self._display_grp = splash
|
||||
self._cursor_grp = displayio.Group()
|
||||
self._cur_palette = displayio.Palette(3)
|
||||
self._cur_palette.make_transparent(0)
|
||||
self._cur_palette[1] = 0xFFFFFF
|
||||
self._cur_palette[2] = 0x0000
|
||||
self._cur_sprite = displayio.TileGrid(
|
||||
cursor_bmp, pixel_shader=self._cur_palette
|
||||
)
|
||||
self._cursor_grp.append(self._cur_sprite)
|
||||
self._display_grp.append(self._cursor_grp)
|
||||
self._x_offset = cursor_bmp.width // 2
|
||||
self._y_offset = cursor_bmp.height // 2
|
||||
|
||||
self.SCREEN_WIDTH = screen_width
|
||||
self.SCREEN_HEIGHT = screen_height
|
||||
|
||||
# Mouse state
|
||||
self.last_left_button_state = 0
|
||||
self.last_right_button_state = 0
|
||||
self.left_button_pressed = False
|
||||
self.right_button_pressed = False
|
||||
self.mouse = None
|
||||
self.buf = None
|
||||
self.in_endpoint = None
|
||||
|
||||
# Mouse position
|
||||
self.mouse_x = screen_width // 2
|
||||
self.mouse_y = screen_height // 2
|
||||
|
||||
mouse_found = False
|
||||
if self.find_mouse():
|
||||
mouse_found = True
|
||||
else:
|
||||
self._logger.debug("WARNING: Mouse not found after multiple attempts.")
|
||||
self._logger.debug("The application will run, but mouse control may not work.")
|
||||
|
||||
|
||||
def find_mouse(self):
|
||||
"""Find the mouse device with multiple retry attempts"""
|
||||
MAX_ATTEMPTS = 5
|
||||
RETRY_DELAY = 1 # seconds
|
||||
|
||||
if not usb_available:
|
||||
self._logger.debug("USB library not available; cannot find mouse.")
|
||||
return False
|
||||
|
||||
for attempt in range(MAX_ATTEMPTS):
|
||||
try:
|
||||
self._logger.debug(f"Mouse detection attempt {attempt+1}/{MAX_ATTEMPTS}")
|
||||
|
||||
# Constants for USB control transfers
|
||||
DIR_OUT = 0
|
||||
# DIR_IN = 0x80 # Unused variable
|
||||
REQTYPE_CLASS = 1 << 5
|
||||
REQREC_INTERFACE = 1 << 0
|
||||
HID_REQ_SET_PROTOCOL = 0x0B
|
||||
|
||||
# Find all USB devices
|
||||
devices_found = False
|
||||
|
||||
for device in usb.core.find(find_all=True):
|
||||
devices_found = True
|
||||
self._logger.debug(f"Found device: {device.idVendor:04x}:{device.idProduct:04x}")
|
||||
|
||||
try:
|
||||
# Try to get device info
|
||||
try:
|
||||
manufacturer = device.manufacturer
|
||||
product = device.product
|
||||
except Exception: # pylint: disable=broad-except
|
||||
manufacturer = "Unknown"
|
||||
product = "Unknown"
|
||||
|
||||
# Just use whatever device we find
|
||||
self.mouse = device
|
||||
|
||||
# Try to detach kernel driver
|
||||
try:
|
||||
has_kernel_driver = hasattr(device, 'is_kernel_driver_active')
|
||||
if has_kernel_driver and device.is_kernel_driver_active(0):
|
||||
device.detach_kernel_driver(0)
|
||||
except Exception as e: # pylint: disable=broad-except
|
||||
self._logger.debug(f"Error detaching kernel driver: {e}")
|
||||
|
||||
# Set configuration
|
||||
try:
|
||||
device.set_configuration()
|
||||
except Exception as e: # pylint: disable=broad-except
|
||||
self._logger.debug(f"Error setting configuration: {e}")
|
||||
continue # Try next device
|
||||
|
||||
# Just assume endpoint 0x81 (common for mice)
|
||||
self.in_endpoint = 0x81
|
||||
self._logger.debug(f"Using mouse: {manufacturer}, {product}")
|
||||
|
||||
# Set to report protocol mode
|
||||
try:
|
||||
bmRequestType = DIR_OUT | REQTYPE_CLASS | REQREC_INTERFACE
|
||||
bRequest = HID_REQ_SET_PROTOCOL
|
||||
wValue = 1 # 1 = report protocol
|
||||
wIndex = 0 # First interface
|
||||
|
||||
buf = bytearray(1)
|
||||
device.ctrl_transfer(bmRequestType, bRequest, wValue, wIndex, buf)
|
||||
self._logger.debug("Set to report protocol mode")
|
||||
except Exception as e: # pylint: disable=broad-except
|
||||
self._logger.debug(f"Could not set protocol: {e}")
|
||||
|
||||
# Buffer for reading data
|
||||
self.buf = array.array("B", [0] * 4)
|
||||
self._logger.debug("Created 4-byte buffer for mouse data")
|
||||
|
||||
# Verify mouse works by reading from it
|
||||
try:
|
||||
# Try to read some data with a short timeout
|
||||
data = device.read(self.in_endpoint, self.buf, timeout=100)
|
||||
self._logger.debug(f"Mouse test read successful: {data} bytes")
|
||||
return True
|
||||
except usb.core.USBTimeoutError:
|
||||
# Timeout is normal if mouse isn't moving
|
||||
self._logger.debug("Mouse connected but not sending data (normal)")
|
||||
return True
|
||||
except Exception as e: # pylint: disable=broad-except
|
||||
self._logger.debug(f"Mouse test read failed: {e}")
|
||||
# Continue to try next device or retry
|
||||
self.mouse = None
|
||||
self.in_endpoint = None
|
||||
continue
|
||||
|
||||
except Exception as e: # pylint: disable=broad-except
|
||||
self._logger.debug(f"Error initializing device: {e}")
|
||||
continue
|
||||
|
||||
if not devices_found:
|
||||
self._logger.debug("No USB devices found")
|
||||
|
||||
# If we get here without returning, no suitable mouse was found
|
||||
self._logger.debug(f"No working mouse found on attempt {attempt+1}, retrying...")
|
||||
gc.collect()
|
||||
time.sleep(RETRY_DELAY)
|
||||
|
||||
except Exception as e: # pylint: disable=broad-except
|
||||
self._logger.debug(f"Error during mouse detection: {e}")
|
||||
gc.collect()
|
||||
time.sleep(RETRY_DELAY)
|
||||
|
||||
self._logger.debug("Failed to find a working mouse after multiple attempts")
|
||||
return False
|
||||
|
||||
|
||||
def poll(self):
|
||||
"""Check for input. Returns contact (a bool), False (no button B),
|
||||
and it's location ((x,y) or None)"""
|
||||
|
||||
if self._process_mouse_input():
|
||||
self._cursor_grp.x = self.mouse_x - self._x_offset
|
||||
self._cursor_grp.y = self.mouse_y - self._y_offset
|
||||
return self.left_button_pressed, self.right_button_pressed, \
|
||||
(self.mouse_x, self.mouse_y)
|
||||
else:
|
||||
return False, False, None
|
||||
|
||||
def poke(self, location=None):
|
||||
"""Force a bitmap refresh."""
|
||||
self._display_grp.remove(self._cursor_grp)
|
||||
if location is not None:
|
||||
self._cursor_grp.x = location[0] - self._x_offset
|
||||
self._cursor_grp.y = location[1] - self._y_offset
|
||||
self._display_grp.append(self._cursor_grp)
|
||||
|
||||
def set_cursor_bitmap(self, bmp):
|
||||
"""Update the cursor bitmap.
|
||||
|
||||
:param bmp: the new cursor bitmap
|
||||
"""
|
||||
self._cursor_grp.remove(self._cur_sprite)
|
||||
self._cur_sprite = displayio.TileGrid(bmp, pixel_shader=self._cur_palette)
|
||||
self._cursor_grp.append(self._cur_sprite)
|
||||
self.poke()
|
||||
|
||||
def _process_mouse_input(self):
|
||||
"""Process mouse input - simplified version without wheel support"""
|
||||
|
||||
try:
|
||||
# Attempt to read data from the mouse (10ms timeout)
|
||||
count = self.mouse.read(self.in_endpoint, self.buf, timeout=10)
|
||||
|
||||
except usb.core.USBTimeoutError:
|
||||
# Timeout is normal if mouse isn't moving
|
||||
return False
|
||||
except usb.core.USBError as e:
|
||||
# Handle timeouts silently
|
||||
if e.errno == 110: # Operation timed out
|
||||
return False
|
||||
|
||||
# Handle disconnections
|
||||
if e.errno == 19: # No such device
|
||||
self._logger.debug("Mouse disconnected")
|
||||
self.mouse = None
|
||||
self.in_endpoint = None
|
||||
gc.collect()
|
||||
|
||||
return False
|
||||
except Exception as e: # pylint: disable=broad-except
|
||||
self._logger.debug(f"Error reading mouse: {type(e).__name__}")
|
||||
return False
|
||||
|
||||
if count >= 3: # We need at least buttons, X and Y
|
||||
# Extract mouse button states
|
||||
buttons = self.buf[0]
|
||||
x = self.buf[1]
|
||||
y = self.buf[2]
|
||||
|
||||
# Convert to signed values if needed
|
||||
if x > 127:
|
||||
x = x - 256
|
||||
if y > 127:
|
||||
y = y - 256
|
||||
|
||||
# Extract button states
|
||||
current_left_button_state = buttons & 0x01
|
||||
current_right_button_state = (buttons & 0x02) >> 1
|
||||
|
||||
# Detect button presses
|
||||
if current_left_button_state == 1 and self.last_left_button_state == 0:
|
||||
self.left_button_pressed = True
|
||||
elif current_left_button_state == 0 and self.last_left_button_state == 1:
|
||||
self.left_button_pressed = False
|
||||
|
||||
if current_right_button_state == 1 and self.last_right_button_state == 0:
|
||||
self.right_button_pressed = True
|
||||
elif current_right_button_state == 0 and self.last_right_button_state == 1:
|
||||
self.right_button_pressed = False
|
||||
|
||||
# Update button states
|
||||
self.last_left_button_state = current_left_button_state
|
||||
self.last_right_button_state = current_right_button_state
|
||||
|
||||
# Update position
|
||||
self.mouse_x += x
|
||||
self.mouse_y += y
|
||||
|
||||
# Ensure position stays within bounds
|
||||
self.mouse_x = max(0, min(self.SCREEN_WIDTH - 1, self.mouse_x))
|
||||
self.mouse_y = max(0, min(self.SCREEN_HEIGHT - 1, self.mouse_y))
|
||||
|
||||
return True
|
||||
|
||||
return False
|
||||
|
||||
################################################################################
|
||||
|
||||
|
||||
class Paint(object):
|
||||
def __init__(self, display=None):
|
||||
|
||||
if display is None:
|
||||
if hasattr(board, "DISPLAY"):
|
||||
display = board.DISPLAY
|
||||
else:
|
||||
if request_display_config is not None:
|
||||
request_display_config(320, 240)
|
||||
display = supervisor.runtime.display
|
||||
else:
|
||||
raise RuntimeError("No display found.")
|
||||
|
||||
self._logger = logging.getLogger("Paint")
|
||||
if not self._logger.hasHandlers():
|
||||
self._logger.addHandler(logging.StreamHandler())
|
||||
self._logger.setLevel(logging.DEBUG)
|
||||
self._display = display
|
||||
self._w = self._display.width
|
||||
self._h = self._display.height
|
||||
self._x = self._w // 2
|
||||
self._y = self._h // 2
|
||||
|
||||
self._splash = displayio.Group()
|
||||
|
||||
self._bg_bitmap = displayio.Bitmap(self._w, self._h, 1)
|
||||
self._bg_palette = displayio.Palette(1)
|
||||
self._bg_palette[0] = Color.BLACK
|
||||
self._bg_sprite = displayio.TileGrid(
|
||||
self._bg_bitmap, pixel_shader=self._bg_palette, x=0, y=0
|
||||
)
|
||||
self._splash.append(self._bg_sprite)
|
||||
|
||||
self._palette_bitmap = displayio.Bitmap(self._w, self._h, 8)
|
||||
self._palette_palette = displayio.Palette(len(Color.colors))
|
||||
for i, c in enumerate(Color.colors):
|
||||
self._palette_palette[i] = c
|
||||
self._palette_sprite = displayio.TileGrid(
|
||||
self._palette_bitmap, pixel_shader=self._palette_palette, x=0, y=0
|
||||
)
|
||||
self._splash.append(self._palette_sprite)
|
||||
|
||||
self._fg_bitmap = displayio.Bitmap(self._w, self._h, 9)
|
||||
self._fg_palette = displayio.Palette(len(Color.colors)+1)
|
||||
for i, c in enumerate(Color.colors):
|
||||
self._fg_palette[i] = c
|
||||
self._fg_palette[8] = Color.PINK # Marker for filled areas
|
||||
self._fg_sprite = displayio.TileGrid(
|
||||
self._fg_bitmap, pixel_shader=self._fg_palette, x=0, y=0
|
||||
)
|
||||
self._splash.append(self._fg_sprite)
|
||||
|
||||
self._number_of_palette_options = len(Color.colors) + 2
|
||||
self._swatch_height = self._h // self._number_of_palette_options
|
||||
self._swatch_width = self._w // 10
|
||||
self._logger.debug("Height: %d", self._h)
|
||||
self._logger.debug("Swatch height: %d", self._swatch_height)
|
||||
|
||||
self._palette = self._make_palette()
|
||||
self._splash.append(self._palette)
|
||||
|
||||
self._display.root_group = self._splash
|
||||
try:
|
||||
gc.collect()
|
||||
self._display.refresh(target_frames_per_second=60)
|
||||
except AttributeError:
|
||||
self._display.refresh_soon()
|
||||
gc.collect()
|
||||
self._display.wait_for_frame()
|
||||
|
||||
self._brush = 0
|
||||
self._cursor_bitmaps = [self._cursor_bitmap_1(), self._cursor_bitmap_3()]
|
||||
if hasattr(board, "TOUCH_XL"):
|
||||
self._poller = TouchscreenPoller(self._splash, self._cursor_bitmaps[0])
|
||||
elif hasattr(board, "BUTTON_CLOCK"):
|
||||
self._poller = CursorPoller(self._splash, self._cursor_bitmaps[0])
|
||||
elif usb_available:
|
||||
self._poller = MousePoller(self._splash, self._cursor_bitmaps[0], self._w, self._h)
|
||||
if not self._poller.mouse:
|
||||
raise RuntimeError("No mouse found. Please connect a USB mouse.")
|
||||
else:
|
||||
raise AttributeError("PyPaint requires a touchscreen or cursor.")
|
||||
|
||||
self._a_pressed = False
|
||||
self._last_a_pressed = False
|
||||
self._b_pressed = False
|
||||
self._last_b_pressed = False
|
||||
self._location = None
|
||||
self._last_location = None
|
||||
|
||||
self._pencolor = 7
|
||||
|
||||
def _make_palette(self):
|
||||
self._palette_bitmap = displayio.Bitmap(self._w // 10, self._h, 8)
|
||||
self._palette_palette = displayio.Palette(len(Color.colors))
|
||||
for i, c in enumerate(Color.colors):
|
||||
self._palette_palette[i] = c
|
||||
for y in range(self._swatch_height):
|
||||
for x in range(self._swatch_width):
|
||||
self._palette_bitmap[x, self._swatch_height * i + y] = i
|
||||
|
||||
swatch_x_offset = (self._swatch_width - 9) // 2
|
||||
swatch_y_offset = (self._swatch_height - 9) // 2
|
||||
swatch_y = self._swatch_height * len(Color.colors) + swatch_y_offset
|
||||
for i in range(9):
|
||||
self._palette_bitmap[swatch_x_offset + 4, swatch_y + i] = 1
|
||||
self._palette_bitmap[swatch_x_offset + i, swatch_y + 4] = 1
|
||||
self._palette_bitmap[swatch_x_offset + 4, swatch_y + 4] = 0
|
||||
|
||||
swatch_y += self._swatch_height
|
||||
for i in range(9):
|
||||
self._palette_bitmap[swatch_x_offset + 3, swatch_y + i] = 1
|
||||
self._palette_bitmap[swatch_x_offset + 4, swatch_y + i] = 1
|
||||
self._palette_bitmap[swatch_x_offset + 5, swatch_y + i] = 1
|
||||
self._palette_bitmap[swatch_x_offset + i, swatch_y + 3] = 1
|
||||
self._palette_bitmap[swatch_x_offset + i, swatch_y + 4] = 1
|
||||
self._palette_bitmap[swatch_x_offset + i, swatch_y + 5] = 1
|
||||
for i in range(swatch_x_offset + 3, swatch_x_offset + 6):
|
||||
for j in range(swatch_y + 3, swatch_y + 6):
|
||||
self._palette_bitmap[i, j] = 0
|
||||
|
||||
for i in range(self._h):
|
||||
self._palette_bitmap[self._swatch_width - 1, i] = 7
|
||||
|
||||
return displayio.TileGrid(
|
||||
self._palette_bitmap, pixel_shader=self._palette_palette, x=0, y=0
|
||||
)
|
||||
|
||||
def _cursor_bitmap_1(self):
|
||||
bmp = displayio.Bitmap(9, 9, 3)
|
||||
for i in range(9):
|
||||
bmp[4, i] = 1
|
||||
bmp[i, 4] = 1
|
||||
bmp[4, 4] = 0
|
||||
return bmp
|
||||
|
||||
def _cursor_bitmap_3(self):
|
||||
bmp = displayio.Bitmap(9, 9, 3)
|
||||
for i in range(9):
|
||||
bmp[3, i] = 1
|
||||
bmp[4, i] = 1
|
||||
bmp[5, i] = 1
|
||||
bmp[i, 3] = 1
|
||||
bmp[i, 4] = 1
|
||||
bmp[i, 5] = 1
|
||||
for i in range(3, 6):
|
||||
for j in range(3, 6):
|
||||
bmp[i, j] = 0
|
||||
return bmp
|
||||
|
||||
def _plot(self, x, y, c):
|
||||
if self._brush == 0:
|
||||
r = [0]
|
||||
else:
|
||||
r = [-1, 0, 1]
|
||||
for i in r:
|
||||
for j in r:
|
||||
try:
|
||||
self._fg_bitmap[int(x + i), int(y + j)] = c
|
||||
except IndexError:
|
||||
pass
|
||||
|
||||
def _draw_line(self, start, end):
|
||||
"""Draw a line from the previous position to the current one.
|
||||
|
||||
:param start: a tuple of (x, y) coordinatess to fram from
|
||||
:param end: a tuple of (x, y) coordinates to draw to
|
||||
"""
|
||||
x0 = start[0]
|
||||
y0 = start[1]
|
||||
x1 = end[0]
|
||||
y1 = end[1]
|
||||
self._logger.debug("* GoTo from (%d, %d) to (%d, %d)", x0, y0, x1, y1)
|
||||
steep = abs(y1 - y0) > abs(x1 - x0)
|
||||
rev = False
|
||||
dx = x1 - x0
|
||||
|
||||
if steep:
|
||||
x0, y0 = y0, x0
|
||||
x1, y1 = y1, x1
|
||||
dx = x1 - x0
|
||||
|
||||
if x0 > x1:
|
||||
rev = True
|
||||
dx = x0 - x1
|
||||
|
||||
dy = abs(y1 - y0)
|
||||
err = dx / 2
|
||||
ystep = -1
|
||||
if y0 < y1:
|
||||
ystep = 1
|
||||
|
||||
while (not rev and x0 <= x1) or (rev and x1 <= x0):
|
||||
if steep:
|
||||
try:
|
||||
self._plot(int(y0), int(x0), self._pencolor)
|
||||
except IndexError:
|
||||
pass
|
||||
self._x = y0
|
||||
self._y = x0
|
||||
self._poller.poke((int(y0), int(x0)))
|
||||
time.sleep(0.003)
|
||||
else:
|
||||
try:
|
||||
self._plot(int(x0), int(y0), self._pencolor)
|
||||
except IndexError:
|
||||
pass
|
||||
self._x = x0
|
||||
self._y = y0
|
||||
self._poller.poke((int(x0), int(y0)))
|
||||
time.sleep(0.003)
|
||||
err -= dy
|
||||
if err < 0:
|
||||
y0 += ystep
|
||||
err += dx
|
||||
if rev:
|
||||
x0 -= 1
|
||||
else:
|
||||
x0 += 1
|
||||
|
||||
def _fill(self, x, y, c):
|
||||
"""Fill an area with the current color.
|
||||
|
||||
:param x: x coordinate to start filling from
|
||||
:param y: y coordinate to start filling from
|
||||
:param c: color to fill with
|
||||
"""
|
||||
MARKER = 8 # Marker for filled areas
|
||||
self._logger.debug("Filling at (%d, %d) with color %d", x, y, c)
|
||||
|
||||
if self._fg_bitmap[x, y] != c:
|
||||
blank_color = self._fg_bitmap[x, y]
|
||||
self._fg_bitmap[x, y] = MARKER
|
||||
done = False
|
||||
min_row = 0
|
||||
max_row = self._h - 1
|
||||
min_col = (self._w // 10) + 1
|
||||
max_col = self._w - 1
|
||||
while not done:
|
||||
newmin_row = self._h - 1
|
||||
newmax_row = 0
|
||||
newmin_col = self._w - 1
|
||||
newmax_col = (self._w // 10) + 1
|
||||
done = True
|
||||
#self._logger.debug("Rows: %d to %d Cols: %d to %d" , min_row, max_row, min_col, max_col)
|
||||
for i in range(min_row,max_row):
|
||||
for j in range(min_col,max_col):
|
||||
if self._fg_bitmap[j, i] == MARKER:
|
||||
newmarker = False
|
||||
if j > self._w // 10 and self._fg_bitmap[j - 1, i] == blank_color:
|
||||
self._fg_bitmap[j - 1, i] = MARKER
|
||||
newmarker = True
|
||||
if j < self._w - 1 and self._fg_bitmap[j + 1, i] == blank_color:
|
||||
self._fg_bitmap[j + 1, i] = MARKER
|
||||
newmarker = True
|
||||
if i > 0 and self._fg_bitmap[j, i - 1] == blank_color:
|
||||
self._fg_bitmap[j, i - 1] = MARKER
|
||||
newmarker = True
|
||||
if i < self._h - 1 and self._fg_bitmap[j, i + 1] == blank_color:
|
||||
self._fg_bitmap[j, i + 1] = MARKER
|
||||
newmarker = True
|
||||
|
||||
if newmarker:
|
||||
done = False
|
||||
if i < newmin_row:
|
||||
newmin_row = i
|
||||
if i > newmax_row:
|
||||
newmax_row = i
|
||||
if j < newmin_col:
|
||||
newmin_col = j
|
||||
if j > newmax_col:
|
||||
newmax_col = j
|
||||
|
||||
max_row = min(newmax_row + 2, self._h - 1)
|
||||
min_row = max(newmin_row - 2, 0)
|
||||
max_col = min(newmax_col + 2, self._w - 1)
|
||||
min_col = max(newmin_col - 2, (self._w // 10) + 1)
|
||||
|
||||
self._poller.poke()
|
||||
|
||||
for i in range(self._h):
|
||||
for j in range(self._w):
|
||||
if self._fg_bitmap[j, i] == MARKER:
|
||||
self._fg_bitmap[j, i] = c
|
||||
|
||||
self._poller.poke()
|
||||
|
||||
def _handle_palette_selection(self, location):
|
||||
selected = location[1] // self._swatch_height
|
||||
if selected >= self._number_of_palette_options:
|
||||
return
|
||||
self._logger.debug("Palette selection: %d", selected)
|
||||
if selected < len(Color.colors):
|
||||
self._pencolor = selected
|
||||
else:
|
||||
self._brush = selected - len(Color.colors)
|
||||
self._poller.set_cursor_bitmap(self._cursor_bitmaps[self._brush])
|
||||
|
||||
def _handle_motion(self, start, end):
|
||||
self._logger.debug(
|
||||
"Moved: (%d, %d) -> (%d, %d)", start[0], start[1], end[0], end[1]
|
||||
)
|
||||
self._draw_line(start, end)
|
||||
|
||||
def _handle_a_press(self, location):
|
||||
self._logger.debug("A Pressed!")
|
||||
if location[0] < self._w // 10: # in color picker
|
||||
self._handle_palette_selection(location)
|
||||
else:
|
||||
self._plot(location[0], location[1], self._pencolor)
|
||||
self._poller.poke()
|
||||
|
||||
def _handle_a_release(self, location):
|
||||
self._logger.debug("A Released!")
|
||||
|
||||
def _handle_b_release(self, location):
|
||||
self._logger.debug("B Released!")
|
||||
if location[0] >= self._w // 10: # not in color picker
|
||||
self._fill(location[0], location[1], self._pencolor)
|
||||
self._poller.poke()
|
||||
|
||||
@property
|
||||
def _was_a_just_pressed(self):
|
||||
return self._a_pressed and not self._last_a_pressed
|
||||
|
||||
@property
|
||||
def _was_a_just_released(self):
|
||||
return not self._a_pressed and self._last_a_pressed
|
||||
|
||||
@property
|
||||
def _was_b_just_released(self):
|
||||
return not self._b_pressed and self._last_b_pressed
|
||||
|
||||
@property
|
||||
def _did_move(self):
|
||||
if self._location is not None and self._last_location is not None:
|
||||
x_changed = self._location[0] != self._last_location[0]
|
||||
y_changed = self._location[1] != self._last_location[1]
|
||||
return x_changed or y_changed
|
||||
else:
|
||||
return False
|
||||
|
||||
def _update(self):
|
||||
self._last_a_pressed = self._a_pressed
|
||||
self._last_b_pressed = self._b_pressed
|
||||
if self._location is not None:
|
||||
self._last_location = self._location
|
||||
self._a_pressed, self._b_pressed, self._location = self._poller.poll()
|
||||
|
||||
def run(self):
|
||||
"""Run the painting program."""
|
||||
while True:
|
||||
self._update()
|
||||
if self._was_a_just_pressed:
|
||||
self._handle_a_press(self._location)
|
||||
elif self._was_a_just_released:
|
||||
self._handle_a_release(self._location)
|
||||
if self._was_b_just_released:
|
||||
self._handle_b_release(self._last_location)
|
||||
if self._did_move and self._a_pressed:
|
||||
self._handle_motion(self._last_location, self._location)
|
||||
time.sleep(0.1)
|
||||
|
||||
|
||||
painter = Paint()
|
||||
painter.run()
|
||||
|
Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 2.2 KiB |
Loading…
Reference in a new issue