prop maker light code
prop maker light code
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PropMaker_Light_Up_Prop/code.py
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PropMaker_Light_Up_Prop/code.py
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import time
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import random
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import digitalio
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import audioio
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import busio
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import board
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import adafruit_rgbled
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import adafruit_lis3dh
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# CUSTOMISE COLORS HERE:
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MAIN_COLOR = (255, 0, 0) # Default is red
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HIT_COLOR = (255, 255, 255) # Default is white
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# CUSTOMISE SENSITIVITY HERE: smaller numbers = more sensitive to motion
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HIT_THRESHOLD = 650
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SWING_THRESHOLD = 125
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# Set to the length in seconds of the "on.wav" file
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POWER_ON_SOUND_DURATION = 1.7
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POWER_PIN = board.D10
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enable = digitalio.DigitalInOut(POWER_PIN)
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enable.direction = digitalio.Direction.OUTPUT
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enable.value = False
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# Pin the Red LED is connected to
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RED_LED = board.D11
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# Pin the Green LED is connected to
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GREEN_LED = board.D12
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# Pin the Blue LED is connected to
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BLUE_LED = board.D13
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# Create the RGB LED object
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led = adafruit_rgbled.RGBLED(RED_LED, GREEN_LED, BLUE_LED)
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audio = audioio.AudioOut(board.A0) # Speaker
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# Set up accelerometer on I2C bus, 4G range:
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i2c = busio.I2C(board.SCL, board.SDA)
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accel = adafruit_lis3dh.LIS3DH_I2C(i2c)
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accel.range = adafruit_lis3dh.RANGE_4_G
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COLOR_HIT = HIT_COLOR # "hit" color is HIT_COLOR set above
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COLOR_SWING = MAIN_COLOR # "swing" color is MAIN_COLOR set above
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def play_wav(name, loop=False):
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"""
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Play a WAV file in the 'sounds' directory.
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:param name: partial file name string, complete name will be built around
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this, e.g. passing 'foo' will play file 'sounds/foo.wav'.
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:param loop: if True, sound will repeat indefinitely (until interrupted
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by another sound).
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"""
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print("playing", name)
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try:
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wave_file = open('sounds/' + name + '.wav', 'rb')
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wave = audioio.WaveFile(wave_file)
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audio.play(wave, loop=loop)
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except: # pylint: disable=bare-except
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return
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# List of swing wav files without the .wav in the name for use with play_wav()
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swing_sounds = [
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'swing1',
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'swing2',
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'swing3',
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'swing4',
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'swing5',
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'swing6',
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'swing7',
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'swing8',
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]
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# List of hit wav files without the .wav in the name for use with play_wav()
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hit_sounds = [
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'hit1',
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'hit2',
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'hit3',
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'hit4',
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'hit5',
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'hit6',
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'hit7',
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'hit8',
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]
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mode = 0 # Initial mode = OFF
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# Main loop
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while True:
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if mode == 0: # If currently off...
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enable.value = True
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play_wav('on') # Power up!
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led.color = MAIN_COLOR
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time.sleep(POWER_ON_SOUND_DURATION)
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play_wav('idle', loop=True) # Play idle sound now
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mode = 1 # Idle mode
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elif mode >= 1: # If not OFF mode...
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x, y, z = accel.acceleration # Read accelerometer
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accel_total = x * x + z * z
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# (Y axis isn't needed, due to the orientation that the Prop-Maker
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# Wing is mounted. Also, square root isn't needed, since we're
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# comparing thresholds...use squared values instead.)
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if accel_total > HIT_THRESHOLD: # Large acceleration = HIT
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play_wav(random.choice(hit_sounds)) # Start playing 'hit' sound
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COLOR_ACTIVE = COLOR_HIT # Set color to fade from
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mode = 3 # HIT mode
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elif mode == 1 and accel_total > SWING_THRESHOLD: # Mild = SWING
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play_wav(random.choice(swing_sounds)) # Randomly choose from available swing sounds
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led.color = MAIN_COLOR # Set color to main color
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mode = 2 # SWING mode
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elif mode == 1:
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# Idle color
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led.color = MAIN_COLOR
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elif mode > 1: # If in SWING or HIT mode...
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if audio.playing: # And sound currently playing...
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if mode == 2: # If SWING,
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led.color = MAIN_COLOR
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else:
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led.color = HIT_COLOR # Set color to hit color
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else: # No sound now, but still SWING or HIT modes
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play_wav('idle', loop=True) # Resume idle sound
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mode = 1 # Return to idle mode
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