first commit playstation esp32 controller code

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John Park 2024-04-16 17:39:20 -07:00
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/*
* Feather ESP32 Bluetooth LE gamepad https://github.com/lemmingDev/ESP32-BLE-Gamepad
* John Park for Adafruit Industries, April 2024
* Deep sleep with wake on START button press
* https://randomnerdtutorials.com/esp32-deep-sleep-arduino-ide-wake-up-sources/
* OTA WiFi uploads
* https://docs.espressif.com/projects/arduino-esp32/en/latest/ota_web_update.html
* Sketch > Compile binary, then http://esp32.local/?userid=admin&pwd=admin
* pick compiled .bin, upload.
*/
#include <Arduino.h>
#include <BleGamepad.h>
#include <Adafruit_NeoPixel.h>
#include <WiFi.h>
#include <WiFiClient.h>
#include <WebServer.h>
#include <ESPmDNS.h>
#include <Update.h>
const char* host = "esp32";
const char* ssid = "xxxxxx"; // your WiFi SSID here
const char* password = "xxxxxx"; // your WiFi password here
WebServer server(80);
/*
* Login page
*/
const char* loginIndex =
"<form name='loginForm'>"
"<table width='20%' bgcolor='A09F9F' align='center'>"
"<tr>"
"<td colspan=2>"
"<center><font size=4><b>ESP32 Login Page</b></font></center>"
"<br>"
"</td>"
"<br>"
"<br>"
"</tr>"
"<tr>"
"<td>Username:</td>"
"<td><input type='text' size=25 name='userid'><br></td>"
"</tr>"
"<br>"
"<br>"
"<tr>"
"<td>Password:</td>"
"<td><input type='Password' size=25 name='pwd'><br></td>"
"<br>"
"<br>"
"</tr>"
"<tr>"
"<td><input type='submit' onclick='check(this.form)' value='Login'></td>"
"</tr>"
"</table>"
"</form>"
"<script>"
"function check(form)"
"{"
"if(form.userid.value=='admin' && form.pwd.value=='admin')"
"{"
"window.open('/serverIndex')"
"}"
"else"
"{"
" alert('Error Password or Username')/*displays error message*/"
"}"
"}"
"</script>";
/*
* Server Index Page
*/
const char* serverIndex =
"<script src='https://ajax.googleapis.com/ajax/libs/jquery/3.2.1/jquery.min.js'></script>"
"<form method='POST' action='#' enctype='multipart/form-data' id='upload_form'>"
"<input type='file' name='update'>"
"<input type='submit' value='Update'>"
"</form>"
"<div id='prg'>progress: 0%</div>"
"<script>"
"$('form').submit(function(e){"
"e.preventDefault();"
"var form = $('#upload_form')[0];"
"var data = new FormData(form);"
" $.ajax({"
"url: '/update',"
"type: 'POST',"
"data: data,"
"contentType: false,"
"processData:false,"
"xhr: function() {"
"var xhr = new window.XMLHttpRequest();"
"xhr.upload.addEventListener('progress', function(evt) {"
"if (evt.lengthComputable) {"
"var per = evt.loaded / evt.total;"
"$('#prg').html('progress: ' + Math.round(per*100) + '%');"
"}"
"}, false);"
"return xhr;"
"},"
"success:function(d, s) {"
"console.log('success!')"
"},"
"error: function (a, b, c) {"
"}"
"});"
"});"
"</script>";
////////////////////////////////////// GAMEPAD
#define numOfButtons 12
// sleep wake button definition (also update line in setup(): 'esp_sleep_enable_ext0_wakeup(GPIO_NUM_4,0);')
#define BUTTON_PIN_BITMASK 0x10 // start button on RTC GPIO pin 4 which is 0x10 (2^4 in hex)
RTC_DATA_ATTR int bootCount = 0;
BleGamepad bleGamepad("ItsyController", "Adafruit", 100); // name, manufacturer, batt level to start
byte previousButtonStates[numOfButtons];
byte currentButtonStates[numOfButtons];
// ItsyBitsy EPS32: 13, 12, 14, 33, 32, 7, 5, 27, 15, 20, 8, 22, 21, 19, 36, 37, 38, 4, 26, 25
// RTC IO: 13, 12, 14, 33, 32, 27, 15, 36, 37, 38, 4, 26, 25
// pins that act funny: 5, 37, 22
byte buttonPins[numOfButtons] = { 13, 12, 14, 33, 32, 7, 27, 15, 21, 19, 4, 26 }; // ItsyBitsy
byte physicalButtons[numOfButtons] = { 1, 2, 4, 5, 7, 8, 15, 16, 13, 14, 12, 11 }; // controller assignments
// b0, b1, b3, b4, b6, b7, b14, b15, b12, b13, b10, b11
// gampad: O/b0, X/b1, ^/b3, []]/b4, l_trig/b6, r_trig/b7, up/b14 , down/b15 , left/b12 , right/b13, select/b11, start/b10
int last_button_press = millis();
int sleepTime = 30000; // how long is it inactive before going to sleep
// void print_wakeup_reason(){
// esp_sleep_wakeup_cause_t wakeup_reason;
// wakeup_reason = esp_sleep_get_wakeup_cause();
// switch(wakeup_reason)
// {
// case ESP_SLEEP_WAKEUP_EXT0 : Serial.println("Wakeup caused by external signal using RTC_IO"); break;
// case ESP_SLEEP_WAKEUP_EXT1 : Serial.println("Wakeup caused by external signal using RTC_CNTL"); break;
// case ESP_SLEEP_WAKEUP_TIMER : Serial.println("Wakeup caused by timer"); break;
// case ESP_SLEEP_WAKEUP_TOUCHPAD : Serial.println("Wakeup caused by touchpad"); break;
// case ESP_SLEEP_WAKEUP_ULP : Serial.println("Wakeup caused by ULP program"); break;
// default : Serial.printf("Wakeup was not caused by deep sleep: %d\n",wakeup_reason); break;
// }
// }
Adafruit_NeoPixel pixel(1, 0, NEO_GRB + NEO_KHZ800); // Itsy on-board NeoPixel
void setup()
{
Serial.begin(115200);
delay(500);
//Print the wakeup reason for ESP32
// print_wakeup_reason();
esp_sleep_enable_ext0_wakeup(GPIO_NUM_4,0); //1 = High, 0 = Low
for (byte currentPinIndex = 0; currentPinIndex < numOfButtons; currentPinIndex++)
{
pinMode(buttonPins[currentPinIndex], INPUT_PULLUP);
previousButtonStates[currentPinIndex] = HIGH;
currentButtonStates[currentPinIndex] = HIGH;
}
bleGamepad.begin();
delay(100);
pixel.begin();
pixel.clear();
// Connect to WiFi network
WiFi.begin(ssid, password);
Serial.println("");
// Wait for connection
while (WiFi.status() != WL_CONNECTED) {
delay(500);
Serial.print(".");
}
Serial.println("");
Serial.print("Connected to ");
Serial.println(ssid);
Serial.print("IP address: ");
Serial.println(WiFi.localIP());
/*use mdns for host name resolution*/
if (!MDNS.begin(host)) { //http://esp32.local
Serial.println("Error setting up MDNS responder!");
while (1) {
delay(1000);
}
}
Serial.println("mDNS responder started");
/*return index page which is stored in serverIndex */
server.on("/", HTTP_GET, []() {
server.sendHeader("Connection", "close");
server.send(200, "text/html", loginIndex);
});
server.on("/serverIndex", HTTP_GET, []() {
server.sendHeader("Connection", "close");
server.send(200, "text/html", serverIndex);
});
/*handling uploading firmware file */
server.on("/update", HTTP_POST, []() {
server.sendHeader("Connection", "close");
server.send(200, "text/plain", (Update.hasError()) ? "FAIL" : "OK");
ESP.restart();
}, []() {
HTTPUpload& upload = server.upload();
if (upload.status == UPLOAD_FILE_START) {
Serial.printf("Update: %s\n", upload.filename.c_str());
if (!Update.begin(UPDATE_SIZE_UNKNOWN)) { //start with max available size
Update.printError(Serial);
}
} else if (upload.status == UPLOAD_FILE_WRITE) {
/* flashing firmware to ESP*/
if (Update.write(upload.buf, upload.currentSize) != upload.currentSize) {
Update.printError(Serial);
}
} else if (upload.status == UPLOAD_FILE_END) {
if (Update.end(true)) { //true to set the size to the current progress
Serial.printf("Update Success: %u\nRebooting...\n", upload.totalSize);
} else {
Update.printError(Serial);
}
}
});
server.begin();
}
void loop()
{
server.handleClient();
delay(1);
if (bleGamepad.isConnected())
{
pixel.setPixelColor(0, 0x000033);
pixel.show();
for (byte currentIndex = 0; currentIndex < numOfButtons; currentIndex++)
{
currentButtonStates[currentIndex] = digitalRead(buttonPins[currentIndex]);
if (currentButtonStates[currentIndex] != previousButtonStates[currentIndex])
{
last_button_press = millis(); // update last_button_press for sleep timing
if (currentButtonStates[currentIndex] == LOW)
{
bleGamepad.press(physicalButtons[currentIndex]);
}
else
{
bleGamepad.release(physicalButtons[currentIndex]);
}
}
}
if (currentButtonStates != previousButtonStates)
{
for (byte currentIndex = 0; currentIndex < numOfButtons; currentIndex++)
{
previousButtonStates[currentIndex] = currentButtonStates[currentIndex];
}
bleGamepad.sendReport();
}
if (millis() - last_button_press > sleepTime) {
esp_deep_sleep_start();
}
}
}