Update learn guide files for use with Fruit Jam OS
This commit is contained in:
parent
e804e240a6
commit
5b29480e9f
3 changed files with 392 additions and 10 deletions
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@ -16,12 +16,26 @@ Licensed under the MIT license.
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All text above must be included in any redistribution.
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"""
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import array
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import gc
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import time
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import os
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import supervisor
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import board
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import displayio
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import adafruit_logging as logging
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try:
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import usb.core
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usb_available = True
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except ImportError:
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usb_available = False
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try:
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from adafruit_fruitjam.peripherals import request_display_config
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from adafruit_fruitjam.peripherals import VALID_DISPLAY_SIZES
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except ImportError:
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request_display_config = None
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try:
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import adafruit_touchscreen
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except ImportError:
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@ -91,9 +105,9 @@ class TouchscreenPoller(object):
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if p is not None:
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self._cursor_grp.x = p[0] - self._x_offset
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self._cursor_grp.y = p[1] - self._y_offset
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return True, p
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return True, False, p
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else:
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return False, None
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return False, False, None
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def poke(self, location=None):
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"""Force a bitmap refresh."""
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@ -143,7 +157,7 @@ class CursorPoller(object):
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self._mouse_cursor.x + self._x_offset,
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self._mouse_cursor.y + self._y_offset,
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)
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return a_button, location
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return a_button, False, location
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def poke(self, x=None, y=None):
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"""Force a bitmap refresh."""
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@ -161,9 +175,281 @@ class CursorPoller(object):
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################################################################################
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class MousePoller(object):
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"""Get 'pressed' and location updates from a USB mouse."""
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def __init__(self, splash, cursor_bmp, screen_width, screen_height):
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logger = logging.getLogger("Paint")
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if not logger.hasHandlers():
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logger.addHandler(logging.StreamHandler())
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logger.debug("Creating a MousePoller")
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self._display_grp = splash
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self._cursor_grp = displayio.Group()
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self._cur_palette = displayio.Palette(3)
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self._cur_palette.make_transparent(0)
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self._cur_palette[1] = 0xFFFFFF
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self._cur_palette[2] = 0x0000
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self._cur_sprite = displayio.TileGrid(
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cursor_bmp, pixel_shader=self._cur_palette
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)
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self._cursor_grp.append(self._cur_sprite)
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self._display_grp.append(self._cursor_grp)
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self._x_offset = cursor_bmp.width // 2
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self._y_offset = cursor_bmp.height // 2
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self.SCREEN_WIDTH = screen_width
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self.SCREEN_HEIGHT = screen_height
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# Mouse state
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self.last_left_button_state = 0
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self.last_right_button_state = 0
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self.left_button_pressed = False
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self.right_button_pressed = False
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self.mouse = None
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self.buf = None
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self.in_endpoint = None
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# Mouse position
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self.mouse_x = screen_width // 2
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self.mouse_y = screen_height // 2
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mouse_found = False
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if self.find_mouse():
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mouse_found = True
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else:
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print("WARNING: Mouse not found after multiple attempts.")
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print("The application will run, but mouse control may not work.")
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def find_mouse(self):
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"""Find the mouse device with multiple retry attempts"""
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MAX_ATTEMPTS = 5
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RETRY_DELAY = 1 # seconds
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if not usb_available:
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print("USB library not available; cannot find mouse.")
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return False
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for attempt in range(MAX_ATTEMPTS):
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try:
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print(f"Mouse detection attempt {attempt+1}/{MAX_ATTEMPTS}")
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# Constants for USB control transfers
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DIR_OUT = 0
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# DIR_IN = 0x80 # Unused variable
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REQTYPE_CLASS = 1 << 5
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REQREC_INTERFACE = 1 << 0
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HID_REQ_SET_PROTOCOL = 0x0B
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# Find all USB devices
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devices_found = False
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for device in usb.core.find(find_all=True):
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devices_found = True
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print(f"Found device: {device.idVendor:04x}:{device.idProduct:04x}")
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try:
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# Try to get device info
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try:
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manufacturer = device.manufacturer
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product = device.product
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except Exception: # pylint: disable=broad-except
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manufacturer = "Unknown"
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product = "Unknown"
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# Just use whatever device we find
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self.mouse = device
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# Try to detach kernel driver
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try:
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has_kernel_driver = hasattr(device, 'is_kernel_driver_active')
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if has_kernel_driver and device.is_kernel_driver_active(0):
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device.detach_kernel_driver(0)
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except Exception as e: # pylint: disable=broad-except
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print(f"Error detaching kernel driver: {e}")
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# Set configuration
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try:
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device.set_configuration()
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except Exception as e: # pylint: disable=broad-except
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print(f"Error setting configuration: {e}")
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continue # Try next device
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# Just assume endpoint 0x81 (common for mice)
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self.in_endpoint = 0x81
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print(f"Using mouse: {manufacturer}, {product}")
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# Set to report protocol mode
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try:
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bmRequestType = DIR_OUT | REQTYPE_CLASS | REQREC_INTERFACE
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bRequest = HID_REQ_SET_PROTOCOL
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wValue = 1 # 1 = report protocol
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wIndex = 0 # First interface
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buf = bytearray(1)
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device.ctrl_transfer(bmRequestType, bRequest, wValue, wIndex, buf)
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print("Set to report protocol mode")
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except Exception as e: # pylint: disable=broad-except
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print(f"Could not set protocol: {e}")
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# Buffer for reading data
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self.buf = array.array("B", [0] * 4)
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print("Created 4-byte buffer for mouse data")
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# Verify mouse works by reading from it
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try:
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# Try to read some data with a short timeout
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data = device.read(self.in_endpoint, self.buf, timeout=100)
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print(f"Mouse test read successful: {data} bytes")
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return True
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except usb.core.USBTimeoutError:
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# Timeout is normal if mouse isn't moving
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print("Mouse connected but not sending data (normal)")
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return True
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except Exception as e: # pylint: disable=broad-except
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print(f"Mouse test read failed: {e}")
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# Continue to try next device or retry
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self.mouse = None
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self.in_endpoint = None
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continue
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except Exception as e: # pylint: disable=broad-except
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print(f"Error initializing device: {e}")
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continue
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if not devices_found:
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print("No USB devices found")
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# If we get here without returning, no suitable mouse was found
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print(f"No working mouse found on attempt {attempt+1}, retrying...")
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gc.collect()
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time.sleep(RETRY_DELAY)
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except Exception as e: # pylint: disable=broad-except
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print(f"Error during mouse detection: {e}")
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gc.collect()
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time.sleep(RETRY_DELAY)
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print("Failed to find a working mouse after multiple attempts")
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return False
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def poll(self):
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"""Check for input. Returns contact (a bool), False (no button B),
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and it's location ((x,y) or None)"""
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if self._process_mouse_input():
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self._cursor_grp.x = self.mouse_x - self._x_offset
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self._cursor_grp.y = self.mouse_y - self._y_offset
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return self.left_button_pressed, self.right_button_pressed, \
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(self.mouse_x, self.mouse_y)
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else:
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return False, False, None
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def poke(self, location=None):
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"""Force a bitmap refresh."""
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self._display_grp.remove(self._cursor_grp)
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if location is not None:
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self._cursor_grp.x = location[0] - self._x_offset
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self._cursor_grp.y = location[1] - self._y_offset
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self._display_grp.append(self._cursor_grp)
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def set_cursor_bitmap(self, bmp):
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"""Update the cursor bitmap.
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:param bmp: the new cursor bitmap
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"""
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self._cursor_grp.remove(self._cur_sprite)
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self._cur_sprite = displayio.TileGrid(bmp, pixel_shader=self._cur_palette)
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self._cursor_grp.append(self._cur_sprite)
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self.poke()
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def _process_mouse_input(self):
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"""Process mouse input - simplified version without wheel support"""
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try:
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# Attempt to read data from the mouse (10ms timeout)
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count = self.mouse.read(self.in_endpoint, self.buf, timeout=10)
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except usb.core.USBTimeoutError:
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# Timeout is normal if mouse isn't moving
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return False
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except usb.core.USBError as e:
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# Handle timeouts silently
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if e.errno == 110: # Operation timed out
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return False
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# Handle disconnections
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if e.errno == 19: # No such device
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print("Mouse disconnected")
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self.mouse = None
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self.in_endpoint = None
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gc.collect()
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return False
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except Exception as e: # pylint: disable=broad-except
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print(f"Error reading mouse: {type(e).__name__}")
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return False
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if count >= 3: # We need at least buttons, X and Y
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# Extract mouse button states
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buttons = self.buf[0]
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x = self.buf[1]
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y = self.buf[2]
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# Convert to signed values if needed
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if x > 127:
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x = x - 256
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if y > 127:
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y = y - 256
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# Extract button states
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current_left_button_state = buttons & 0x01
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current_right_button_state = (buttons & 0x02) >> 1
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# Detect button presses
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if current_left_button_state == 1 and self.last_left_button_state == 0:
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self.left_button_pressed = True
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elif current_left_button_state == 0 and self.last_left_button_state == 1:
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self.left_button_pressed = False
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if current_right_button_state == 1 and self.last_right_button_state == 0:
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self.right_button_pressed = True
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elif current_right_button_state == 0 and self.last_right_button_state == 1:
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self.right_button_pressed = False
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# Update button states
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self.last_left_button_state = current_left_button_state
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self.last_right_button_state = current_right_button_state
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# Update position
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self.mouse_x += x
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self.mouse_y += y
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# Ensure position stays within bounds
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self.mouse_x = max(0, min(self.SCREEN_WIDTH - 1, self.mouse_x))
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self.mouse_y = max(0, min(self.SCREEN_HEIGHT - 1, self.mouse_y))
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return True
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return False
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################################################################################
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class Paint(object):
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def __init__(self, display=board.DISPLAY):
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def __init__(self, display=None):
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if display is None:
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if hasattr(board, "DISPLAY"):
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display = board.DISPLAY
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else:
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if request_display_config is not None:
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request_display_config(320, 240)
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display = supervisor.runtime.display
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else:
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raise RuntimeError("No display found.")
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self._logger = logging.getLogger("Paint")
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if not self._logger.hasHandlers():
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self._logger.addHandler(logging.StreamHandler())
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@ -184,7 +470,7 @@ class Paint(object):
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)
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self._splash.append(self._bg_sprite)
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self._palette_bitmap = displayio.Bitmap(self._w, self._h, 5)
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self._palette_bitmap = displayio.Bitmap(self._w, self._h, 8)
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self._palette_palette = displayio.Palette(len(Color.colors))
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for i, c in enumerate(Color.colors):
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self._palette_palette[i] = c
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@ -193,10 +479,11 @@ class Paint(object):
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)
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self._splash.append(self._palette_sprite)
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self._fg_bitmap = displayio.Bitmap(self._w, self._h, 5)
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self._fg_palette = displayio.Palette(len(Color.colors))
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self._fg_bitmap = displayio.Bitmap(self._w, self._h, 9)
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self._fg_palette = displayio.Palette(len(Color.colors)+1)
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for i, c in enumerate(Color.colors):
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self._fg_palette[i] = c
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self._fg_palette[8] = Color.PINK # Marker for filled areas
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self._fg_sprite = displayio.TileGrid(
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self._fg_bitmap, pixel_shader=self._fg_palette, x=0, y=0
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)
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@ -226,18 +513,24 @@ class Paint(object):
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self._poller = TouchscreenPoller(self._splash, self._cursor_bitmaps[0])
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elif hasattr(board, "BUTTON_CLOCK"):
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self._poller = CursorPoller(self._splash, self._cursor_bitmaps[0])
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elif usb_available:
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self._poller = MousePoller(self._splash, self._cursor_bitmaps[0], self._w, self._h)
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if not self._poller.mouse:
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raise RuntimeError("No mouse found. Please connect a USB mouse.")
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else:
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raise AttributeError("PyPaint requires a touchscreen or cursor.")
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self._a_pressed = False
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self._last_a_pressed = False
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self._b_pressed = False
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self._last_b_pressed = False
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self._location = None
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self._last_location = None
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self._pencolor = 7
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def _make_palette(self):
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self._palette_bitmap = displayio.Bitmap(self._w // 10, self._h, 5)
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self._palette_bitmap = displayio.Bitmap(self._w // 10, self._h, 8)
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self._palette_palette = displayio.Palette(len(Color.colors))
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for i, c in enumerate(Color.colors):
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self._palette_palette[i] = c
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else:
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x0 += 1
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def _fill(self, x, y, c):
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"""Fill an area with the current color.
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:param x: x coordinate to start filling from
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:param y: y coordinate to start filling from
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:param c: color to fill with
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"""
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MARKER = 8 # Marker for filled areas
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self._logger.debug("Filling at (%d, %d) with color %d", x, y, c)
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if self._fg_bitmap[x, y] != c:
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blank_color = self._fg_bitmap[x, y]
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self._fg_bitmap[x, y] = MARKER
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done = False
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min_row = 0
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max_row = self._h - 1
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min_col = (self._w // 10) + 1
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max_col = self._w - 1
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while not done:
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newmin_row = self._h - 1
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newmax_row = 0
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newmin_col = self._w - 1
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newmax_col = (self._w // 10) + 1
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done = True
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self._logger.debug("Rows: %d to %d Cols: %d to %d" , min_row, max_row, min_col, max_col)
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for i in range(min_row,max_row):
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for j in range(min_col,max_col):
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newmarker = False
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if self._fg_bitmap[j, i] == MARKER:
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if j > self._w // 10 and self._fg_bitmap[j - 1, i] == blank_color:
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self._fg_bitmap[j - 1, i] = MARKER
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done = False
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newmarker = True
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if j < self._w - 1 and self._fg_bitmap[j + 1, i] == blank_color:
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self._fg_bitmap[j + 1, i] = MARKER
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done = False
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newmarker = True
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if i > 0 and self._fg_bitmap[j, i - 1] == blank_color:
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self._fg_bitmap[j, i - 1] = MARKER
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done = False
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newmarker = True
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if i < self._h - 1 and self._fg_bitmap[j, i + 1] == blank_color:
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self._fg_bitmap[j, i + 1] = MARKER
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done = False
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newmarker = True
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if newmarker:
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if i < newmin_row:
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newmin_row = i
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if i > newmax_row:
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newmax_row = i
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if j < newmin_col:
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newmin_col = j
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if j > newmax_col:
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newmax_col = j
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max_row = min(newmax_row + 2, self._h - 1)
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min_row = max(newmin_row - 2, 0)
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max_col = min(newmax_col + 2, self._w - 1)
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min_col = max(newmin_col - 2, (self._w // 10) + 1)
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self._poller.poke()
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for i in range(self._h):
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for j in range(self._w):
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if self._fg_bitmap[j, i] == MARKER:
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self._fg_bitmap[j, i] = c
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self._poller.poke()
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def _handle_palette_selection(self, location):
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selected = location[1] // self._swatch_height
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if selected >= self._number_of_palette_options:
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@ -392,6 +755,12 @@ class Paint(object):
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def _handle_a_release(self, location):
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self._logger.debug("A Released!")
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def _handle_b_release(self, location):
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self._logger.debug("B Released!")
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if location[0] >= self._w // 10: # not in color picker
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self._fill(location[0], location[1], self._pencolor)
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self._poller.poke()
|
||||
|
||||
@property
|
||||
def _was_a_just_pressed(self):
|
||||
return self._a_pressed and not self._last_a_pressed
|
||||
|
|
@ -400,6 +769,10 @@ class Paint(object):
|
|||
def _was_a_just_released(self):
|
||||
return not self._a_pressed and self._last_a_pressed
|
||||
|
||||
@property
|
||||
def _was_b_just_released(self):
|
||||
return not self._b_pressed and self._last_b_pressed
|
||||
|
||||
@property
|
||||
def _did_move(self):
|
||||
if self._location is not None and self._last_location is not None:
|
||||
|
|
@ -410,8 +783,11 @@ class Paint(object):
|
|||
return False
|
||||
|
||||
def _update(self):
|
||||
self._last_a_pressed, self._last_location = self._a_pressed, self._location
|
||||
self._a_pressed, self._location = self._poller.poll()
|
||||
self._last_a_pressed = self._a_pressed
|
||||
self._last_b_pressed = self._b_pressed
|
||||
if self._location is not None:
|
||||
self._last_location = self._location
|
||||
self._a_pressed, self._b_pressed, self._location = self._poller.poll()
|
||||
|
||||
def run(self):
|
||||
"""Run the painting program."""
|
||||
|
|
@ -421,6 +797,8 @@ class Paint(object):
|
|||
self._handle_a_press(self._location)
|
||||
elif self._was_a_just_released:
|
||||
self._handle_a_release(self._location)
|
||||
if self._was_b_just_released:
|
||||
self._handle_b_release(self._last_location)
|
||||
if self._did_move and self._a_pressed:
|
||||
self._handle_motion(self._last_location, self._location)
|
||||
time.sleep(0.1)
|
||||
|
|
|
|||
BIN
CircuitPython_PyPaint/icon.bmp
Normal file
BIN
CircuitPython_PyPaint/icon.bmp
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 2.2 KiB |
4
CircuitPython_PyPaint/metadata.json
Normal file
4
CircuitPython_PyPaint/metadata.json
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"title": "PyPaint",
|
||||
"icon": "icon.bmp"
|
||||
}
|
||||
Loading…
Reference in a new issue