ported to CircuitPython

This commit is contained in:
Mikey Sklar 2017-11-20 21:53:57 -07:00
parent 334a27c36a
commit 68c7c42881
3 changed files with 184 additions and 0 deletions

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#ifdef __AVR__
#include <avr/power.h>
#endif
#include <Adafruit_NeoPixel.h>
#define PIXEL_PIN 4 // Pin connected to neo pixels
#define PIXEL_COUNT 7 // Count of neo pixels
Adafruit_NeoPixel strip = Adafruit_NeoPixel(PIXEL_COUNT, PIXEL_PIN, NEO_GRB + NEO_KHZ800);
void setup() {
strip.begin();
strip.show();
}
// Linear interpolation of y value given min/max x, min/max y, and x position.
float lerp(float x, float x0, float x1, float y0, float y1)
{
// Clamp x within x0 and x1 bounds.
x = x > x1 ? x1 : x;
x = x < x0 ? x0 : x;
// Calculate linear interpolation of y value.
return y0 + (y1-y0)*((x-x0)/(x1-x0));
}
// Set all pixels to the specified color.
void fill_pixels(Adafruit_NeoPixel& pixels, uint32_t color)
{
for (int i=0; i < pixels.numPixels(); ++i) {
pixels.setPixelColor(i, color);
}
strip.show();
}
// Get the color of a pixel within a smooth gradient of two colors.
uint32_t color_gradient(uint8_t start_r, // Starting R,G,B color
uint8_t start_g,
uint8_t start_b,
uint8_t end_r, // Ending R,G,B color
uint8_t end_g,
uint8_t end_b,
float pos) // Position along gradient, should be a value 0 to 1.0
{
// Interpolate R,G,B values and return them as a color.
uint8_t red = (uint8_t) lerp(pos, 0.0, 1.0, start_r, end_r);
uint8_t green = (uint8_t) lerp(pos, 0.0, 1.0, start_g, end_g);
uint8_t blue = (uint8_t) lerp(pos, 0.0, 1.0, start_b, end_b);
return Adafruit_NeoPixel::Color(red, green, blue);
}
void animate_gradient_fill(Adafruit_NeoPixel& pixels, // NeoPixel strip/loop/etc.
uint8_t start_r, // Starting R,G,B color
uint8_t start_g,
uint8_t start_b,
uint8_t end_r, // Ending R,G,B color
uint8_t end_g,
uint8_t end_b,
int duration_ms) // Total duration of animation, in milliseconds
{
unsigned long start = millis();
// Display start color.
fill_pixels(pixels, Adafruit_NeoPixel::Color(start_r, start_g, start_b));
// Main animation loop.
unsigned long delta = millis() - start;
while (delta < duration_ms) {
// Calculate how far along we are in the duration as a position 0...1.0
float pos = (float)delta / (float)duration_ms;
// Get the gradient color and fill all the pixels with it.
uint32_t color = color_gradient(start_r, start_g, start_b, end_r, end_g, end_b, pos);
fill_pixels(pixels, color);
// Update delta and repeat.
delta = millis() - start;
}
// Display end color.
fill_pixels(pixels, Adafruit_NeoPixel::Color(end_r, end_g, end_b));
}
void loop() {
// Run It:
// Nice fade from dim red to full red for 1/2 of a second:
animate_gradient_fill(strip,
10, 0, 0,
255, 0, 0,
500);
// Then fade from full red to dim red for 1/2 a second.
animate_gradient_fill(strip,
255, 0, 0,
10, 0, 0,
500);
//delay(1000); Use this delay if using multiple color fades
}

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import board
import neopixel
import time
pixpin = board.D1
numpix = 7
wait = .5 # 1/2 second color fade duration
# defaults to RGB|GRB Neopixels
strip = neopixel.NeoPixel(pixpin, numpix, brightness=1, auto_write=False)
# uncomment the following line for RGBW Neopixels
# strip = neopixel.NeoPixel(pixpin, numpix, bpp=4, brightness=.3, auto_write=True)
# Linear interpolation of y value given min/max x, min/max y, and x position.
def lerp(x, x0, x1, y0, y1):
# Clamp x within x0 and x1 bounds.
if ( x > x1 ):
x = x1
else:
x = x
if ( x < x0 ):
x = x0
else:
x = x
# Calculate linear interpolation of y value.
return (y0 + (y1-y0) * ( (x-x0) / (x1-x0) ) )
# Set all pixels to the specified color.
def fill_pixels(r, g, b):
for i in range(0, numpix):
strip[i] = (r, g, b)
strip.write()
# Get the color of a pixel within a smooth gradient of two colors.
# Starting R,G,B color
# Ending R,G,B color
# Position along gradient, should be a value 0 to 1.0
def color_gradient(start_r, start_g, start_b, end_r,end_g, end_b, pos):
# Interpolate R,G,B values and return them as a color.
red = lerp(pos, 0.0, 1.0, start_r, end_r)
green = lerp(pos, 0.0, 1.0, start_g, end_g)
blue = lerp(pos, 0.0, 1.0, start_b, end_b)
return (red, green, blue)
# Starting R,G,B color
# Ending R,G,B color
# Total duration of animation, in milliseconds
def animate_gradient_fill(start_r, start_g, start_b, end_r, end_g, end_b, duration_ms):
start = time.monotonic()
# Display start color.
fill_pixels(start_r, start_g, start_b)
# Main animation loop.
delta = time.monotonic() - start
while (delta < duration_ms):
# Calculate how far along we are in the duration as a position 0...1.0
pos = delta / duration_ms
# Get the gradient color and fill all the pixels with it.
color = color_gradient(start_r, start_g, start_b, end_r, end_g, end_b, pos)
fill_pixels( int ( color[0]) , int ( color[1] ), int ( color[2] ) )
# Update delta and repeat.
delta = time.monotonic() - start
# Display end color.
fill_pixels(end_r, end_g, end_b)
while True:
# Run It:
# Nice fade from dim red to full red for 1/2 of a second:
animate_gradient_fill(10, 0, 0, 255, 0, 0, wait)
# Then fade from full red to dim red for 1/2 a second.
animate_gradient_fill(255, 0, 0, 10, 0, 0, wait)
# time.sleep(1) # Use this delay if using multiple color fades

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# Logans_Run_Hand_Jewel_LED
Code to accompany this tutorial:
https://learn.adafruit.com/led-in-you-hand-logans-run-life-clock