updating octopus game
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@ -37,7 +37,7 @@ class OctopusGame(Group):
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# Vertical position of game mode labels (near bottom left)
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# Vertical position of game mode labels (near bottom left)
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GAME_MODE_A_LBL_Y = 128 - 14
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GAME_MODE_A_LBL_Y = 128 - 14
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GAME_MODE_B_LBL_Y = 128 - 4
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GAME_MODE_B_LBL_Y = 128 - 7
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# speed adjustment values. Value in seconds will be subtracted from game speed.
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# speed adjustment values. Value in seconds will be subtracted from game speed.
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# larger values will equate to faster game speed.
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# larger values will equate to faster game speed.
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@ -104,12 +104,12 @@ class OctopusGame(Group):
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# Set up Background
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# Set up Background
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self.bg_with_sadow = True
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self.bg_with_sadow = True
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self.bg_bmp = OnDiskBitmap("bg_with_shadow.bmp")
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self.bg_bmp = OnDiskBitmap("octopus_game_sprites/bg_with_shadow.bmp")
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self.bg_tilegrid = TileGrid(self.bg_bmp, pixel_shader=self.bg_bmp.pixel_shader)
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self.bg_tilegrid = TileGrid(self.bg_bmp, pixel_shader=self.bg_bmp.pixel_shader)
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self.append(self.bg_tilegrid)
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self.append(self.bg_tilegrid)
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# Set up Extra Life indicator images
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# Set up Extra Life indicator images
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self.extra_life_bmp = OnDiskBitmap("diver_extra_life.bmp")
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self.extra_life_bmp = OnDiskBitmap("octopus_game_sprites/diver_extra_life.bmp")
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self.extra_life_bmp.pixel_shader.make_transparent(0)
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self.extra_life_bmp.pixel_shader.make_transparent(0)
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self.extra_life_tilegrid_1 = TileGrid(self.extra_life_bmp,
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self.extra_life_tilegrid_1 = TileGrid(self.extra_life_bmp,
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pixel_shader=self.extra_life_bmp.pixel_shader)
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pixel_shader=self.extra_life_bmp.pixel_shader)
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@ -135,7 +135,7 @@ class OctopusGame(Group):
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# Set up caught flailing diver
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# Set up caught flailing diver
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self.caught_diver_bmp, self.caught_diver_palette = adafruit_imageload.load(
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self.caught_diver_bmp, self.caught_diver_palette = adafruit_imageload.load(
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"diver_caught_small.bmp")
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"octopus_game_sprites/diver_caught_small.bmp")
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self.caught_diver_tilegrid = TileGrid(self.caught_diver_bmp,
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self.caught_diver_tilegrid = TileGrid(self.caught_diver_bmp,
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pixel_shader=self.caught_diver_palette,
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pixel_shader=self.caught_diver_palette,
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height=1, width=1, tile_width=31, tile_height=40)
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height=1, width=1, tile_width=31, tile_height=40)
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@ -149,7 +149,7 @@ class OctopusGame(Group):
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# Set up treasure depositing boat diver sprite
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# Set up treasure depositing boat diver sprite
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self.boat_diver_bmp, self.boat_diver_palette = adafruit_imageload.load(
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self.boat_diver_bmp, self.boat_diver_palette = adafruit_imageload.load(
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"diver_boat_small.bmp"
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"octopus_game_sprites/diver_boat_small.bmp"
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)
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)
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self.boat_diver_tilegrid = TileGrid(self.boat_diver_bmp,
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self.boat_diver_tilegrid = TileGrid(self.boat_diver_bmp,
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pixel_shader=self.boat_diver_palette,
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pixel_shader=self.boat_diver_palette,
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@ -329,13 +329,13 @@ class OctopusGame(Group):
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# swap to the alternate background image
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# swap to the alternate background image
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if not self.bg_with_sadow:
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if not self.bg_with_sadow:
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self.remove(self.bg_tilegrid)
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self.remove(self.bg_tilegrid)
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self.bg_bmp = OnDiskBitmap("bg_with_shadow.bmp")
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self.bg_bmp = OnDiskBitmap("octopus_game_sprites/bg_with_shadow.bmp")
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self.bg_tilegrid = TileGrid(self.bg_bmp, pixel_shader=self.bg_bmp.pixel_shader)
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self.bg_tilegrid = TileGrid(self.bg_bmp, pixel_shader=self.bg_bmp.pixel_shader)
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self.insert(0, self.bg_tilegrid)
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self.insert(0, self.bg_tilegrid)
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else:
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else:
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self.remove(self.bg_tilegrid)
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self.remove(self.bg_tilegrid)
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self.bg_bmp = OnDiskBitmap("bg.bmp")
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self.bg_bmp = OnDiskBitmap("octopus_game_sprites/bg.bmp")
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self.bg_tilegrid = TileGrid(self.bg_bmp, pixel_shader=self.bg_bmp.pixel_shader)
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self.bg_tilegrid = TileGrid(self.bg_bmp, pixel_shader=self.bg_bmp.pixel_shader)
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self.insert(0, self.bg_tilegrid)
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self.insert(0, self.bg_tilegrid)
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self.bg_with_sadow = not self.bg_with_sadow
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self.bg_with_sadow = not self.bg_with_sadow
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@ -728,115 +728,115 @@ class Octopus(Group):
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self.current_tentacle_index = 0
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self.current_tentacle_index = 0
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# --- Set up tentacle segment images ---
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# --- Set up tentacle segment images ---
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self.t0s0_bmp, self.t0s0_palette = adafruit_imageload.load("tentacle_0_seg_0.bmp")
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self.t0s0_bmp, self.t0s0_palette = adafruit_imageload.load("octopus_game_sprites/tentacle_0_seg_0.bmp")
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self.t0s0_tilegrid = TileGrid(self.t0s0_bmp, pixel_shader=self.t0s0_palette)
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self.t0s0_tilegrid = TileGrid(self.t0s0_bmp, pixel_shader=self.t0s0_palette)
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self.t0s0_palette.make_transparent(0)
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self.t0s0_palette.make_transparent(0)
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self.t0s0_tilegrid.x = 57
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self.t0s0_tilegrid.x = 57
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self.t0s0_tilegrid.y = 40
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self.t0s0_tilegrid.y = 40
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self.t0as1_bmp, self.t0as1_palette = adafruit_imageload.load("tentacle_0a_seg_1.bmp")
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self.t0as1_bmp, self.t0as1_palette = adafruit_imageload.load("octopus_game_sprites/tentacle_0a_seg_1.bmp")
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self.t0as1_tilegrid = TileGrid(self.t0as1_bmp, pixel_shader=self.t0as1_palette)
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self.t0as1_tilegrid = TileGrid(self.t0as1_bmp, pixel_shader=self.t0as1_palette)
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self.t0as1_palette.make_transparent(0)
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self.t0as1_palette.make_transparent(0)
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self.t0as1_tilegrid.x = 47
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self.t0as1_tilegrid.x = 47
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self.t0as1_tilegrid.y = 43
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self.t0as1_tilegrid.y = 43
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self.t0as2_bmp, self.t0as2_palette = adafruit_imageload.load("tentacle_0a_seg_2.bmp")
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self.t0as2_bmp, self.t0as2_palette = adafruit_imageload.load("octopus_game_sprites/tentacle_0a_seg_2.bmp")
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self.t0as2_tilegrid = TileGrid(self.t0as2_bmp, pixel_shader=self.t0as2_palette)
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self.t0as2_tilegrid = TileGrid(self.t0as2_bmp, pixel_shader=self.t0as2_palette)
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self.t0as2_palette.make_transparent(0)
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self.t0as2_palette.make_transparent(0)
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self.t0as2_tilegrid.x = 33
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self.t0as2_tilegrid.x = 33
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self.t0as2_tilegrid.y = 36
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self.t0as2_tilegrid.y = 36
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self.t0bs1_bmp, self.t0bs1_palette = adafruit_imageload.load("tentacle_0b_seg_1.bmp")
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self.t0bs1_bmp, self.t0bs1_palette = adafruit_imageload.load("octopus_game_sprites/tentacle_0b_seg_1.bmp")
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self.t0bs1_tilegrid = TileGrid(self.t0bs1_bmp, pixel_shader=self.t0bs1_palette)
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self.t0bs1_tilegrid = TileGrid(self.t0bs1_bmp, pixel_shader=self.t0bs1_palette)
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self.t0bs1_palette.make_transparent(0)
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self.t0bs1_palette.make_transparent(0)
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self.t0bs1_tilegrid.x = 53
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self.t0bs1_tilegrid.x = 53
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self.t0bs1_tilegrid.y = 50
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self.t0bs1_tilegrid.y = 50
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self.t0bs2_bmp, self.t0bs2_palette = adafruit_imageload.load("tentacle_0b_seg_2.bmp")
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self.t0bs2_bmp, self.t0bs2_palette = adafruit_imageload.load("octopus_game_sprites/tentacle_0b_seg_2.bmp")
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self.t0bs2_tilegrid = TileGrid(self.t0bs2_bmp, pixel_shader=self.t0bs2_palette)
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self.t0bs2_tilegrid = TileGrid(self.t0bs2_bmp, pixel_shader=self.t0bs2_palette)
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self.t0bs2_palette.make_transparent(0)
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self.t0bs2_palette.make_transparent(0)
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self.t0bs2_tilegrid.x = 49
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self.t0bs2_tilegrid.x = 49
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self.t0bs2_tilegrid.y = 56
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self.t0bs2_tilegrid.y = 56
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self.t0bs3_bmp, self.t0bs3_palette = adafruit_imageload.load("tentacle_0b_seg_3.bmp")
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self.t0bs3_bmp, self.t0bs3_palette = adafruit_imageload.load("octopus_game_sprites/tentacle_0b_seg_3.bmp")
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self.t0bs3_tilegrid = TileGrid(self.t0bs3_bmp, pixel_shader=self.t0bs3_palette)
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self.t0bs3_tilegrid = TileGrid(self.t0bs3_bmp, pixel_shader=self.t0bs3_palette)
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self.t0bs3_palette.make_transparent(0)
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self.t0bs3_palette.make_transparent(0)
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self.t0bs3_tilegrid.x = 36
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self.t0bs3_tilegrid.x = 36
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self.t0bs3_tilegrid.y = 69
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self.t0bs3_tilegrid.y = 69
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self.t1s0_bmp, self.t1s0_palette = adafruit_imageload.load("tentacle_1_seg_0.bmp")
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self.t1s0_bmp, self.t1s0_palette = adafruit_imageload.load("octopus_game_sprites/tentacle_1_seg_0.bmp")
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self.t1s0_tilegrid = TileGrid(self.t1s0_bmp, pixel_shader=self.t1s0_palette)
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self.t1s0_tilegrid = TileGrid(self.t1s0_bmp, pixel_shader=self.t1s0_palette)
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self.t1s0_palette.make_transparent(0)
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self.t1s0_palette.make_transparent(0)
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self.t1s0_tilegrid.x = 72
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self.t1s0_tilegrid.x = 72
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self.t1s0_tilegrid.y = 51
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self.t1s0_tilegrid.y = 51
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self.t1s1_bmp, self.t1s1_palette = adafruit_imageload.load("tentacle_1_seg_1.bmp")
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self.t1s1_bmp, self.t1s1_palette = adafruit_imageload.load("octopus_game_sprites/tentacle_1_seg_1.bmp")
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self.t1s1_tilegrid = TileGrid(self.t1s1_bmp, pixel_shader=self.t1s1_palette)
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self.t1s1_tilegrid = TileGrid(self.t1s1_bmp, pixel_shader=self.t1s1_palette)
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self.t1s1_palette.make_transparent(0)
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self.t1s1_palette.make_transparent(0)
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self.t1s1_tilegrid.x = 71
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self.t1s1_tilegrid.x = 71
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self.t1s1_tilegrid.y = 61
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self.t1s1_tilegrid.y = 61
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self.t1as2_bmp, self.t1as2_palette = adafruit_imageload.load("tentacle_1a_seg_2.bmp")
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self.t1as2_bmp, self.t1as2_palette = adafruit_imageload.load("octopus_game_sprites/tentacle_1a_seg_2.bmp")
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self.t1as2_tilegrid = TileGrid(self.t1as2_bmp, pixel_shader=self.t1as2_palette)
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self.t1as2_tilegrid = TileGrid(self.t1as2_bmp, pixel_shader=self.t1as2_palette)
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self.t1as2_palette.make_transparent(0)
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self.t1as2_palette.make_transparent(0)
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self.t1as2_tilegrid.x = 70
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self.t1as2_tilegrid.x = 70
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self.t1as2_tilegrid.y = 69
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self.t1as2_tilegrid.y = 69
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self.t1as3_bmp, self.t1as3_palette = adafruit_imageload.load("tentacle_1a_seg_3.bmp")
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self.t1as3_bmp, self.t1as3_palette = adafruit_imageload.load("octopus_game_sprites/tentacle_1a_seg_3.bmp")
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self.t1as3_tilegrid = TileGrid(self.t1as3_bmp, pixel_shader=self.t1as3_palette)
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self.t1as3_tilegrid = TileGrid(self.t1as3_bmp, pixel_shader=self.t1as3_palette)
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self.t1as3_palette.make_transparent(0)
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self.t1as3_palette.make_transparent(0)
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self.t1as3_tilegrid.x = 70
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self.t1as3_tilegrid.x = 70
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self.t1as3_tilegrid.y = 78
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self.t1as3_tilegrid.y = 78
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self.t1as4_bmp, self.t1as4_palette = adafruit_imageload.load("tentacle_1a_seg_4.bmp")
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self.t1as4_bmp, self.t1as4_palette = adafruit_imageload.load("octopus_game_sprites/tentacle_1a_seg_4.bmp")
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self.t1as4_tilegrid = TileGrid(self.t1as4_bmp, pixel_shader=self.t1as4_palette)
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self.t1as4_tilegrid = TileGrid(self.t1as4_bmp, pixel_shader=self.t1as4_palette)
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self.t1as4_palette.make_transparent(0)
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self.t1as4_palette.make_transparent(0)
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self.t1as4_tilegrid.x = 65
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self.t1as4_tilegrid.x = 65
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self.t1as4_tilegrid.y = 87
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self.t1as4_tilegrid.y = 87
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self.t1bs2_bmp, self.t1bs2_palette = adafruit_imageload.load("tentacle_1b_seg_2.bmp")
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self.t1bs2_bmp, self.t1bs2_palette = adafruit_imageload.load("octopus_game_sprites/tentacle_1b_seg_2.bmp")
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self.t1bs2_tilegrid = TileGrid(self.t1bs2_bmp, pixel_shader=self.t1bs2_palette)
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self.t1bs2_tilegrid = TileGrid(self.t1bs2_bmp, pixel_shader=self.t1bs2_palette)
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self.t1bs2_palette.make_transparent(0)
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self.t1bs2_palette.make_transparent(0)
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self.t1bs2_tilegrid.x = 79
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self.t1bs2_tilegrid.x = 79
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self.t1bs2_tilegrid.y = 71
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self.t1bs2_tilegrid.y = 71
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self.t2s0_bmp, self.t2s0_palette = adafruit_imageload.load("tentacle_2_seg_0.bmp")
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self.t2s0_bmp, self.t2s0_palette = adafruit_imageload.load("octopus_game_sprites/tentacle_2_seg_0.bmp")
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||||||
self.t2s0_tilegrid = TileGrid(self.t2s0_bmp, pixel_shader=self.t2s0_palette)
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self.t2s0_tilegrid = TileGrid(self.t2s0_bmp, pixel_shader=self.t2s0_palette)
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||||||
self.t2s0_palette.make_transparent(0)
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self.t2s0_palette.make_transparent(0)
|
||||||
self.t2s0_tilegrid.x = 94
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self.t2s0_tilegrid.x = 94
|
||||||
self.t2s0_tilegrid.y = 66
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self.t2s0_tilegrid.y = 66
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||||||
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|
||||||
self.t2s1_bmp, self.t2s1_palette = adafruit_imageload.load("tentacle_2_seg_1.bmp")
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self.t2s1_bmp, self.t2s1_palette = adafruit_imageload.load("octopus_game_sprites/tentacle_2_seg_1.bmp")
|
||||||
self.t2s1_tilegrid = TileGrid(self.t2s1_bmp, pixel_shader=self.t2s1_palette)
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self.t2s1_tilegrid = TileGrid(self.t2s1_bmp, pixel_shader=self.t2s1_palette)
|
||||||
self.t2s1_palette.make_transparent(0)
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self.t2s1_palette.make_transparent(0)
|
||||||
self.t2s1_tilegrid.x = 95
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self.t2s1_tilegrid.x = 95
|
||||||
self.t2s1_tilegrid.y = 75
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self.t2s1_tilegrid.y = 75
|
||||||
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|
||||||
self.t2s2_bmp, self.t2s2_palette = adafruit_imageload.load("tentacle_2_seg_2.bmp")
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self.t2s2_bmp, self.t2s2_palette = adafruit_imageload.load("octopus_game_sprites/tentacle_2_seg_2.bmp")
|
||||||
self.t2s2_tilegrid = TileGrid(self.t2s2_bmp, pixel_shader=self.t2s2_palette)
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self.t2s2_tilegrid = TileGrid(self.t2s2_bmp, pixel_shader=self.t2s2_palette)
|
||||||
self.t2s2_palette.make_transparent(0)
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self.t2s2_palette.make_transparent(0)
|
||||||
self.t2s2_tilegrid.x = 98
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self.t2s2_tilegrid.x = 98
|
||||||
self.t2s2_tilegrid.y = 80
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self.t2s2_tilegrid.y = 80
|
||||||
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|
||||||
self.t2s3_bmp, self.t2s3_palette = adafruit_imageload.load("tentacle_2_seg_3.bmp")
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self.t2s3_bmp, self.t2s3_palette = adafruit_imageload.load("octopus_game_sprites/tentacle_2_seg_3.bmp")
|
||||||
self.t2s3_tilegrid = TileGrid(self.t2s3_bmp, pixel_shader=self.t2s3_palette)
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self.t2s3_tilegrid = TileGrid(self.t2s3_bmp, pixel_shader=self.t2s3_palette)
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||||||
self.t2s3_palette.make_transparent(0)
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self.t2s3_palette.make_transparent(0)
|
||||||
self.t2s3_tilegrid.x = 99
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self.t2s3_tilegrid.x = 99
|
||||||
self.t2s3_tilegrid.y = 88
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self.t2s3_tilegrid.y = 88
|
||||||
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|
||||||
self.t3s0_bmp, self.t3s0_palette = adafruit_imageload.load("tentacle_3_seg_0.bmp")
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self.t3s0_bmp, self.t3s0_palette = adafruit_imageload.load("octopus_game_sprites/tentacle_3_seg_0.bmp")
|
||||||
self.t3s0_tilegrid = TileGrid(self.t3s0_bmp, pixel_shader=self.t3s0_palette)
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self.t3s0_tilegrid = TileGrid(self.t3s0_bmp, pixel_shader=self.t3s0_palette)
|
||||||
self.t3s0_palette.make_transparent(0)
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self.t3s0_palette.make_transparent(0)
|
||||||
self.t3s0_tilegrid.x = 119
|
self.t3s0_tilegrid.x = 119
|
||||||
self.t3s0_tilegrid.y = 72
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self.t3s0_tilegrid.y = 72
|
||||||
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|
||||||
self.t3s1_bmp, self.t3s1_palette = adafruit_imageload.load("tentacle_3_seg_1.bmp")
|
self.t3s1_bmp, self.t3s1_palette = adafruit_imageload.load("octopus_game_sprites/tentacle_3_seg_1.bmp")
|
||||||
self.t3s1_tilegrid = TileGrid(self.t3s1_bmp, pixel_shader=self.t3s1_palette)
|
self.t3s1_tilegrid = TileGrid(self.t3s1_bmp, pixel_shader=self.t3s1_palette)
|
||||||
self.t3s1_palette.make_transparent(0)
|
self.t3s1_palette.make_transparent(0)
|
||||||
self.t3s1_tilegrid.x = 119
|
self.t3s1_tilegrid.x = 119
|
||||||
self.t3s1_tilegrid.y = 80
|
self.t3s1_tilegrid.y = 80
|
||||||
|
|
||||||
self.t3s2_bmp, self.t3s2_palette = adafruit_imageload.load("tentacle_3_seg_2.bmp")
|
self.t3s2_bmp, self.t3s2_palette = adafruit_imageload.load("octopus_game_sprites/tentacle_3_seg_2.bmp")
|
||||||
self.t3s2_tilegrid = TileGrid(self.t3s2_bmp, pixel_shader=self.t3s2_palette)
|
self.t3s2_tilegrid = TileGrid(self.t3s2_bmp, pixel_shader=self.t3s2_palette)
|
||||||
self.t3s2_palette.make_transparent(0)
|
self.t3s2_palette.make_transparent(0)
|
||||||
self.t3s2_tilegrid.x = 120
|
self.t3s2_tilegrid.x = 120
|
||||||
|
|
@ -1090,7 +1090,7 @@ class DiverPlayer(TileGrid):
|
||||||
def __init__(self):
|
def __init__(self):
|
||||||
# set up diver sprite sheet
|
# set up diver sprite sheet
|
||||||
self._sprite_sheet_bmp, self._sprite_sheet_palette = adafruit_imageload.load(
|
self._sprite_sheet_bmp, self._sprite_sheet_palette = adafruit_imageload.load(
|
||||||
"diver_sprite_sheet_v2.bmp")
|
"octopus_game_sprites/diver_sprite_sheet_v2.bmp")
|
||||||
|
|
||||||
# initialize super instance of TileGrid
|
# initialize super instance of TileGrid
|
||||||
super().__init__(self._sprite_sheet_bmp, pixel_shader=self._sprite_sheet_palette,
|
super().__init__(self._sprite_sheet_bmp, pixel_shader=self._sprite_sheet_palette,
|
||||||
|
|
|
||||||
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Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
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Before Width: | Height: | Size: 186 B After Width: | Height: | Size: 186 B |
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Before Width: | Height: | Size: 178 B After Width: | Height: | Size: 178 B |
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Before Width: | Height: | Size: 182 B After Width: | Height: | Size: 182 B |
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Before Width: | Height: | Size: 198 B After Width: | Height: | Size: 198 B |