add displayio examples

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caternuson 2019-04-30 13:32:16 -07:00
parent 2b2bd39476
commit 8e245d6373
14 changed files with 4595 additions and 0 deletions

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import board
import displayio
import adafruit_ili9341
# Release any previously configured displays
displayio.release_displays()
# Setup SPI bus
spi_bus = board.SPI()
# Digital pins to use
tft_cs = board.D10
tft_dc = board.D9
# Setup the display bus
display_bus = displayio.FourWire(spi_bus, command=tft_dc, chip_select=tft_cs)
# Setup the Display
display = adafruit_ili9341.ILI9341(display_bus, width=320, height=240)
#
# DONE - now you can use the display however you want
#
bitmap = displayio.Bitmap(320, 240, 2)
palette = displayio.Palette(2)
palette[0] = 0
palette[1] = 0xFFFFFF
for x in range(10, 20):
for y in range(10, 20):
bitmap[x, y] = 1
tile_grid = displayio.TileGrid(bitmap, pixel_shader=palette)
group = displayio.Group()
group.append(tile_grid)
display.show(group)
display.refresh_soon()

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import board
import displayio
# Release any previously configured displays
displayio.release_displays()
# Setup SPI bus
spi_bus = board.SPI()
# Digital pins to use
tft_cs = board.D10
tft_dc = board.D9
# Setup the display bus
display_bus = displayio.FourWire(spi_bus, command=tft_dc, chip_select=tft_cs)
# Setup the initialization sequence
# stolen from adafruit_ili9341.py
INIT_SEQUENCE = (
b"\x01\x80\x80" # Software reset then delay 0x80 (128ms)
b"\xEF\x03\x03\x80\x02"
b"\xCF\x03\x00\xC1\x30"
b"\xED\x04\x64\x03\x12\x81"
b"\xE8\x03\x85\x00\x78"
b"\xCB\x05\x39\x2C\x00\x34\x02"
b"\xF7\x01\x20"
b"\xEA\x02\x00\x00"
b"\xc0\x01\x23" # Power control VRH[5:0]
b"\xc1\x01\x10" # Power control SAP[2:0];BT[3:0]
b"\xc5\x02\x3e\x28" # VCM control
b"\xc7\x01\x86" # VCM control2
b"\x36\x01\x38" # Memory Access Control
b"\x37\x01\x00" # Vertical scroll zero
b"\x3a\x01\x55" # COLMOD: Pixel Format Set
b"\xb1\x02\x00\x18" # Frame Rate Control (In Normal Mode/Full Colors)
b"\xb6\x03\x08\x82\x27" # Display Function Control
b"\xF2\x01\x00" # 3Gamma Function Disable
b"\x26\x01\x01" # Gamma curve selected
b"\xe0\x0f\x0F\x31\x2B\x0C\x0E\x08\x4E\xF1\x37\x07\x10\x03\x0E\x09\x00" # Set Gamma
b"\xe1\x0f\x00\x0E\x14\x03\x11\x07\x31\xC1\x48\x08\x0F\x0C\x31\x36\x0F" # Set Gamma
b"\x11\x80\x78" # Exit Sleep then delay 0x78 (120ms)
b"\x29\x80\x78" # Display on then delay 0x78 (120ms)
)
# Setup the Display
display = displayio.Display(display_bus, INIT_SEQUENCE, width=320, height=240)
#
# DONE - now you can use the display however you want
#
bitmap = displayio.Bitmap(320, 240, 2)
palette = displayio.Palette(2)
palette[0] = 0
palette[1] = 0xFFFFFF
for x in range(10, 20):
for y in range(10, 20):
bitmap[x, y] = 1
tile_grid = displayio.TileGrid(bitmap, pixel_shader=palette)
group = displayio.Group()
group.append(tile_grid)
display.show(group)
display.refresh_soon()

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import board
import displayio
from adafruit_bitmap_font import bitmap_font
from adafruit_display_text import label
display = board.DISPLAY
# Set text, font, and color
text = "HELLO WORLD"
font = bitmap_font.load_font("/Helvetica-Bold-16.bdf")
color = 0xFF00FF
# Create the tet label
text_area = label.Label(font, text=text, color=color)
# Set the location
text_area.x = 20
text_area.y = 20
# Show it
display.show(text_area)

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import board
import displayio
import adafruit_imageload
display = board.DISPLAY
bitmap, palette = adafruit_imageload.load("/purple.bmp",
bitmap=displayio.Bitmap,
palette=displayio.Palette)
# Create a TileGrid to hold the bitmap
tile_grid = displayio.TileGrid(bitmap, pixel_shader=palette)
# Create a Group to hold the TileGrid
group = displayio.Group()
# Add the TileGrid to the Group
group.append(tile_grid)
# Add the Group to the Display
display.show(group)
# Loop forever so you can enjoy your image
while True:
pass

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import board
import displayio
display = board.DISPLAY
# Open the file
with open("/purple.bmp", "rb") as bitmap_file:
# Setup the file as the bitmap data source
bitmap = displayio.OnDiskBitmap(bitmap_file)
# Create a TileGrid to hold the bitmap
tile_grid = displayio.TileGrid(bitmap, pixel_shader=displayio.ColorConverter())
# Create a Group to hold the TileGrid
group = displayio.Group()
# Add the TileGrid to the Group
group.append(tile_grid)
# Add the Group to the Display
display.show(group)
# Loop forever so you can enjoy your image
while True:
pass

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import board
import displayio
# Release any previously configured displays
displayio.release_displays()
# Setup the display bus
# Tested with a Metro M4 Express
display_bus = displayio.ParallelBus(data0=board.D13,
command=board.D6,
chip_select=board.D7,
write=board.D5,
read=board.D4)
# Setup the initialization sequence
# stolen from adafruit_ili9341.py
INIT_SEQUENCE = (
b"\x01\x80\x80" # Software reset then delay 0x80 (128ms)
b"\xEF\x03\x03\x80\x02"
b"\xCF\x03\x00\xC1\x30"
b"\xED\x04\x64\x03\x12\x81"
b"\xE8\x03\x85\x00\x78"
b"\xCB\x05\x39\x2C\x00\x34\x02"
b"\xF7\x01\x20"
b"\xEA\x02\x00\x00"
b"\xc0\x01\x23" # Power control VRH[5:0]
b"\xc1\x01\x10" # Power control SAP[2:0];BT[3:0]
b"\xc5\x02\x3e\x28" # VCM control
b"\xc7\x01\x86" # VCM control2
b"\x36\x01\x38" # Memory Access Control
b"\x37\x01\x00" # Vertical scroll zero
b"\x3a\x01\x55" # COLMOD: Pixel Format Set
b"\xb1\x02\x00\x18" # Frame Rate Control (In Normal Mode/Full Colors)
b"\xb6\x03\x08\x82\x27" # Display Function Control
b"\xF2\x01\x00" # 3Gamma Function Disable
b"\x26\x01\x01" # Gamma curve selected
b"\xe0\x0f\x0F\x31\x2B\x0C\x0E\x08\x4E\xF1\x37\x07\x10\x03\x0E\x09\x00" # Set Gamma
b"\xe1\x0f\x00\x0E\x14\x03\x11\x07\x31\xC1\x48\x08\x0F\x0C\x31\x36\x0F" # Set Gamma
b"\x11\x80\x78" # Exit Sleep then delay 0x78 (120ms)
b"\x29\x80\x78" # Display on then delay 0x78 (120ms)
)
# Setup the Display
display = displayio.Display(display_bus, INIT_SEQUENCE, width=320, height=240)
#
# DONE - now you can use the display however you want
#
bitmap = displayio.Bitmap(320, 240, 2)
palette = displayio.Palette(2)
palette[0] = 0
palette[1] = 0xFFFFFF
for x in range(10, 20):
for y in range(10, 20):
bitmap[x, y] = 1
tile_grid = displayio.TileGrid(bitmap, pixel_shader=palette)
group = displayio.Group()
group.append(tile_grid)
display.show(group)
display.refresh_soon()

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import board
import displayio
display = board.DISPLAY
# Create a bitmap with two colors
bitmap = displayio.Bitmap(display.width, display.height, 2)
# Create a two color palette
palette = displayio.Palette(2)
palette[0] = 0x000000
palette[1] = 0xffffff
# Create a TileGrid using the Bitmap and Palette
tile_grid = displayio.TileGrid(bitmap, pixel_shader=palette)
# Create a Group
group = displayio.Group()
# Add the TileGrid to the Group
group.append(tile_grid)
# Add the Group to the Display
display.show(group)
# Draw a pixel
bitmap[80, 50] = 1
# Draw even more pixels
for x in range(150, 170):
for y in range(100, 110):
bitmap[x, y] = 1

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import time
import board
import displayio
import adafruit_imageload
display = board.DISPLAY
# Load the sprite sheet (bitmap)
sprite_sheet, palette = adafruit_imageload.load("/cp_sprite_sheet.bmp",
bitmap=displayio.Bitmap,
palette=displayio.Palette)
# Create a sprite (tilegrid)
sprite = displayio.TileGrid(sprite_sheet, pixel_shader=palette,
width = 1,
height = 1,
tile_width = 16,
tile_height = 16)
# Create a Group to hold the sprite
group = displayio.Group(scale=1)
# Add the sprite to the Group
group.append(sprite)
# Add the Group to the Display
display.show(group)
# Set sprite location
group.x = 120
group.y = 80
# Loop through each sprite in the sprite sheet
source_index = 0
while True:
sprite[0] = source_index % 6
source_index += 1
time.sleep(2)

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import board
import displayio
import terminalio
from adafruit_display_text import label
display = board.DISPLAY
# Set text, font, and color
text = "HELLO WORLD"
font = terminalio.FONT
color = 0x0000FF
# Create the tet label
text_area = label.Label(font, text="HELLO WORLD", color=0x00FF00)
# Set the location
text_area.x = 100
text_area.y = 80
# Show it
display.show(text_area)

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import board
import displayio
import adafruit_imageload
display = board.DISPLAY
# Load the sprite sheet (bitmap)
sprite_sheet, palette = adafruit_imageload.load("/castle_sprite_sheet.bmp",
bitmap=displayio.Bitmap,
palette=displayio.Palette)
# Create the sprite TileGrid
sprite = displayio.TileGrid(sprite_sheet, pixel_shader=palette,
width = 1,
height = 1,
tile_width = 16,
tile_height = 16,
default_tile = 0)
# Create the castle TileGrid
castle = displayio.TileGrid(sprite_sheet, pixel_shader=palette,
width = 6,
height = 5,
tile_width = 16,
tile_height = 16)
# Create a Group to hold the sprite and add it
sprite_group = displayio.Group()
sprite_group.append(sprite)
# Create a Group to hold the castle and add it
castle_group = displayio.Group(scale=3)
castle_group.append(castle)
# Create a Group to hold the sprite and castle
group = displayio.Group()
# Add the sprite and castle to the group
group.append(castle_group)
group.append(sprite_group)
# Castle tile assignments
# corners
castle[0, 0] = 3 # upper left
castle[5, 0] = 5 # upper right
castle[0, 4] = 9 # lower left
castle[5, 4] = 11 # lower right
# top / bottom walls
for x in range(1, 5):
castle[x, 0] = 4 # top
castle[x, 4] = 10 # bottom
# left/ right walls
for y in range(1, 4):
castle[0, y] = 6 # left
castle[5, y] = 8 # right
# floor
for x in range(1, 5):
for y in range(1, 4):
castle[x, y] = 7 # floor
# put the sprite somewhere in the castle
sprite.x = 110
sprite.y = 70
# Add the Group to the Display
display.show(group)

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