original files, and copied Space invader.py
This commit is contained in:
parent
13c5a7bba1
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// Trinket/Gemma + LED matrix backpack jewelry. Plays animated
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// sequence on LED matrix. Press reset button to display again,
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// or add optional momentary button between pin #1 and +V.
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// THERE IS NO ANIMATION DATA IN THIS SOURCE FILE, you should
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// rarely need to change anything here. EDIT anim.h INSTEAD.
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#define BRIGHTNESS 12 // 0=min, 15=max
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#define I2C_ADDR 0x70 // Edit if backpack A0/A1 jumpers set
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#include <TinyWireM.h>
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#include <avr/power.h>
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#include <avr/sleep.h>
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#include "bmo.h" // Animation data is located here
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static const uint8_t PROGMEM reorder[] = { // Column-reordering table
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0x00,0x40,0x20,0x60,0x10,0x50,0x30,0x70,0x08,0x48,0x28,0x68,0x18,0x58,0x38,0x78,
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0x04,0x44,0x24,0x64,0x14,0x54,0x34,0x74,0x0c,0x4c,0x2c,0x6c,0x1c,0x5c,0x3c,0x7c,
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0x02,0x42,0x22,0x62,0x12,0x52,0x32,0x72,0x0a,0x4a,0x2a,0x6a,0x1a,0x5a,0x3a,0x7a,
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0x06,0x46,0x26,0x66,0x16,0x56,0x36,0x76,0x0e,0x4e,0x2e,0x6e,0x1e,0x5e,0x3e,0x7e,
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0x01,0x41,0x21,0x61,0x11,0x51,0x31,0x71,0x09,0x49,0x29,0x69,0x19,0x59,0x39,0x79,
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0x05,0x45,0x25,0x65,0x15,0x55,0x35,0x75,0x0d,0x4d,0x2d,0x6d,0x1d,0x5d,0x3d,0x7d,
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0x03,0x43,0x23,0x63,0x13,0x53,0x33,0x73,0x0b,0x4b,0x2b,0x6b,0x1b,0x5b,0x3b,0x7b,
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0x07,0x47,0x27,0x67,0x17,0x57,0x37,0x77,0x0f,0x4f,0x2f,0x6f,0x1f,0x5f,0x3f,0x7f,
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0x80,0xc0,0xa0,0xe0,0x90,0xd0,0xb0,0xf0,0x88,0xc8,0xa8,0xe8,0x98,0xd8,0xb8,0xf8,
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0x84,0xc4,0xa4,0xe4,0x94,0xd4,0xb4,0xf4,0x8c,0xcc,0xac,0xec,0x9c,0xdc,0xbc,0xfc,
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0x82,0xc2,0xa2,0xe2,0x92,0xd2,0xb2,0xf2,0x8a,0xca,0xaa,0xea,0x9a,0xda,0xba,0xfa,
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0x86,0xc6,0xa6,0xe6,0x96,0xd6,0xb6,0xf6,0x8e,0xce,0xae,0xee,0x9e,0xde,0xbe,0xfe,
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0x81,0xc1,0xa1,0xe1,0x91,0xd1,0xb1,0xf1,0x89,0xc9,0xa9,0xe9,0x99,0xd9,0xb9,0xf9,
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0x85,0xc5,0xa5,0xe5,0x95,0xd5,0xb5,0xf5,0x8d,0xcd,0xad,0xed,0x9d,0xdd,0xbd,0xfd,
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0x83,0xc3,0xa3,0xe3,0x93,0xd3,0xb3,0xf3,0x8b,0xcb,0xab,0xeb,0x9b,0xdb,0xbb,0xfb,
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0x87,0xc7,0xa7,0xe7,0x97,0xd7,0xb7,0xf7,0x8f,0xcf,0xaf,0xef,0x9f,0xdf,0xbf,0xff };
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void ledCmd(uint8_t x) { // Issue command to LED backback driver
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TinyWireM.beginTransmission(I2C_ADDR);
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TinyWireM.write(x);
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TinyWireM.endTransmission();
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}
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void clear(void) { // Clear display buffer
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TinyWireM.beginTransmission(I2C_ADDR);
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for(uint8_t i=0; i<17; i++) TinyWireM.write(0);
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TinyWireM.endTransmission();
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}
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void setup() {
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power_timer1_disable(); // Disable unused peripherals
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power_adc_disable(); // to save power
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PCMSK |= _BV(PCINT1); // Set change mask for pin 1
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TinyWireM.begin(); // I2C init
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clear(); // Blank display
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ledCmd(0x21); // Turn on oscillator
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ledCmd(0xE0 | BRIGHTNESS); // Set brightness
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ledCmd(0x81); // Display on, no blink
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}
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uint8_t rep = REPS;
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void loop() {
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for(int i=0; i<sizeof(anim); i) { // For each frame...
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TinyWireM.beginTransmission(I2C_ADDR);
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TinyWireM.write(0); // Start address
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for(uint8_t j=0; j<8; j++) { // 8 rows...
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TinyWireM.write(pgm_read_byte(&reorder[pgm_read_byte(&anim[i++])]));
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TinyWireM.write(0);
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}
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TinyWireM.endTransmission();
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delay(pgm_read_byte(&anim[i++]) * 10);
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}
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if(!--rep) { // If last cycle...
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ledCmd(0x20); // LED matrix in standby mode
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GIMSK = _BV(PCIE); // Enable pin change interrupt
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power_all_disable(); // All peripherals off
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set_sleep_mode(SLEEP_MODE_PWR_DOWN);
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sleep_enable();
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sei(); // Keep interrupts disabled
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sleep_mode(); // Power down CPU (pin 1 will wake)
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// Execution resumes here on wake.
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GIMSK = 0; // Disable pin change interrupt
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rep = REPS; // Reset animation counter
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power_timer0_enable(); // Re-enable timer
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power_usi_enable(); // Re-enable USI
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TinyWireM.begin(); // Re-init I2C
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clear(); // Blank display
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ledCmd(0x21); // Re-enable matrix
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}
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}
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ISR(PCINT0_vect) {} // Button tap
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160
3D_Printed_LED-Animation_BMO/3D_Printed_LED-Animation_BMO.py
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160
3D_Printed_LED-Animation_BMO/3D_Printed_LED-Animation_BMO.py
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import time
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import adafruit_ht16k33.matrix
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import board
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import busio as io
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import touchio
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touch = touchio.TouchIn(board.D1)
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i2c = io.I2C(board.SCL, board.SDA)
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matrix = adafruit_ht16k33.matrix.Matrix8x8(i2c)
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# pixels initializers
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x_pix = y_pix = 8
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x = y = 0
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matrix.fill(0)
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matrix.show()
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# seconds to pause between frames
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frame_delay = [.25, .25, .25, .25, .25, .25, .25, .25, .25, .25, .25, .25,
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.125, .125, .125, .125, .125, .125, .125, .125, .125]
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# counter for animation frames
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frame_count = 0
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# animation bitmaps
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animation = [
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# frame 0 - alien #1 frame 1
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[[0, 0, 0, 1, 1, 0, 0, 0], [0, 0, 1, 1, 1, 1, 0, 0],
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[0, 1, 1, 1, 1, 1, 1, 0], [1, 1, 0, 1, 1, 0, 1, 1],
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[1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 1, 0, 0, 1, 0, 0],
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[0, 1, 0, 1, 1, 0, 1, 0], [1, 0, 1, 0, 0, 1, 0, 1]],
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# frame 1 - alien #1 frame 2
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[[0, 0, 0, 1, 1, 0, 0, 0], [0, 0, 1, 1, 1, 1, 0, 0],
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[0, 1, 1, 1, 1, 1, 1, 0], [1, 1, 0, 1, 1, 0, 1, 1],
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[1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 1, 0, 0, 1, 0, 0],
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[0, 1, 0, 1, 1, 0, 1, 0], [0, 1, 0, 0, 0, 0, 1, 0]],
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# frame 2 - alien #1 frame 1 (duplicate frame 1)
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[[0, 0, 0, 1, 1, 0, 0, 0], [0, 0, 1, 1, 1, 1, 0, 0],
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[0, 1, 1, 1, 1, 1, 1, 0], [1, 1, 0, 1, 1, 0, 1, 1],
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[1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 1, 0, 0, 1, 0, 0],
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[0, 1, 0, 1, 1, 0, 1, 0], [1, 0, 1, 0, 0, 1, 0, 1]],
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# frame 3 - alien #1 frame 2 (duplicate frame 2)
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[[0, 0, 0, 1, 1, 0, 0, 0], [0, 0, 1, 1, 1, 1, 0, 0],
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[0, 1, 1, 1, 1, 1, 1, 0], [1, 1, 0, 1, 1, 0, 1, 1],
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[1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 1, 0, 0, 1, 0, 0],
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[0, 1, 0, 1, 1, 0, 1, 0], [0, 1, 0, 0, 0, 0, 1, 0]],
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# frame 4 - alien #2 frame 1
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[[0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 1, 1, 1, 0, 0],
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[0, 1, 1, 1, 1, 1, 1, 0], [1, 1, 0, 1, 1, 0, 1, 1],
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[1, 1, 0, 1, 1, 0, 1, 1], [0, 1, 1, 1, 1, 1, 1, 0],
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[0, 0, 1, 0, 0, 1, 0, 0], [1, 1, 0, 0, 0, 0, 1, 1]],
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# frame 5 - alien #2 frame 2
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[[0, 0, 1, 1, 1, 1, 0, 0], [0, 1, 1, 1, 1, 1, 1, 0],
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[1, 1, 0, 1, 1, 0, 1, 1], [1, 1, 0, 1, 1, 0, 1, 1],
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[0, 1, 1, 1, 1, 1, 1, 0], [0, 0, 1, 0, 0, 1, 0, 0],
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[0, 0, 1, 0, 0, 1, 0, 0], [0, 0, 1, 0, 0, 1, 0, 0]],
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# frame 6 - alien #2 frame 1 (duplicate frame 5)
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[[0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 1, 1, 1, 0, 0],
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[0, 1, 1, 1, 1, 1, 1, 0], [1, 1, 0, 1, 1, 0, 1, 1],
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[1, 1, 0, 1, 1, 0, 1, 1], [0, 1, 1, 1, 1, 1, 1, 0],
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[0, 0, 1, 0, 0, 1, 0, 0], [1, 1, 0, 0, 0, 0, 1, 1]],
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# frame 7 - alien #2 frame 2 (duplicate frame 6)
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[[0, 0, 1, 1, 1, 1, 0, 0], [0, 1, 1, 1, 1, 1, 1, 0],
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[1, 1, 0, 1, 1, 0, 1, 1], [1, 1, 0, 1, 1, 0, 1, 1],
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[0, 1, 1, 1, 1, 1, 1, 0], [0, 0, 1, 0, 0, 1, 0, 0],
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[0, 0, 1, 0, 0, 1, 0, 0], [0, 0, 1, 0, 0, 1, 0, 0]],
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# frame 8 - alien #3 first frame
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[[0, 0, 1, 0, 0, 1, 0, 0], [0, 0, 1, 0, 0, 1, 0, 0],
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[0, 1, 1, 1, 1, 1, 1, 0], [1, 1, 0, 1, 1, 0, 1, 1],
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[1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1],
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[1, 0, 1, 0, 0, 1, 0, 1], [0, 0, 1, 0, 0, 1, 0, 0]],
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# frame 9 - alien #3 second frame
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[[0, 0, 1, 0, 0, 1, 0, 0], [1, 0, 1, 0, 0, 1, 0, 1],
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[1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 0, 1, 1, 0, 1, 1],
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[1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 0],
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[0, 0, 1, 0, 0, 1, 0, 0], [0, 1, 0, 0, 0, 0, 1, 0]],
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# frame 10 - alien #3 first frame (duplicate frame 9)
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[[0, 0, 1, 0, 0, 1, 0, 0], [0, 0, 1, 0, 0, 1, 0, 0],
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[0, 1, 1, 1, 1, 1, 1, 0], [1, 1, 0, 1, 1, 0, 1, 1],
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[1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1],
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[1, 0, 1, 0, 0, 1, 0, 1], [0, 0, 1, 0, 0, 1, 0, 0]],
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# frame 11 - alien #3 second frame (duplicate frame 10)
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[[0, 0, 1, 0, 0, 1, 0, 0], [1, 0, 1, 0, 0, 1, 0, 1],
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[1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 0, 1, 1, 0, 1, 1],
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[1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, 0],
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[0, 0, 1, 0, 0, 1, 0, 0], [0, 1, 0, 0, 0, 0, 1, 0]],
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# frame 12 - alien #4 first frame
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[[0, 0, 1, 1, 1, 1, 0, 0], [0, 1, 1, 1, 1, 1, 1, 0],
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[0, 0, 1, 1, 0, 0, 1, 1], [0, 1, 1, 1, 1, 1, 1, 0],
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[0, 0, 1, 1, 1, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0]],
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# frame 13 - alien #4 second frame
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[[0, 0, 1, 1, 1, 1, 0, 0], [0, 1, 1, 1, 1, 1, 1, 0],
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[1, 0, 0, 1, 1, 0, 0, 1], [0, 1, 1, 1, 1, 1, 1, 0],
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[0, 0, 1, 1, 1, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 1, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0]],
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# frame 14 - alien #4 third frame (not a repeat)
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[[0, 0, 1, 1, 1, 1, 0, 0], [0, 1, 1, 1, 1, 1, 1, 0],
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[1, 1, 0, 0, 1, 1, 0, 0], [0, 1, 1, 1, 1, 1, 1, 0],
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[0, 0, 1, 1, 1, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0]],
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# frame 15 - alien #4 fourth frame (not a repeat)
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[[0, 0, 1, 1, 1, 1, 0, 0], [0, 1, 1, 1, 1, 1, 1, 0],
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[0, 1, 1, 0, 0, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 0],
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[0, 0, 1, 1, 1, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0]],
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# frame 16 - alien #4 first frame (duplicate frame 12)
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[[0, 0, 1, 1, 1, 1, 0, 0], [0, 1, 1, 1, 1, 1, 1, 0],
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[0, 0, 1, 1, 0, 0, 1, 1], [0, 1, 1, 1, 1, 1, 1, 0],
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[0, 0, 1, 1, 1, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0]],
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# frame 17 - alien #4 second frame (duplicate frame 13)
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[[0, 0, 1, 1, 1, 1, 0, 0], [0, 1, 1, 1, 1, 1, 1, 0],
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[1, 0, 0, 1, 1, 0, 0, 1], [0, 1, 1, 1, 1, 1, 1, 0],
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[0, 0, 1, 1, 1, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 1, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0]],
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# frame 18 - alien #4 second frame (duplicate frame 14)
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[[0, 0, 1, 1, 1, 1, 0, 0], [0, 1, 1, 1, 1, 1, 1, 0],
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[1, 1, 0, 0, 1, 1, 0, 0], [0, 1, 1, 1, 1, 1, 1, 0],
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[0, 0, 1, 1, 1, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0]],
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# frame 19 - alien #4 second frame (duplicate frame 15)
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[[0, 0, 1, 1, 1, 1, 0, 0], [0, 1, 1, 1, 1, 1, 1, 0],
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[0, 1, 1, 0, 0, 1, 1, 0], [0, 1, 1, 1, 1, 1, 1, 0],
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[0, 0, 1, 1, 1, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0]]
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]
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#
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# run until we are out of animation frames
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# use Gemma's built-in reset button or switch to restart
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#
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# populate matrix
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while True:
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if frame_count < len(animation):
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for x in range(x_pix):
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for y in range(y_pix):
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matrix.pixel(x, y, animation[frame_count][x][y])
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# next animation frame
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frame_count += 1
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# show animation
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matrix.show()
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# pause for effect
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time.sleep(frame_delay[frame_count])
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else:
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matrix.fill(0)
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matrix.show()
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time.sleep(.1)
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# A0/D1 pin has been touched
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# reset animation
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if touch.value:
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frame_count = 0
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4
3D_Printed_LED-Animation_BMO/README.md
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3D_Printed_LED-Animation_BMO/README.md
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# 3D Printed LED-Animation BMO
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Code to accompany this Adafruit tutorial:
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https://learn.adafruit.com/3d-printed-led-animation-bmo/overview
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