Add Gemma_Hoop_Earrings

This commit is contained in:
Phillip Burgess 2017-09-27 13:44:33 -07:00
parent 6fe3a840da
commit 9670e67aea
2 changed files with 134 additions and 0 deletions

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// Low power NeoPixel earrings example. Makes a nice blinky display
// with just a few LEDs on at any time...uses MUCH less juice than
// rainbow display!
#include <Adafruit_NeoPixel.h>
#define PIN 0
#define NUM_LEDS 16
Adafruit_NeoPixel pixels = Adafruit_NeoPixel(NUM_LEDS, PIN);
uint8_t mode = 0, // Current animation effect
offset = 0; // Position of spinner animation
uint32_t color = 0xFF8000; // Starting color = amber
uint32_t prevTime; // Time of last animation mode switch
void setup() {
pixels.begin();
pixels.setBrightness(60); // ~1/3 brightness
prevTime = millis(); // Starting time
}
void loop() {
uint8_t i;
uint32_t t;
switch(mode) {
case 0: // Random sparkles - just one LED on at a time!
i = random(NUM_LEDS); // Choose a random pixel
pixels.setPixelColor(i, color); // Set it to current color
pixels.show(); // Refresh LED states
// Set same pixel to "off" color now but DON'T refresh...
// it stays on for now...both this and the next random
// pixel will be refreshed on the next pass.
pixels.setPixelColor(i, 0);
delay(10); // 10 millisecond delay
break;
case 1: // Spinny wheel (4 LEDs on at a time)
for(i=0; i<NUM_LEDS; i++) { // For each LED...
uint32_t c = 0; // Assume pixel will be "off" color
if(((offset + i) & 7) < 2) { // For each 8 pixels, 2 will be...
c = color; // ...assigned the current color
}
pixels.setPixelColor(i, c); // Set color of pixel 'i'
}
pixels.show(); // Refresh LED states
delay(50); // 50 millisecond delay
offset++; // Shift animation by 1 pixel on next frame
break;
// More animation modes could be added here!
}
t = millis(); // Current time in milliseconds
if((t - prevTime) > 8000) { // Every 8 seconds...
mode++; // Advance to next animation mode
if(mode > 1) { // End of modes?
mode = 0; // Start over from beginning
color >>= 8; // And change color
if(!color) color = 0xFF8000; // preiodically reset to amber
}
pixels.clear(); // Set all pixels to 'off' state
prevTime = t; // Record the time of the last mode change
}
}

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# NeoPixel earrings example. Makes a nice blinky display with just a
# few LEDs on at any time...uses MUCH less juice than rainbow display!
import board
import neopixel
import time
try:
import urandom as random # for v1.0 API support
except ImportError:
import random
numpix = 16 # Number of NeoPixels (e.g. 16-pixel ring)
pixpin = board.D0 # Pin where NeoPixels are connected
strip = neopixel.NeoPixel(pixpin, numpix, brightness=.3)
def wheel(pos):
# Input a value 0 to 255 to get a color value.
# The colours are a transition r - g - b - back to r.
if (pos < 0) or (pos > 255):
return [0, 0, 0]
elif (pos < 85):
return [int(pos * 3), int(255 - (pos * 3)), 0]
elif (pos < 170):
pos -= 85
return [int(255 - pos * 3), 0, int(pos * 3)]
else:
pos -= 170
return [0, int(pos * 3), int(255 - pos * 3)]
mode = 0 # Current animation effect
offset = 0 # Position of spinner animation
hue = 0 # Starting hue
color = wheel(hue & 255) # hue -> RGB color
prevtime = time.monotonic() # Time of last animation mode switch
while True: # Loop forever...
if mode == 0: # Random sparkles - lights just one LED at a time
i = random.randint(0, numpix - 1) # Choose random pixel
strip[i] = color # Set it to current color
strip.write() # Refresh LED states
# Set same pixel to "off" color now but DON'T refresh...
# it stays on for now...bot this and the next random
# pixel will be refreshed on the next pass.
strip[i] = [0,0,0]
time.sleep(0.008) # 8 millisecond delay
elif mode == 1: # Spinny wheel (4 LEDs on at a time)
for i in range(numpix): # For each LED...
if ((offset + i) & 7) < 2: # 2 pixels out of 8...
strip[i] = color # are set to current color
else:
strip[i] = [0,0,0] # other pixels are off
strip.write() # Refresh LED states
time.sleep(0.04) # 40 millisecond delay
offset += 1 # Shift animation by 1 pixel on next frame
if offset >= 8: offset = 0
# Additional animation modes could be added here!
t = time.monotonic() # Current time in seconds
if (t - prevtime) >= 8: # Every 8 seconds...
mode += 1 # Advance to next mode
if mode > 1: # End of modes?
mode = 0 # Start over from beginning
hue += 80 # And change color
color = wheel(hue & 255)
strip.fill([0,0,0]) # Turn off all pixels
prevtime = t # Record time of last mode change