Setup Chirping Plush Owl for CircuitPython Port
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Chirping_Plush_Owl_Toy/Chirping_Plush_Owl_Toy.ino
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149
Chirping_Plush_Owl_Toy/Chirping_Plush_Owl_Toy.ino
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/*
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Chirp Owl written by Becky Stern and T Main for Adafruit Industries
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Tutorial: http://learn.adafruit.com/chirping-plush-owl-toy/
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Includes animal sounds by Mike Barela
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http://learn.adafruit.com/adafruit-trinket-modded-stuffed-animal/animal-sounds
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based in part on Debounce
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created 21 November 2006
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by David A. Mellis
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modified 30 Aug 2011
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by Limor Fried
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modified 28 Dec 2012
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by Mike Walters
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This example code is in the public domain.
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http://www.arduino.cc/en/Tutorial/Debounce
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*/
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// constants won't change. They're used here to
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// set pin numbers:
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const int buttonPin = 0; // the number of the pushbutton pin
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const int speakerPin = 2; // the number of the LED pin
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const int ledPin = 1;
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// Variables will change:
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int ledState = HIGH; // the current state of the output pin
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int buttonState; // the current reading from the input pin
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int lastButtonState = LOW; // the previous reading from the input pin
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// the following variables are long's because the time, measured in miliseconds,
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// will quickly become a bigger number than can be stored in an int.
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long lastDebounceTime = 0; // the last time the output pin was toggled
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long debounceDelay = 50; // the debounce time; increase if the output flickers
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void setup() {
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pinMode(buttonPin, INPUT_PULLUP);
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pinMode(speakerPin, OUTPUT);
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//digitalWrite(speakerPin, HIGH);
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digitalWrite(ledPin, LOW);
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//digitalWrite(buttonPin, HIGH);
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// set initial LED state
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//digitalWrite(speakerPin, ledState);
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//Serial.begin(9600);
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}
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void loop() {
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// read the state of the switch into a local variable:
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int reading = digitalRead(buttonPin);
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// check to see if you just pressed the button
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// (i.e. the input went from LOW to HIGH), and you've waited
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// long enough since the last press to ignore any noise:
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// If the switch changed, due to noise or pressing:
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if (reading != lastButtonState) {
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// reset the debouncing timer
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lastDebounceTime = millis();
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}
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if ((millis() - lastDebounceTime) > debounceDelay) {
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// whatever the reading is at, it's been there for longer
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// than the debounce delay, so take it as the actual current state:
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// if the button state has changed:
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if (reading != buttonState) {
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buttonState = reading;
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// only toggle the LED if the new button state is HIGH
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//Serial.println("chirp");
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chirp(); // change this line to change animal sound
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//meow();
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//meow2();
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////mew();
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//ruff();
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//arf();
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}
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}
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// set the LED:
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//digitalWrite(speakerPin, ledState);
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// save the reading. Next time through the loop,
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// it'll be the lastButtonState:
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lastButtonState = reading;
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}
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// Generate the Bird Chirp sound
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void chirp() {
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for(uint8_t i=200; i>180; i--)
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playTone(i,9);
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}
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// Play a tone for a specific duration. value is not frequency to save some
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// cpu cycles in avoiding a divide.
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void playTone(int16_t tonevalue, int duration) {
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for (long i = 0; i < duration * 1000L; i += tonevalue * 2) {
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digitalWrite(speakerPin, HIGH);
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delayMicroseconds(tonevalue);
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digitalWrite(speakerPin, LOW);
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delayMicroseconds(tonevalue);
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}
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}
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void meow() { // cat meow (emphasis ow "me")
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uint16_t i;
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playTone(5100,50); // "m" (short)
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playTone(394,180); // "eee" (long)
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for(i=990; i<1022; i+=2) // vary "ooo" down
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playTone(i,8);
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playTone(5100,40); // "w" (short)
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}
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void meow2() { // cat meow (emphasis on "ow")
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uint16_t i;
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playTone(5100,55); // "m" (short)
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playTone(394,170); // "eee" (long)
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delay(30); // wait a tiny bit
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for(i=330; i<360; i+=2) // vary "ooo" down
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playTone(i,10);
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playTone(5100,40); // "w" (short)
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}
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void mew() { // cat mew
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uint16_t i;
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playTone(5100,55); // "m" (short)
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playTone(394,130); // "eee" (long)
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playTone(384,35); // "eee" (up a tiny bit on end)
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playTone(5100,40); // "w" (short)
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}
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void ruff() { // dog ruff
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uint16_t i;
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for(i=890; i<910; i+=2) // "rrr" (vary down)
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playTone(i,3);
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playTone(1664,150); // "uuu" (hard to do)
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playTone(12200,70); // "ff" (long, hard to do)
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}
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void arf() { // dog arf
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uint16_t i;
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playTone(890,25); // "a" (short)
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for(i=890; i<910; i+=2) // "rrr" (vary down)
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playTone(i,5);
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playTone(4545,80); // intermediate
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playTone(12200,70); // "ff" (shorter, hard to do)
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}
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55
Chirping_Plush_Owl_Toy/Chirping_Plush_Owl_Toy.py
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Chirping_Plush_Owl_Toy/Chirping_Plush_Owl_Toy.py
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# Chirp Owl written by Becky Stern and T Main for Adafruit Industries
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# Tutorial: http://learn.adafruit.com/chirping-plush-owl-toy/
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# Includes animal sounds by Mike Barela
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# http://learn.adafruit.com/adafruit-trinket-modded-stuffed-animal/animal-sounds
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# based in part on Debounce
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# created 21 November 2006
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# by David A. Mellis
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# modified 30 Aug 2011
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# by Limor Fried
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# modified 28 Dec 2012
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# by Mike Walters
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# This example code is in the public domain.
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# http://www.arduino.cc/en/Tutorial/Debounce
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import time
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import analogio
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import board
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from digitalio import DigitalInOut, Direction
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# setup photocell
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photocell = analogio.AnalogIn(board.A1) # analog #1 same pin as Digital #2
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darkness_min = (2 ** 16) * .05 # light level < 5% means darkness
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# setup speaker
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speaker = DigitalInOut(board.D1)
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speaker.direction = Direction.OUTPUT
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# setup servo
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servo = simpleio.Servo(board.D0) # servo motor
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angle = 0
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def chirp():
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for i in range(200,180,-1):
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play_tone(i,9)
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def play_tone(tone_value, duration):
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microseconds = 10 ** 6 # duration divider, convert to microseconds
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for i in range(0, duration):
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i += tone_value * 2
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speaker.value = True
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time.sleep(tone_value / microseconds)
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speaker.value = False
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time.sleep(tone_value / microseconds)
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# loop forever...
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while True:
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# when photocell goes dark (less than 5%)
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# turn on audio
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# rotate stepper
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if photocell.value < darkness_min:
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chirp() # bird chirp noise
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time.sleep(.5) # leave some time to complete rotation
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4
Chirping_Plush_Owl_Toy/README.md
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4
Chirping_Plush_Owl_Toy/README.md
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# Chirping Plush Owl Toy
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Code to accompany this tutorial:
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https://learn.adafruit.com/chirping-plush-owl-toy/
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