Found similar absolute/relative folder issues in Larsio Paint
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9af149971f
commit
990b4eee37
2 changed files with 54 additions and 54 deletions
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@ -141,37 +141,37 @@ class SoundManager:
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try:
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# Channel 1 samples
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self.samples = {
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59: audiocore.WaveFile("/samples/larso_B3.wav"), # B3
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60: audiocore.WaveFile("/samples/larso_C4.wav"), # C4
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62: audiocore.WaveFile("/samples/larso_D4.wav"), # D4
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64: audiocore.WaveFile("/samples/larso_E4.wav"), # E4
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65: audiocore.WaveFile("/samples/larso_F4.wav"), # F4
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67: audiocore.WaveFile("/samples/larso_G4.wav"), # G4
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69: audiocore.WaveFile("/samples/larso_A4.wav"), # A4
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71: audiocore.WaveFile("/samples/larso_B4.wav"), # B4
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72: audiocore.WaveFile("/samples/larso_C5.wav"), # C5
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74: audiocore.WaveFile("/samples/larso_D5.wav"), # D5
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76: audiocore.WaveFile("/samples/larso_E5.wav"), # E5
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77: audiocore.WaveFile("/samples/larso_F5.wav"), # F5
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79: audiocore.WaveFile("/samples/larso_G5.wav"), # G5
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59: audiocore.WaveFile("samples/larso_B3.wav"), # B3
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60: audiocore.WaveFile("samples/larso_C4.wav"), # C4
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62: audiocore.WaveFile("samples/larso_D4.wav"), # D4
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64: audiocore.WaveFile("samples/larso_E4.wav"), # E4
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65: audiocore.WaveFile("samples/larso_F4.wav"), # F4
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67: audiocore.WaveFile("samples/larso_G4.wav"), # G4
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69: audiocore.WaveFile("samples/larso_A4.wav"), # A4
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71: audiocore.WaveFile("samples/larso_B4.wav"), # B4
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72: audiocore.WaveFile("samples/larso_C5.wav"), # C5
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74: audiocore.WaveFile("samples/larso_D5.wav"), # D5
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76: audiocore.WaveFile("samples/larso_E5.wav"), # E5
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77: audiocore.WaveFile("samples/larso_F5.wav"), # F5
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79: audiocore.WaveFile("samples/larso_G5.wav"), # G5
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}
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print("Loaded channel 1 WAV samples")
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# Load samples for channel 2
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self.heart_samples = {
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59: audiocore.WaveFile("/samples/musicnote16_B3.wav"), # B3
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60: audiocore.WaveFile("/samples/musicnote16_C4.wav"), # C4
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62: audiocore.WaveFile("/samples/musicnote16_D4.wav"), # D4
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64: audiocore.WaveFile("/samples/musicnote16_E4.wav"), # E4
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65: audiocore.WaveFile("/samples/musicnote16_F4.wav"), # F4
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67: audiocore.WaveFile("/samples/musicnote16_G4.wav"), # G4
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69: audiocore.WaveFile("/samples/musicnote16_A4.wav"), # A4
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71: audiocore.WaveFile("/samples/musicnote16_B4.wav"), # B4
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72: audiocore.WaveFile("/samples/musicnote16_C5.wav"), # C5
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74: audiocore.WaveFile("/samples/musicnote16_D5.wav"), # D5
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76: audiocore.WaveFile("/samples/musicnote16_E5.wav"), # E5
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77: audiocore.WaveFile("/samples/musicnote16_F5.wav"), # F5
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79: audiocore.WaveFile("/samples/musicnote16_G5.wav"), # G5
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59: audiocore.WaveFile("samples/musicnote16_B3.wav"), # B3
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60: audiocore.WaveFile("samples/musicnote16_C4.wav"), # C4
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62: audiocore.WaveFile("samples/musicnote16_D4.wav"), # D4
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64: audiocore.WaveFile("samples/musicnote16_E4.wav"), # E4
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65: audiocore.WaveFile("samples/musicnote16_F4.wav"), # F4
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67: audiocore.WaveFile("samples/musicnote16_G4.wav"), # G4
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69: audiocore.WaveFile("samples/musicnote16_A4.wav"), # A4
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71: audiocore.WaveFile("samples/musicnote16_B4.wav"), # B4
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72: audiocore.WaveFile("samples/musicnote16_C5.wav"), # C5
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74: audiocore.WaveFile("samples/musicnote16_D5.wav"), # D5
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76: audiocore.WaveFile("samples/musicnote16_E5.wav"), # E5
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77: audiocore.WaveFile("samples/musicnote16_F5.wav"), # F5
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79: audiocore.WaveFile("samples/musicnote16_G5.wav"), # G5
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}
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print("Loaded channel 2 WAV samples")
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@ -179,19 +179,19 @@ class SoundManager:
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self.drum_samples = {}
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try:
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self.drum_samples = {
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59: audiocore.WaveFile("/samples/kick_01.wav"),
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60: audiocore.WaveFile("/samples/kick_01.wav"),
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62: audiocore.WaveFile("/samples/kick_01.wav"),
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64: audiocore.WaveFile("/samples/snare_01.wav"),
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65: audiocore.WaveFile("/samples/snare_01.wav"),
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67: audiocore.WaveFile("/samples/snare_01.wav"),
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69: audiocore.WaveFile("/samples/chat_01.wav"),
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71: audiocore.WaveFile("/samples/chat_01.wav"),
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72: audiocore.WaveFile("/samples/chat_01.wav"),
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74: audiocore.WaveFile("/samples/ohat_01.wav"),
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76: audiocore.WaveFile("/samples/ohat_01.wav"),
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77: audiocore.WaveFile("/samples/crash_01.wav"),
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79: audiocore.WaveFile("/samples/crash_01.wav"),
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59: audiocore.WaveFile("samples/kick_01.wav"),
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60: audiocore.WaveFile("samples/kick_01.wav"),
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62: audiocore.WaveFile("samples/kick_01.wav"),
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64: audiocore.WaveFile("samples/snare_01.wav"),
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65: audiocore.WaveFile("samples/snare_01.wav"),
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67: audiocore.WaveFile("samples/snare_01.wav"),
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69: audiocore.WaveFile("samples/chat_01.wav"),
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71: audiocore.WaveFile("samples/chat_01.wav"),
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72: audiocore.WaveFile("samples/chat_01.wav"),
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74: audiocore.WaveFile("samples/ohat_01.wav"),
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76: audiocore.WaveFile("samples/ohat_01.wav"),
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77: audiocore.WaveFile("samples/crash_01.wav"),
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79: audiocore.WaveFile("samples/crash_01.wav"),
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}
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print("Loaded channel 3 WAV samples (drums)")
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except Exception as e:
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@ -204,7 +204,7 @@ class SoundManager:
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print(f"Error loading WAV samples: {e}")
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# Fallback to basic samples if there's an error
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self.samples = {
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65: audiocore.WaveFile("/samples/musicnote01.wav"), # Default sample
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65: audiocore.WaveFile("samples/musicnote01.wav"), # Default sample
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}
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self.heart_samples = self.samples # Use same samples as fallback
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self.drum_samples = self.samples # Use same samples as fallback
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@ -80,21 +80,21 @@ class SpriteManager:
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try:
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# Load the Lars note bitmap for channel 1 notes
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self.mario_head, self.mario_palette = adafruit_imageload.load(
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"/sprites/lars_note.bmp"
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"sprites/lars_note.bmp"
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)
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# Make the background color transparent (not just the same color)
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self.mario_palette.make_transparent(0)
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# Load the Heart note bitmap for channel 2 notes
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self.heart_note, self.heart_palette = adafruit_imageload.load(
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"/sprites/heart_note.bmp"
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"sprites/heart_note.bmp"
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)
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# Make the background color transparent
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self.heart_palette.make_transparent(0)
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# Load the Drum note bitmap for channel 3 notes
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self.drum_note, self.drum_palette = adafruit_imageload.load(
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"/sprites/drum_note.bmp"
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"sprites/drum_note.bmp"
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)
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# Make the background color transparent
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self.drum_palette.make_transparent(0)
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@ -102,18 +102,18 @@ class SpriteManager:
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# Load the new sprites for channels 4, 5, and 6
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# Meatball for channel 4
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self.meatball_note, self.meatball_palette = adafruit_imageload.load(
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"/sprites/meatball.bmp"
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"sprites/meatball.bmp"
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)
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self.meatball_palette.make_transparent(0)
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# Star for channel 5
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self.star_note, self.star_palette = adafruit_imageload.load(
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"/sprites/star.bmp"
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"sprites/star.bmp"
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)
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self.star_palette.make_transparent(0)
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# Bot for channel 6
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self.bot_note, self.bot_palette = adafruit_imageload.load("/sprites/bot.bmp")
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self.bot_note, self.bot_palette = adafruit_imageload.load("sprites/bot.bmp")
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self.bot_palette.make_transparent(0)
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except Exception as e:
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@ -171,45 +171,45 @@ class SpriteManager:
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try:
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# Load play button images
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self.play_up, self.play_up_palette = adafruit_imageload.load(
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"/sprites/play_up.bmp"
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"sprites/play_up.bmp"
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)
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self.play_up_palette.make_transparent(0)
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self.play_down, self.play_down_palette = adafruit_imageload.load(
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"/sprites/play_down.bmp"
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"sprites/play_down.bmp"
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)
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self.play_down_palette.make_transparent(0)
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# Load stop button images
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self.stop_up, self.stop_up_palette = adafruit_imageload.load(
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"/sprites/stop_up.bmp"
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"sprites/stop_up.bmp"
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)
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self.stop_up_palette.make_transparent(0)
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self.stop_down, self.stop_down_palette = adafruit_imageload.load(
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"/sprites/stop_down.bmp"
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"sprites/stop_down.bmp"
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)
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self.stop_down_palette.make_transparent(0)
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# Load loop button images
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self.loop_up, self.loop_up_palette = adafruit_imageload.load(
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"/sprites/loop_up.bmp"
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"sprites/loop_up.bmp"
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)
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self.loop_up_palette.make_transparent(0)
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self.loop_down, self.loop_down_palette = adafruit_imageload.load(
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"/sprites/loop_down.bmp"
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"sprites/loop_down.bmp"
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)
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self.loop_down_palette.make_transparent(0)
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# Load clear button images
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self.clear_up, self.clear_up_palette = adafruit_imageload.load(
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"/sprites/clear_up.bmp"
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"sprites/clear_up.bmp"
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)
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self.clear_up_palette.make_transparent(0)
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self.clear_down, self.clear_down_palette = adafruit_imageload.load(
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"/sprites/clear_down.bmp"
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"sprites/clear_down.bmp"
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)
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self.clear_down_palette.make_transparent(0)
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