Ambient Machine files and code
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Ambient_Machine/code.py
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Ambient_Machine/code.py
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# SPDX-FileCopyrightText: 2023 John Park
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#
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# SPDX-License-Identifier: MIT
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# Ambient Machine inspired by Yuri Suzuki https://www.yurisuzuki.com/projects/the-ambient-machine
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import os
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import board
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import busio
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import audiocore
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import audiobusio
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import audiomixer
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from digitalio import Pull
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from adafruit_debouncer import Debouncer
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from adafruit_mcp230xx.mcp23017 import MCP23017
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i2c = busio.I2C(board.SCL, board.SDA)
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mcp_a = MCP23017(i2c, address=0x20) # default address
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mcp_b = MCP23017(i2c, address=0x21) # MCP23017 w/ address 0 jumper set
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switches = [] # set up all the switch pins on two MCP23017 boards as debouncer switches
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for p in (8,9,10,11,12,4,3,2,1,0):
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pin = mcp_a.get_pin(p)
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pin.switch_to_input(pull=Pull.UP)
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switches.append(Debouncer(pin))
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for p in (8,9,10,11,12,4,3,2,1,0):
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pin = mcp_b.get_pin(p)
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pin.switch_to_input(pull=Pull.UP)
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switches.append(Debouncer(pin))
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switch_states = [False] * 20 # list of switch states
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wav_files = []
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for filename in os.listdir('/samples/'): # on board flash
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if filename.lower().endswith('.wav') and not filename.startswith('.'):
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wav_files.append("/samples/"+filename)
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print(filename)
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wav_files.sort() # put in alphabetical/numberical order
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# Metro M7 pins for the I2S amp:
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lck_pin, bck_pin, dat_pin = board.D9, board.D10, board.D12
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audio = audiobusio.I2SOut(bit_clock=bck_pin, word_select=lck_pin, data=dat_pin)
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mixer = audiomixer.Mixer(voice_count=len(wav_files), sample_rate=22050, channel_count=1,
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bits_per_sample=16, samples_signed=True, buffer_size=8192)
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audio.play(mixer)
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for i in range(10): # start playing all wavs on loop w levels down
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wave = audiocore.WaveFile(open(wav_files[i], "rb"))
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mixer.voice[i].play(wave, loop=True)
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mixer.voice[i].level = 0.0
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while True:
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for i in range(len(switches)):
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switches[i].update()
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if i < 5: # first row plays five samples
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if switches[i].fell:
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if switch_states[i+5] is True: # check volume switch
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mixer.voice[i].level = 0.4 # if up
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else:
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mixer.voice[i].level = 0.2 # if down
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switch_states[i] = not switch_states[i]
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if switches[i].rose:
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mixer.voice[i].level = 0.0
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switch_states[i] = not switch_states[i]
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elif 4 < i < 10: # second row adjusts volume of first row
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if switches[i].fell:
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if switch_states[i-5] is True: # raise volume if it is on
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mixer.voice[i-5].level = 0.4
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switch_states[i] = not switch_states[i]
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if switches[i].rose:
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if switch_states[i-5] is True: # lower volume if it is on
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mixer.voice[i-5].level = 0.2
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switch_states[i] = not switch_states[i]
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elif 9 < i < 15: # third row plays five different samples
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if switches[i].fell:
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if switch_states[i+5] is True:
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mixer.voice[i-5].level = 0.4
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else:
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mixer.voice[i-5].level = 0.2
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switch_states[i] = not switch_states[i]
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if switches[i].rose:
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mixer.voice[i-5].level = 0.0
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switch_states[i] = not switch_states[i]
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elif 14 < i < 20: # fourth row adjust volumes of third row
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if switches[i].fell:
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if switch_states[i-5] is True:
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mixer.voice[i-10].level = 0.4
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switch_states[i] = not switch_states[i]
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if switches[i].rose:
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if switch_states[i-5] is True:
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mixer.voice[i-10].level = 0.2
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switch_states[i] = not switch_states[i]
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Ambient_Machine/samples/0_amb_particles.wav
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Ambient_Machine/samples/0_amb_particles.wav
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Ambient_Machine/samples/1_amb_birds.wav
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Ambient_Machine/samples/1_amb_birds.wav
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Ambient_Machine/samples/2_amb_bow.wav
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Ambient_Machine/samples/2_amb_bow.wav
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Ambient_Machine/samples/3_amb_mal.wav
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Ambient_Machine/samples/3_amb_mal.wav
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Ambient_Machine/samples/4_amb_wind.wav
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Ambient_Machine/samples/4_amb_wind.wav
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Ambient_Machine/samples/5_amb_bees.wav
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Ambient_Machine/samples/5_amb_bees.wav
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Ambient_Machine/samples/6_amp_warp.wav
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Ambient_Machine/samples/6_amp_warp.wav
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Ambient_Machine/samples/7_amb_edge.wav
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Ambient_Machine/samples/7_amb_edge.wav
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Ambient_Machine/samples/8_amb_rings.wav
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Ambient_Machine/samples/8_amb_rings.wav
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Ambient_Machine/samples/9_amb_wobble.wav
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Ambient_Machine/samples/9_amb_wobble.wav
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