use xymap from fl namespace
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3 changed files with 1 additions and 3 deletions
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@ -84,4 +84,4 @@ uint16_t XY(uint16_t x, uint16_t y, uint16_t width, uint16_t height)
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}
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// Instantiate an XYMap object
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XYMap myXYMap = XYMap::constructWithUserFunction(kMatrixWidth, kMatrixHeight, XY);
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fl::XYMap myXYMap = fl::XYMap::constructWithUserFunction(kMatrixWidth, kMatrixHeight, XY);
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@ -3,7 +3,6 @@
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// SPDX-License-Identifier: MIT
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// Selection of effects from the FastLED library & Macetech RGB Shades
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#include "XYmap.h"
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// Triple Sine Waves
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void threeSine() {
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@ -3,7 +3,6 @@
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// SPDX-License-Identifier: MIT
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// Assorted useful functions and variables
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#include "XYmap.h"
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// Global variables
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boolean effectInit = false; // indicates if a pattern has been recently switched
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uint16_t effectDelay = 0; // time between automatic effect changes
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