fix grid x/y access

This commit is contained in:
foamyguy 2025-01-23 15:10:43 -06:00
parent 027433f781
commit bfa39bedcf

View file

@ -84,7 +84,7 @@ class ConwaysLifeAnimation(Animation):
""" """
for y in range(self.height): for y in range(self.height):
for x in range(self.width): for x in range(self.width):
if not _is_pixel_off(self.pixel_grid[x, y]): if not _is_pixel_off(self.pixel_grid[x][y]):
return False return False
return True return True
@ -109,7 +109,7 @@ class ConwaysLifeAnimation(Animation):
for direction in ConwaysLifeAnimation.DIRECTION_OFFSETS: for direction in ConwaysLifeAnimation.DIRECTION_OFFSETS:
try: try:
if not _is_pixel_off( if not _is_pixel_off(
self.pixel_grid[cell[0] + direction[0], cell[1] + direction[1]] self.pixel_grid[cell[0] + direction[0]][cell[1] + direction[1]]
): ):
neighbors += 1 neighbors += 1
except IndexError: except IndexError:
@ -140,7 +140,7 @@ class ConwaysLifeAnimation(Animation):
for x in range(self.width): for x in range(self.width):
# check and set the current cell type, live or dead # check and set the current cell type, live or dead
if _is_pixel_off(self.pixel_grid[x, y]): if _is_pixel_off(self.pixel_grid[x][y]):
cur_cell_type = ConwaysLifeAnimation.DEAD cur_cell_type = ConwaysLifeAnimation.DEAD
else: else:
cur_cell_type = ConwaysLifeAnimation.LIVE cur_cell_type = ConwaysLifeAnimation.LIVE