Merge pull request #3009 from FoamyGuy/memory_game

fix typo's and other comment updates memory game
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foamyguy 2025-04-03 14:14:12 -05:00 committed by GitHub
commit c16e76efa1
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@ -87,7 +87,7 @@ else:
)
display = framebufferio.FramebufferDisplay(fb)
# main group will hold all of our visual elements
# main group will hold all the visual elements
main_group = Group()
# make main group visible on the display
@ -202,7 +202,7 @@ game_over_label.anchored_position = (
40,
)
# make it hidden, we'll show it when the game is over.
# make it hidden, it will show it when the game is over.
game_over_group.hidden = True
# add the game over lable to the game over group
@ -339,9 +339,9 @@ buf = array.array("b", [0] * 4)
# back over and changing turns
WAIT_UNTIL = 0
# bool indicating whether we are waiting to reset flipped
# bool indicating whether the code is waiting to reset flipped
# cards and change turns or award points and remove
# cards. Will be True if we are waiting to take action,
# cards. Will be True if the code is waiting to take action,
# False otherwise.
waiting_to_reset = False
@ -352,16 +352,16 @@ while True:
# attempt mouse read
try:
# read data from the mouse, small timeout so we move on
# try to read data from the mouse, small timeout so the code will move on
# quickly if there is no data
data_len = mouse.read(0x81, buf, timeout=10)
# if we got data, then update the mouse cursor on the display
# if there was data, then update the mouse cursor on the display
# using min and max to keep it within the bounds of the display
mouse_tg.x = max(0, min(display.width - 1, mouse_tg.x + buf[1] // 2))
mouse_tg.y = max(0, min(display.height - 1, mouse_tg.y + buf[2] // 2))
# timeout error is raised if no data was read within the alotted timeout
# timeout error is raised if no data was read within the allotted timeout
except usb.core.USBTimeoutError:
# no problem, just go on
pass
@ -380,13 +380,13 @@ while True:
# if the current state is playing
elif CUR_STATE == STATE_PLAYING:
# if we are waiting to reset, and it's time to take action
# if the code is waiting to reset, and it's time to take action
if waiting_to_reset and now >= WAIT_UNTIL:
# this means that there are already 2 cards flipped face up.
# we need to either award points, or flip them back over and
# change to the next players turn.
# The code needs to either award points, or flip the cards
# back over and change to the next players turn.
# change variable to indicate we're no longer waiting to take action
# change variable to indicate the code is no longer waiting to take action
waiting_to_reset = False
# if both cards were the same i.e. they found a match
@ -406,7 +406,7 @@ while True:
update_score_text()
# if the total of both players scores is equal to half the amount
# of cards then we know the game is over because each pair is worth 1
# of cards then the code knows the game is over because each pair is worth 1
# point
if (
player_scores[0] + player_scores[1]
@ -454,7 +454,7 @@ while True:
# empty out the cards flipped this turn list
cards_flipped_this_turn = []
# ignore any clicks while we're waiting to take reset cards
# ignore any clicks while the code is waiting to take reset cards
if now >= WAIT_UNTIL:
# left btn pressed
if buf[0] & (1 << 0) != 0:
@ -497,7 +497,7 @@ while True:
# reload
supervisor.reload()
# if the mouse pint is within the exit
# if the mouse point is within the exit
# button bounding box
if exit_btn.contains(coords):
# break to exit out of this script