Add gas mask code
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2 changed files with 125 additions and 0 deletions
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#include <Adafruit_NeoPixel.h>
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#define PIN 0
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#define NUM_LEDS 24
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Adafruit_NeoPixel pixels = Adafruit_NeoPixel(NUM_LEDS, PIN);
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uint8_t mode = 0, // Current animation effect
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offset = 0; // Position of spinner animation
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uint32_t color = 0xFF0000; // Starting color = red
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uint32_t prevTime; // Time of last animation mode switch
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void setup() {
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pixels.begin();
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pixels.setBrightness(85); // 1/3 brightness
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prevTime = millis(); // Starting time
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}
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void loop() {
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uint8_t i;
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uint32_t t;
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switch(mode) {
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case 0: // Random sparkles - just one LED on at a time!
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i = random(NUM_LEDS); // Choose a random pixel
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pixels.setPixelColor(i, color); // Set it to current color
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pixels.show(); // Refresh LED states
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// Set same pixel to "off" color now but DON'T refresh...
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// it stays on for now...both this and the next random
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// pixel will be refreshed on the next pass.
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pixels.setPixelColor(i, 0);
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delay(10); // 10 millisecond delay
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break;
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case 1: // Spinny wheel
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// A little trick here: pixels are processed in groups of 8
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// (with 2 of 8 on at a time), NeoPixel rings are 24 pixels
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// (8*3) and 16 pixels (8*2), so we can issue the same data
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// to both rings and it appears correct and contiguous
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// (also, the pixel order is different between the two ring
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// types, so we get the reversed motion on #2 for free).
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for(i=0; i<NUM_LEDS; i++) { // For each LED...
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uint32_t c = 0; // Assume pixel will be "off" color
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if(((offset + i) & 7) < 2) { // For each 8 pixels, 2 will be...
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c = color; // ...assigned the current color
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}
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pixels.setPixelColor(i, c); // Set color of pixel 'i'
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}
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pixels.show(); // Refresh LED states
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delay(50); // 50 millisecond delay
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offset++; // Shift animation by 1 pixel on next frame
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if(offset >= 8) offset = 0; // Reset offset every 8 pixels
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break;
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// More animation modes could be added here!
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}
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t = millis(); // Current time in milliseconds
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if((t - prevTime) > 8000) { // Every 8 seconds...
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mode++; // Advance to next animation mode
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if(mode > 1) { // End of modes?
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mode = 0; // Start over from beginning
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color >>= 8; // Next color R->G->B
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if(!color) color = 0xFF0000; // Preiodically reset to red
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}
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pixels.clear(); // Set all pixels to 'off' state
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prevTime = t; // Record the time of the last mode change
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}
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}
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55
3D_Printed_NeoPixel_Gas_Mask/3D_Printed_NeoPixel_Gas_Mask.py
Normal file
55
3D_Printed_NeoPixel_Gas_Mask/3D_Printed_NeoPixel_Gas_Mask.py
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import board
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import neopixel
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import time
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try:
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import urandom as random # for v1.0 API support
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except ImportError:
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import random
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numpix = 24 # Number of NeoPixels
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pixpin = board.D0 # Pin where NeoPixels are connected
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strip = neopixel.NeoPixel(pixpin, numpix, brightness=0.3)
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mode = 0 # Current animation effect
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offset = 0 # Position of spinner animation
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color = [255, 0, 0] # RGB color - red
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prevtime = time.monotonic() # Time of last animation mode switch
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while True: # Loop forever...
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if mode == 0: # Random sparkles - lights just one LED at a time
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i = random.randint(0, numpix - 1) # Choose random pixel
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strip[i] = color # Set it to current color
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strip.write() # Refresh LED states
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# Set same pixel to "off" color now but DON'T refresh...
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# it stays on for now...bot this and the next random
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# pixel will be refreshed on the next pass.
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strip[i] = [0,0,0]
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time.sleep(0.008) # 8 millisecond delay
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elif mode == 1: # Spinny wheels
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# A little trick here: pixels are processed in groups of 8
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# (with 2 of 8 on at a time), NeoPixel rings are 24 pixels
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# (8*3) and 16 pixels (8*2), so we can issue the same data
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# to both rings and it appears correct and contiguous
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# (also, the pixel order is different between the two ring
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# types, so we get the reversed motion on #2 for free).
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for i in range(numpix): # For each LED...
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if ((offset + i) & 7) < 2: # 2 pixels out of 8...
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strip[i] = color # are set to current color
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else:
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strip[i] = [0,0,0] # other pixels are off
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strip.write() # Refresh LED states
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time.sleep(0.04) # 40 millisecond delay
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offset += 1 # Shift animation by 1 pixel on next frame
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if offset >= 8: offset = 0
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# Additional animation modes could be added here!
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t = time.monotonic() # Current time in seconds
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if (t - prevtime) >= 8: # Every 8 seconds...
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mode += 1 # Advance to next mode
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if mode > 1: # End of modes?
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mode = 0 # Start over from beginning
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# Rotate color R->G->B
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color = [ color[2], color[0], color[1] ]
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strip.fill([0,0,0]) # Turn off all pixels
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prevtime = t # Record time of last mode change
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