fixing pylint issues in asset modules and other examples

This commit is contained in:
FoamyGuy 2020-05-20 20:30:19 -05:00
parent bff1e0447e
commit dc3503a855
2 changed files with 7 additions and 1 deletions

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@ -1,3 +1,4 @@
# pylint: disable=line-too-long
# Fun facts to be read to the player by Minerva
FACTS = [
"The digitalio module lets you read and write HIGH and LOW values with IO pins.",

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@ -1,4 +1,9 @@
from tilegame_assets.states import *
from tilegame_assets.states import (
STATE_MAPWIN,
STATE_LOST_SPARKY,
STATE_MINERVA,
)
# pylint: disable=unused-argument
# Minerva before_move. Set game state to STATE_MINERVA