fixing pylint issues in asset modules and other examples
This commit is contained in:
parent
bff1e0447e
commit
dc3503a855
2 changed files with 7 additions and 1 deletions
|
|
@ -1,3 +1,4 @@
|
|||
# pylint: disable=line-too-long
|
||||
# Fun facts to be read to the player by Minerva
|
||||
FACTS = [
|
||||
"The digitalio module lets you read and write HIGH and LOW values with IO pins.",
|
||||
|
|
|
|||
|
|
@ -1,4 +1,9 @@
|
|||
from tilegame_assets.states import *
|
||||
from tilegame_assets.states import (
|
||||
STATE_MAPWIN,
|
||||
STATE_LOST_SPARKY,
|
||||
STATE_MINERVA,
|
||||
)
|
||||
# pylint: disable=unused-argument
|
||||
|
||||
|
||||
# Minerva before_move. Set game state to STATE_MINERVA
|
||||
|
|
|
|||
Loading…
Reference in a new issue