another batch
This commit is contained in:
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6cbf7ecce4
commit
e6296b12a7
29 changed files with 38 additions and 38 deletions
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@ -82,7 +82,7 @@ def blankScreen(disp, pix):
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if disp is None:
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return
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disp.show(Group())
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disp.root_group = Group()
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class RPSDisplay():
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@ -200,7 +200,7 @@ class RPSDisplay():
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def showGroup(self, new_group):
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self.disp_group = new_group
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self.disp.show(new_group)
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self.disp.root_group = new_group
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def emptyGroup(self, dio_group):
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@ -223,7 +223,7 @@ setCursor(my_choice_idx, "your")
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opp_cursor_dob.y = top_y_pos
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screen_group.append(opp_cursor_dob)
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display.show(screen_group)
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display.root_group = screen_group
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# From adafruit_ble.advertising
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MANUFACTURING_DATA_ADT = 0xFF
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@ -56,7 +56,7 @@ group.append(press_label)
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group.append(temp_data)
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group.append(press_data)
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display.show(group)
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display.root_group = group
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# function to convert celcius to fahrenheit
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def c_to_f(temp):
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@ -78,7 +78,7 @@ def set_status(label, action_text, player):
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display = tft_gizmo.TFT_Gizmo()
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group = displayio.Group()
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display.show(group)
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display.root_group = group
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while True:
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if not radio.connected:
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@ -106,7 +106,7 @@ def wrap_in_tilegrid(filename:str):
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display = tft_gizmo.TFT_Gizmo()
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group = displayio.Group()
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group.append(wrap_in_tilegrid("/ancs_connect.bmp"))
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display.show(group)
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display.root_group = group
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current_notification = None
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current_notifications = {}
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@ -320,7 +320,7 @@ def sensor_values():
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clean_up(group)
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group.scale = 1
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display.show(group)
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display.root_group = group
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while True:
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show_shapes()
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@ -14,7 +14,7 @@ display = board.DISPLAY
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# Make the display context
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main_group = displayio.Group()
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display.show(main_group)
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display.root_group = main_group
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reg_label = label.Label(
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font=terminalio.FONT,
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@ -15,7 +15,7 @@ display = board.DISPLAY
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# Make the display context
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main_group = displayio.Group()
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display.show(main_group)
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display.root_group = main_group
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font = bitmap_font.load_font("fonts/Fayette-HandwrittenScript-48.bdf")
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@ -15,7 +15,7 @@ display = board.DISPLAY
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# Make the display context
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main_group = displayio.Group()
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display.show(main_group)
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display.root_group = main_group
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# Font definition. You can choose any two fonts available in your system
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@ -70,7 +70,7 @@ right_text_aligned = label.Label(
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)
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main_group.append(right_text_aligned)
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display.show(main_group)
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display.root_group = main_group
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while True:
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pass
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@ -14,7 +14,7 @@ display = board.DISPLAY
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# Make the display context
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main_group = displayio.Group()
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display.show(main_group)
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display.root_group = main_group
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reg_label = label.Label(
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font=terminalio.FONT,
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@ -15,7 +15,7 @@ display = board.DISPLAY
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# Make the display context
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main_group = displayio.Group()
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display.show(main_group)
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display.root_group = main_group
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DISPLAY_WIDTH = 320
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DISPLAY_HEIGHT = 240
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TEXT = "Hello"
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@ -75,7 +75,7 @@ text_group.append(text_area_bottom_middle)
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text_group.append(text_area_bottom_left)
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text_group.append(text_area_bottom_right)
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display.show(text_group)
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display.root_group = text_group
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while True:
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pass
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@ -16,7 +16,7 @@ display = board.DISPLAY
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# Make the display context
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main_group = displayio.Group()
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display.show(main_group)
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display.root_group = main_group
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font = bitmap_font.load_font("fonts/LeagueSpartan-Bold-16.bdf")
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# font = terminalio.FONT
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@ -14,7 +14,7 @@ display = board.DISPLAY
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# Make the display context
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main_group = displayio.Group()
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display.show(main_group)
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display.root_group = main_group
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# font = bitmap_font.load_font("Fayette-HandwrittenScript-48.bdf")
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font = terminalio.FONT
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@ -14,7 +14,7 @@ display = board.DISPLAY
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# Make the display context
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main_group = displayio.Group()
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display.show(main_group)
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display.root_group = main_group
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# font = bitmap_font.load_font("Fayette-HandwrittenScript-48.bdf")
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font = terminalio.FONT
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@ -15,7 +15,7 @@ display = board.DISPLAY
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# Make the display context
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main_group = displayio.Group()
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display.show(main_group)
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display.root_group = main_group
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# create the label
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updating_label = label.Label(
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@ -147,7 +147,7 @@ next_filename("gif")
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# Blank the whole display
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g = displayio.Group()
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display.show(g)
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display.root_group = g
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display.auto_refresh = False
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display.refresh()
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@ -81,7 +81,7 @@ def make_tilegrid():
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x=0, y=-64,
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default_tile=EMPTY)
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group.append(grid)
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display.show(group)
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display.root_group = group
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return grid
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@ -37,7 +37,7 @@ buttons = keypad.ShiftRegisterKeys(
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)
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# show the main group on the display
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display.show(main_group)
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display.root_group = main_group
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# main loop
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while True:
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@ -57,7 +57,7 @@ from micropython import const
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def clear_display():
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"""Display nothing"""
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board.DISPLAY.show(displayio.Group())
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board.DISPLAY.root_group = displayio.Group()
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clear_display()
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@ -293,7 +293,7 @@ speaker.play(mp3stream)
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font = adafruit_bitmap_font.bitmap_font.load_font("rsrc/5x8.pcf")
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playback_display = PlaybackDisplay()
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board.DISPLAY.show(playback_display.group)
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board.DISPLAY.root_group = playback_display.group
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font.load_glyphs(range(32, 128))
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joystick = analogjoy.AnalogJoystick()
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@ -358,7 +358,7 @@ def menu_choice(seq, *, sel_idx=0, text_font=font):
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last_scroll_idx = max(0, len(seq) - num_rows)
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board.DISPLAY.show(scene)
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board.DISPLAY.root_group = scene
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buttons.events.clear()
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i = 0
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old_scroll_idx = None
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@ -472,7 +472,7 @@ def play_all(playlist, *, folder='', trim=0, location='/sd'):
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'folder' is a display name for the user."""
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i = 0
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board.DISPLAY.show(playback_display.group)
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board.DISPLAY.root_group = playback_display.group
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playback_display.iconbar.group.y = 112
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while 0 <= i < len(playlist):
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filename = playlist[i]
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@ -520,7 +520,7 @@ def main():
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error_text.y = board.DISPLAY.height // 2
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g = displayio.Group()
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g.append(error_text)
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board.DISPLAY.show(g)
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board.DISPLAY.root_group = g
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while True:
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time.sleep(1)
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@ -69,7 +69,7 @@ display.auto_refresh = False
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font = bitmap_font.load_font("/digit-16px.pcf")
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text_area = label.Label(font, text=" ", line_spacing=0.95)
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text_area.y = 8
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display.show(text_area)
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display.root_group = text_area
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N = float
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@ -62,7 +62,7 @@ display = adafruit_ili9341.ILI9341(display_bus, width=DISPLAY_WIDTH, height=DISP
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# add base UI element
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splash = displayio.Group(scale=SKETCH_SCALE)
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display.show(splash)
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display.root_group = splash
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# add sketch
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sketch_bitmap = displayio.Bitmap(SKETCH_WIDTH, SKETCH_HEIGHT, 2)
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@ -580,7 +580,7 @@ neko.y = display.height // 2 - neko.TILE_HEIGHT // 2
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main_group.append(neko)
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# show main_group on the display
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display.show(main_group)
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display.root_group = main_group
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if USE_TOUCH_OVERLAY:
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# initialize laser palette
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@ -73,4 +73,4 @@ while True:
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watch_group.append(date)
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watch_group.append(text)
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oled.show(watch_group)
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oled.root_group = watch_group
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@ -111,7 +111,7 @@ for idx in range(3):
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wheel.y = -20
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g.append(wheel)
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wheels.append(wheel)
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display.show(g)
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display.root_group = g
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# Make a unique order of the emoji on each wheel
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orders = [shuffled(range(20)), shuffled(range(20)), shuffled(range(20))]
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@ -91,7 +91,7 @@ tg1 = displayio.TileGrid(b1, pixel_shader=palette)
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tg2 = displayio.TileGrid(b2, pixel_shader=palette)
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g1 = displayio.Group(scale=SCALE)
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g1.append(tg1)
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display.show(g1)
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display.root_group = g1
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g2 = displayio.Group(scale=SCALE)
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g2.append(tg2)
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@ -108,9 +108,9 @@ while True:
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# values, 400 frames seems like a good number. Working in this way, with
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# two bitmaps, reduces copying data and makes the animation a bit faster
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for _ in range(n):
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display.show(g1)
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display.root_group = g1
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apply_life_rule(b1, b2)
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display.show(g2)
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display.root_group = g2
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apply_life_rule(b2, b1)
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# After 2*n generations, fill the board with random values and
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@ -30,7 +30,7 @@ g.append(t)
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l = Label(text="Feather\nRP2040", font=terminalio.FONT, color=0xffffff, line_spacing=.7)
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g.append(l)
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display.show(g)
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display.root_group = g
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target_fps = 50
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ft = 1/target_fps
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@ -44,7 +44,7 @@ l1 = displayio.Group()
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l2 = displayio.Group()
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g.append(l1)
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g.append(l2)
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display.show(g)
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display.root_group = g
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l1.y = 1
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l2.y = 16
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@ -60,7 +60,7 @@ line2.y = 24
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g = displayio.Group()
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g.append(line1)
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g.append(line2)
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display.show(g)
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display.root_group = g
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# This function will scoot one label a pixel to the left and send it back to
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# the far right if it's gone all the way off screen. This goes in a function
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@ -66,7 +66,7 @@ TILEGRID = displayio.TileGrid(
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GROUP = displayio.Group()
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GROUP.append(TILEGRID)
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DISPLAY.show(GROUP)
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DISPLAY.root_group = GROUP
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DISPLAY.refresh()
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# Nothing interactive, just hold the image there
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