Add code for several projects, remove test folder

This commit is contained in:
Phillip Burgess 2017-09-28 12:37:23 -07:00
parent e6b338d590
commit f22327bd12
20 changed files with 709 additions and 3 deletions

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#include <Adafruit_NeoPixel.h>
#define PIN 1
#define NUM_LEDS 36
Adafruit_NeoPixel pixels = Adafruit_NeoPixel(NUM_LEDS, PIN);
uint8_t mode = 0, // Current animation effect
offset = 0; // Position of spinner animation
uint32_t color = 0xA000A0; // Purple
uint32_t prevTime; // Time of last animation mode switch
void setup() {
pixels.begin();
pixels.setBrightness(255); // Full brightness
prevTime = millis(); // Starting time
}
void loop() {
uint8_t i;
uint32_t t;
switch(mode) {
case 0: // Random sparkles - just one LED on at a time!
i = random(NUM_LEDS); // Choose a random pixel
pixels.setPixelColor(i, color); // Set it to current color
pixels.show(); // Refresh LED states
// Set same pixel to "off" color now but DON'T refresh...
// it stays on for now...both this and the next random
// pixel will be refreshed on the next pass.
pixels.setPixelColor(i, 0);
delay(10); // 10 millisecond delay
break;
case 1: // Spinny wheel
for(i=0; i<NUM_LEDS; i++) { // For each LED...
uint32_t c = 0; // Assume pixel will be "off" color
if(((offset + i) & 7) < 2) { // For each 8 pixels, 2 will be...
c = color; // ...assigned the current color
}
pixels.setPixelColor(i, c); // Set color of pixel 'i'
}
pixels.show(); // Refresh LED states
delay(90); // 90 millisecond delay
offset++; // Shift animation by 1 pixel on next frame
break;
// More animation modes could be added here!
}
t = millis(); // Current time in milliseconds
if((t - prevTime) > 8000) { // Every 8 seconds...
mode++; // Advance to next animation mode
if(mode > 1) { // End of modes?
mode = 0; // Start over from beginning
}
pixels.clear(); // Set all pixels to 'off' state
prevTime = t; // Record the time of the last mode change
}
}

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import board
import neopixel
import time
try:
import urandom as random # for v1.0 API support
except ImportError:
import random
numpix = 36 # Number of NeoPixels
pixpin = board.D1 # Pin where NeoPixels are connected
strip = neopixel.NeoPixel(pixpin, numpix, brightness=1.0)
mode = 0 # Current animation effect
offset = 0 # Position of spinner animation
color = [160, 0, 160] # RGB color - purple
prevtime = time.monotonic() # Time of last animation mode switch
while True: # Loop forever...
if mode == 0: # Random sparkles - lights just one LED at a time
i = random.randint(0, numpix - 1) # Choose random pixel
strip[i] = color # Set it to current color
strip.write() # Refresh LED states
# Set same pixel to "off" color now but DON'T refresh...
# it stays on for now...bot this and the next random
# pixel will be refreshed on the next pass.
strip[i] = [0,0,0]
time.sleep(0.008) # 8 millisecond delay
elif mode == 1: # Spinny wheel (4 LEDs on at a time)
for i in range(numpix): # For each LED...
if ((offset + i) & 7) < 2: # 2 pixels out of 8...
strip[i] = color # are set to current color
else:
strip[i] = [0,0,0] # other pixels are off
strip.write() # Refresh LED states
time.sleep(0.08) # 80 millisecond delay
offset += 1 # Shift animation by 1 pixel on next frame
if offset >= 8: offset = 0
# Additional animation modes could be added here!
t = time.monotonic() # Current time in seconds
if (t - prevtime) >= 8: # Every 8 seconds...
mode += 1 # Advance to next mode
if mode > 1: # End of modes?
mode = 0 # Start over from beginning
strip.fill([0,0,0]) # Turn off all pixels
prevtime = t # Record time of last mode change

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# Gemma_3D_Printed_Tree_Topper
Code to accompany this tutorial:
https://learn.adafruit.com/gemma-3d-printed-tree-topper

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//fades all pixels subtly
//code by Tony Sherwood for Adafruit Industries
#include <Adafruit_NeoPixel.h>
#define PIN 1
// Parameter 1 = number of pixels in strip
// Parameter 2 = pin number (most are valid)
// Parameter 3 = pixel type flags, add together as needed:
// NEO_KHZ800 800 KHz bitstream (most NeoPixel products w/WS2812 LEDs)
// NEO_KHZ400 400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers)
// NEO_GRB Pixels are wired for GRB bitstream (most NeoPixel products)
// NEO_RGB Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2)
Adafruit_NeoPixel strip = Adafruit_NeoPixel(14, PIN, NEO_GRB + NEO_KHZ800);
int alpha; // Current value of the pixels
int dir = 1; // Direction of the pixels... 1 = getting brighter, 0 = getting dimmer
int flip; // Randomly flip the direction every once in a while
int minAlpha = 25; // Min value of brightness
int maxAlpha = 100; // Max value of brightness
int alphaDelta = 5; // Delta of brightness between times through the loop
void setup() {
strip.begin();
strip.show(); // Initialize all pixels to 'off'
}
void loop() {
flip = random(32);
if(flip > 20) {
dir = 1 - dir;
}
// Some example procedures showing how to display to the pixels:
if (dir == 1) {
alpha += alphaDelta;
}
if (dir == 0) {
alpha -= alphaDelta;
}
if (alpha < minAlpha) {
alpha = minAlpha;
dir = 1;
}
if (alpha > maxAlpha) {
alpha = maxAlpha;
dir = 0;
}
// Change the line below to alter the color of the lights
// The numbers represent the Red, Green, and Blue values
// of the lights, as a value between 0(off) and 1(max brightness)
//
// EX:
// colorSet(strip.Color(alpha, 0, alpha/2)); // Pink
//colorSet(strip.Color(0, 0, alpha)); // Blue
//colorSet(strip.Color(alpha, alpha/2, 0)); // Yellow
colorSet(strip.Color(alpha, 0, 0)); // Red
}
// Fill the dots one after the other with a color
void colorSet(uint32_t c) {
for(uint16_t i=0; i<strip.numPixels(); i++) {
strip.setPixelColor(i, c);
strip.show();
}
}

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import board
import neopixel
import time
try:
import urandom as random # for v1.0 API support
except ImportError:
import random
numpix = 17 # Number of NeoPixels
pixpin = board.D1 # Pin where NeoPixels are connected
strip = neopixel.NeoPixel(pixpin, numpix)
minAlpha = 0.1 # Minimum brightness
maxAlpha = 0.4 # Maximum brightness
alpha = (minAlpha + maxAlpha) / 2 # Start in middle
alphaDelta = 0.008 # Amount to change brightness each time through loop
alphaUp = True # If True, brightness increasing, else decreasing
strip.fill([255, 0, 0]) # Fill red, or change to R,G,B of your liking
while True: # Loop forever...
if random.randint(1, 5) == 5: # 1-in-5 random chance
alphaUp = not alphaUp # of reversing direction
if alphaUp: # Increasing brightness?
alpha += alphaDelta # Add some amount
if alpha >= maxAlpha: # At or above max?
alpha = maxAlpha # Limit to max
alphaUp = False # and switch direction
else: # Else decreasing brightness
alpha -= alphaDelta # Subtract some amount
if alpha <= minAlpha: # At or below min?
alpha = minAlpha # Limit to min
alphaUp = True # and switch direction
strip.brightness = alpha # Set brightness to 0.0 to 1.0
strip.write() # and issue data to LED strip

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# Mystical_LED_Halloween_Hood
Code to accompany this tutorial:
https://learn.adafruit.com/mystical-led-halloween-hood

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#include <Adafruit_NeoPixel.h>
#define NUM_LEDS 24 // 24 LED NeoPixel ring
#define NEOPIXEL_PIN 0 // Pin D0 on Gemma
#define VIBRATION_PIN 1 // Pin D1 on Gemma
#define ANALOG_RANDOMNESS_PIN A1 // Not connected to anything
#define DEFAULT_FRAME_LEN 60
#define MAX_FRAME_LEN 255
#define MIN_FRAME_LEN 5
#define COOLDOWN_AT 2000
#define DIM_AT 2500
#define BRIGHTNESS_HIGH 128
#define BRIGHTNESS_LOW 32
Adafruit_NeoPixel pixels = Adafruit_NeoPixel(NUM_LEDS, NEOPIXEL_PIN);
uint32_t color = pixels.Color(0, 120, 30);
uint8_t offset = 0;
uint8_t frame_len = DEFAULT_FRAME_LEN;
uint32_t last_vibration = 0;
uint32_t last_frame = 0;
void setup() {
// Random number generator is seeded from an unused 'floating'
// analog input - this helps ensure the random color choices
// aren't always the same order.
randomSeed(analogRead(ANALOG_RANDOMNESS_PIN));
// Enable pullup on vibration switch pin. When the switch
// is activated, it's pulled to ground (LOW).
pinMode(VIBRATION_PIN, INPUT_PULLUP);
pixels.begin();
}
void loop() {
uint32_t t;
// Compare millis() against lastFrame time to keep frame-to-frame
// animation timing consistent. Use this idle time to check the
// vibration switch for activity.
while(((t = millis()) - last_frame) <= frame_len) {
if(!digitalRead(VIBRATION_PIN)) { // Vibration sensor activated?
color = pixels.Color( // Pick a random RGB color
random(256), // red
random(256), // green
random(256) // blue
);
frame_len = DEFAULT_FRAME_LEN; // Reset frame timing to default
last_vibration = t; // Save last vibration time
}
}
// Stretch out frames if nothing has happened in a couple of seconds:
if((t - last_vibration) > COOLDOWN_AT) {
if(++frame_len > MAX_FRAME_LEN) frame_len = MIN_FRAME_LEN;
}
// If we haven't registered a vibration in DIM_AT ms, go dim:
if((t - last_vibration) > DIM_AT) {
pixels.setBrightness(BRIGHTNESS_LOW);
} else {
pixels.setBrightness(BRIGHTNESS_HIGH);
}
// Erase previous pixels and light new ones:
pixels.clear();
for(int i=0; i<NUM_LEDS; i += 6) {
pixels.setPixelColor((offset + i) % NUM_LEDS, color);
}
pixels.show();
// Increase pixel offset until it hits 6, then roll back to 0:
if(++offset == 6) offset = 0;
last_frame = t;
}

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import board
import digitalio
import analogio
import neopixel
import time
try:
import urandom as random # for v1.0 API support
except:
import random
num_leds = 24 # 24 LED NeoPixel ring
neopixel_pin = board.D0 # Pin where NeoPixels are connected
vibration_pin = board.D1 # Pin where vibration switch is connected
analog_pin = board.A0 # Not connected to anything
strip = neopixel.NeoPixel(neopixel_pin, num_leds)
default_frame_len = 0.06 # Time (in seconds) of typical animation frame
max_frame_len = 0.25 # Gradually slows toward this
min_frame_len = 0.005 # But sometimes as little as this
cooldown_at = 2.0 # After this many seconds, start slowing down
dim_at = 2.5 # After this many seconds, dim LEDs
brightness_high = 0.5 # Active brightness
brightness_low = 0.125 # Idle brightness
color = [0, 120, 30] # Initial LED color
offset = 0 # Animation position
frame_len = default_frame_len # Frame-to-frame time, seconds
last_vibration = 0.0 # Time of last vibration
last_frame = 0.0 # Time of last animation frame
# Random number generator is seeded from an unused 'floating'
# analog input - this helps ensure the random color choices
# aren't always the same order.
pin = analogio.AnalogIn(analog_pin)
random.seed(pin.value)
pin.deinit()
# Set up digital pin for reading vibration switch
pin = digitalio.DigitalInOut(vibration_pin)
pin.direction = digitalio.Direction.INPUT
pin.pull = digitalio.Pull.UP
while True: # Loop forever...
while True:
# Compare time.monotonic() against last_frame to keep
# frame-to-frame animation timing consistent. Use this
# idle time to check the vibration switch for activity.
t = time.monotonic()
if t - last_frame >= frame_len: break
if not pin.value: # Vibration switch activated?
color = [ # Pick a random RGB color...
random.randint(32, 255),
random.randint(32, 255),
random.randint(32, 255) ]
frame_len = default_frame_len # Reset frame timing
last_vibration = t # Save last trigger time
# Stretch out frames if nothing has happened in a couple of seconds:
if((t - last_vibration) > cooldown_at):
frame_len += 0.001 # Add 1 ms
if frame_len > max_frame_len: frame_len = min_frame_len
# If we haven't registered a vibration in dim_at ms, go dim:
if (t - last_vibration) > dim_at:
strip.brightness = brightness_low
else:
strip.brightness = brightness_high
# Erase previous pixels and light new ones:
strip.fill( [0, 0, 0] )
for i in range(0, num_leds, 6):
strip[(offset + i) % num_leds] = color
strip.write() # and issue data to LED strip
# Increase pixel offset until it hits 6, then roll back to 0:
offset = (offset + 1) % 6
last_frame = t

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# NeoPixel_Blinkendisc
Code to accompany this tutorial:
https://learn.adafruit.com/a-neopixel-blinkendisc

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//Figure-Eight animation for Neopixel Ring Bangle Bracelet
//By Dano Wall and Becky Stern for Adafruit Industries
#include <Adafruit_NeoPixel.h>
#define PIN 1 // Marked D1 on GEMMA
#define NUM_LEDS 64
// Parameter 1 = number of pixels in strip
// Parameter 2 = pin number (most are valid)
// Parameter 3 = pixel type:
// NEO_GRB Pixels are wired for GRB bitstream (most NeoPixel products)
// NEO_RGB Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2)
Adafruit_NeoPixel strip = Adafruit_NeoPixel(NUM_LEDS, PIN, NEO_GRB);
uint32_t color = strip.Color(5, 250, 200); // Change RGB color value here
// Array of pixels in order of animation - 70 in total:
int sine[] = {
4, 3, 2, 1, 0, 15, 14, 13, 12, 20, 21, 22, 23, 24, 25, 26, 27, 28,
36, 35, 34, 33, 32, 47, 46, 45, 44, 52, 53, 54, 55, 56, 57, 58, 59, 60,
61, 62, 63, 48, 49, 50, 51, 52, 44, 43, 42, 41, 40, 39, 38, 37, 36, 28,
29, 30, 31, 16, 17, 18, 19, 20, 12, 11, 10, 9, 8, 7, 6, 5 };
void setup() {
strip.begin();
strip.show(); // Initialize all pixels to 'off'
strip.setBrightness(40); // 40/255 brightness (about 15%)
}
void loop() {
for(int i=0; i<70; i++) {
strip.setPixelColor(sine[i], 0); // Erase 'tail'
strip.setPixelColor(sine[(i + 10) % 70], color); // Draw 'head' pixel
strip.show();
delay(60);
}
}

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import board
import neopixel
import time
try:
import urandom as random
except ImportError:
import random
numpix = 64 # Number of NeoPixels
pixpin = board.D1 # Pin where NeoPixels are connected
strip = neopixel.NeoPixel(pixpin, numpix, brightness=0.15)
color = [5, 250, 200] # RGB color - cyan
sine = [ # These are the pixels in order of animation - 70 pixels in total:
4, 3, 2, 1, 0, 15, 14, 13, 12, 20, 21, 22, 23, 24, 25, 26, 27, 28,
36, 35, 34, 33, 32, 47, 46, 45, 44, 52, 53, 54, 55, 56, 57, 58, 59, 60,
61, 62, 63, 48, 49, 50, 51, 52, 44, 43, 42, 41, 40, 39, 38, 37, 36, 28,
29, 30, 31, 16, 17, 18, 19, 20, 12, 11, 10, 9, 8, 7, 6, 5 ]
while True: # Loop forever...
for i in range(len(sine)):
# Erase 'tail':
strip[sine[i]] = [0,0,0]
# Draw 'head,' 10 pixels ahead:
strip[sine[(i + 10) % len(sine)]] = color
strip.write() # Refresh LED states
time.sleep(0.04) # 40 millisecond delay

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# NeoPixel_Ring_Bangle_Bracelet
Code to accompany this tutorial:
https://learn.adafruit.com/neopixel-ring-bangle-bracelet

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//Random Flash animation for Neopixel Ring Bangle Bracelet
//by Dano Wall and Becky Stern for Adafruit Industries
//based on the Sparkle Skirt, minus the accelerometer
#include <Adafruit_NeoPixel.h>
#define PIN 1 // Marked D1 on GEMMA
#define NUM_LEDS 64
// Parameter 1 = number of pixels in strip
// Parameter 2 = pin number (most are valid)
// Parameter 3 = pixel type:
// NEO_GRB Pixels are wired for GRB bitstream (most NeoPixel products)
// NEO_RGB Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2)
Adafruit_NeoPixel strip = Adafruit_NeoPixel(NUM_LEDS, PIN, NEO_GRB);
// Here is where you can put in your favorite colors that will appear!
// just add new {nnn, nnn, nnn}, lines. They will be picked out randomly
uint8_t myColors[][3] = {
{232, 100, 255}, // purple
{200, 200, 20}, // yellow
{ 30, 200, 200}, // blue
};
// don't edit the line below
#define FAVCOLORS sizeof(myColors) / 3
void setup() {
strip.begin();
strip.show(); // Initialize all pixels to 'off'
strip.setBrightness(40); // 40/255 brightness (about 15%)
}
void loop() {
flashRandom(5); // Number is 'wait' delay, smaller num = faster twinkle
}
void flashRandom(int wait) {
// pick a random favorite color!
int c = random(FAVCOLORS);
int red = myColors[c][0];
int green = myColors[c][1];
int blue = myColors[c][2];
// get a random pixel from the list
int j = random(strip.numPixels());
// now we will fade in over 5 steps
for (int x=1; x <= 5; x++) {
int r = red * x / 5;
int g = green * x / 5;
int b = blue * x / 5;
strip.setPixelColor(j, strip.Color(r, g, b));
strip.show();
delay(wait);
}
// & fade out in 5 steps
for (int x=5; x >= 0; x--) {
int r = red * x / 5;
int g = green * x / 5;
int b = blue * x / 5;
strip.setPixelColor(j, strip.Color(r, g, b));
strip.show();
delay(wait);
}
// LED will be off when done (they are faded to 0)
}

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import board
import neopixel
import time
try:
import urandom as random
except ImportError:
import random
numpix = 64 # Number of NeoPixels
pixpin = board.D1 # Pin where NeoPixels are connected
strip = neopixel.NeoPixel(pixpin, numpix, brightness=0.0)
colors = [
[ 232, 100, 255 ], # Purple
[ 200, 200, 20 ], # Yellow
[ 30, 200, 200 ], # Blue
]
while True: # Loop forever...
c = random.randint(0, len(colors) - 1) # Choose random color index
j = random.randint(0, numpix - 1) # Choose random pixel
strip[j] = colors[c] # Set pixel to color
for i in range(1, 5):
strip.brightness = i / 5.0 # Ramp up brightness
strip.write()
for i in range(5, 0, -1):
strip.brightness = i / 5.0 # Ramp down brightness
strip.write()
strip[j] = [0,0,0] # Set pixel to 'off'

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//Basic sine wave animation for NeoPixel Ring Bangle Bracelet
//by Dano Wall and Becky Stern for Adafruit Industries
#include <Adafruit_NeoPixel.h>
#define PIN 1 // Marked D1 on GEMMA
#define NUM_LEDS 64
// Parameter 1 = number of pixels in strip
// Parameter 2 = pin number (most are valid)
// Parameter 3 = pixel type:
// NEO_GRB Pixels are wired for GRB bitstream (most NeoPixel products)
// NEO_RGB Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2)
Adafruit_NeoPixel strip = Adafruit_NeoPixel(NUM_LEDS, PIN, NEO_GRB);
uint32_t color = strip.Color(75, 250, 100); // Change RGB color value here
// These are the pixels in order of animation-- 36 pixels in total:
int sine[] = {
4, 3, 2, 1, 0, 15, 14, 13, 12, 20, 21, 22, 23, 24, 25, 26, 27, 28,
36, 35, 34, 33, 32, 47, 46, 45, 44, 52, 53, 54, 55, 56, 57, 58, 59, 60 };
void setup() {
strip.begin();
strip.show(); // Initialize all pixels to 'off'
strip.setBrightness(40); // 40/255 brightness (about 15%)
}
void loop() {
for(int i=0; i<36; i++) {
strip.setPixelColor(sine[i], color); // Draw 'head' pixel
strip.setPixelColor(sine[(i + 36 - 8) % 36], 0); // Erase 'tail'
strip.show();
delay(40);
}
}

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import board
import neopixel
import time
try:
import urandom as random # for v1.0 API support
except ImportError:
import random
numpix = 64 # Number of NeoPixels
pixpin = board.D1 # Pin where NeoPixels are connected
strip = neopixel.NeoPixel(pixpin, numpix, brightness=0.15)
color = [75, 250, 100] # RGB color - teal
sine = [ # These are the pixels in order of animation - 36 pixels in total:
4, 3, 2, 1, 0, 15, 14, 13, 12, 20, 21, 22, 23, 24, 25, 26, 27, 28,
36, 35, 34, 33, 32, 47, 46, 45, 44, 52, 53, 54, 55, 56, 57, 58, 59, 60 ]
while True: # Loop forever...
for i in range(len(sine)):
# Set 'head' pixel to color:
strip[sine[i]] = color
# Erase 'tail,' 8 pixels back:
strip[sine[(i + len(sine) - 8) % len(sine)]] = [0,0,0]
strip.write() # Refresh LED states
time.sleep(0.016) # 16 millisecond delay

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# Superhero_Power_Plant
Code to accompany this tutorial:
https://learn.adafruit.com/superhero-power-plant

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//Superhero Power Plant
//fades all pixels subtly
//code by Tony Sherwood for Adafruit Industries
#include <Adafruit_NeoPixel.h>
#define PIN 1
// Parameter 1 = number of pixels in strip
// Parameter 2 = pin number (most are valid)
// Parameter 3 = pixel type flags, add together as needed:
// NEO_KHZ800 800 KHz bitstream (most NeoPixel products w/WS2812 LEDs)
// NEO_KHZ400 400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers)
// NEO_GRB Pixels are wired for GRB bitstream (most NeoPixel products)
// NEO_RGB Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2)
Adafruit_NeoPixel strip = Adafruit_NeoPixel(17, PIN, NEO_GRB + NEO_KHZ800);
int alpha; // Current value of the pixels
int dir = 1; // Direction of the pixels... 1 = getting brighter, 0 = getting dimmer
int flip; // Randomly flip the direction every once in a while
int minAlpha = 25; // Min value of brightness
int maxAlpha = 100; // Max value of brightness
int alphaDelta = 5; // Delta of brightness between times through the loop
void setup() {
strip.begin();
strip.show(); // Initialize all pixels to 'off'
}
void loop() {
flip = random(32);
if(flip > 20) {
dir = 1 - dir;
}
// Some example procedures showing how to display to the pixels:
if (dir == 1) {
alpha += alphaDelta;
}
if (dir == 0) {
alpha -= alphaDelta;
}
if (alpha < minAlpha) {
alpha = minAlpha;
dir = 1;
}
if (alpha > maxAlpha) {
alpha = maxAlpha;
dir = 0;
}
// Change the line below to alter the color of the lights
// The numbers represent the Red, Green, and Blue values
// of the lights, as a value between 0(off) and 1(max brightness)
//
// EX:
// colorWipe(strip.Color(alpha, 0, alpha/2)); // Pink
colorWipe(strip.Color(0, 0, alpha)); // Blue
}
// Fill the dots one after the other with a color
void colorWipe(uint32_t c) {
for(uint16_t i=0; i<strip.numPixels(); i++) {
strip.setPixelColor(i, c);
strip.show();
}
}

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import board
import neopixel
import time
try:
import urandom as random # for v1.0 API support
except ImportError:
import random
numpix = 17 # Number of NeoPixels
pixpin = board.D1 # Pin where NeoPixels are connected
strip = neopixel.NeoPixel(pixpin, numpix)
minAlpha = 0.1 # Minimum brightness
maxAlpha = 0.4 # Maximum brightness
alpha = (minAlpha + maxAlpha) / 2 # Start in middle
alphaDelta = 0.01 # Amount to change brightness each time through loop
alphaUp = True # If True, brightness increasing, else decreasing
strip.fill([0, 0, 255]) # Fill blue, or change to R,G,B of your liking
while True: # Loop forever...
if random.randint(1, 5) == 5: # 1-in-5 random chance
alphaUp = not alphaUp # of reversing direction
if alphaUp: # Increasing brightness?
alpha += alphaDelta # Add some amount
if alpha >= maxAlpha: # At or above max?
alpha = maxAlpha # Limit to max
alphaUp = False # and switch direction
else: # Else decreasing brightness
alpha -= alphaDelta # Subtract some amount
if alpha <= minAlpha: # At or below min?
alpha = minAlpha # Limit to min
alphaUp = True # and switch direction
strip.brightness = alpha # Set brightness to 0.0 to 1.0
strip.write() # and issue data to LED strip

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Testing 1 2 3
Look at this code
Look at it!