Add code and spritsheet

This commit is contained in:
Dave Astels 2019-08-23 13:39:39 -04:00
parent 6e75facefd
commit fc00c15b67
2 changed files with 138 additions and 0 deletions

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"""
This test will initialize the display using displayio and draw a solid green
background, a smaller purple rectangle, and some yellow text.
"""
#pylint:disable=redefined-outer-name
import time
from random import seed, randint
import board
import displayio
from adafruit_st7789 import ST7789
import adafruit_imageload
# Sprite cell values
EMPTY = 0
LEFT = 1
MIDDLE = 2
RIGHT = 3
# These constants determine what happens when tiles are shifted.
# if randint(1, 10) > the value, the thing happens
# The chance a new cloud will enter
CHANCE_OF_NEW_CLOUD = 4
# The chance an existing cloud gets extended
CHANCE_OF_EXTENDING_A_CLOUD = 5
# Global variables
display = None
tilegrid = None
seed(int(time.monotonic()))
def make_display():
"""Set up the display support.
Return the Display object.
"""
spi = board.SPI()
while not spi.try_lock():
pass
spi.configure(baudrate=24000000) # Configure SPI for 24MHz
spi.unlock()
tft_cs = board.D10
tft_dc = board.D7
displayio.release_displays()
display_bus = displayio.FourWire(spi, command=tft_dc, chip_select=tft_cs, reset=board.D9)
return ST7789(display_bus, width=240, height=240, rowstart=80)
def make_tilegrid():
"""Construct and return the tilegrid."""
group = displayio.Group(max_size=10)
sprite_sheet, palette = adafruit_imageload.load("/tilesheet.bmp",
bitmap=displayio.Bitmap,
palette=displayio.Palette)
grid = displayio.TileGrid(sprite_sheet, pixel_shader=palette,
width=16, height=10,
tile_height=24, tile_width=16,
default_tile=EMPTY)
group.append(grid)
display.show(group)
return grid
def evaluate_position(row, col):
"""Return how long of a cloud is placable at the given location.
:param row: the tile row (0-9)
:param col: the tile column (0-14)
"""
if tilegrid[col, row] != EMPTY or tilegrid[col + 1, row] != EMPTY:
return 0
end_col = col + 1
while end_col < 16 and tilegrid[end_col, row] == EMPTY:
end_col += 1
return min([4, end_col - col])
def seed_clouds(number_of_clouds):
"""Create the initial clouds so it doesn't start empty"""
for _ in range(number_of_clouds):
while True:
row = randint(0, 9)
col = randint(0,14)
cloud_length = evaluate_position(row, col)
if cloud_length > 0:
break
l = randint(1, cloud_length)
tilegrid[col, row] = LEFT
for _ in range(l - 2):
col += 1
tilegrid[col, row] = MIDDLE
tilegrid[col + 1, row] = RIGHT
def slide_tiles():
"""Move the tilegrid to the left, one pixel at a time, a full time width"""
for _ in range(16):
tilegrid.x -= 1
display.refresh_soon()
display.wait_for_frame()
def shift_tiles():
"""Move tiles one spot to the left, and reset the tilegrid's position"""
for row in range(10):
for col in range(15):
tilegrid[col, row] = tilegrid[col + 1, row]
tilegrid[15, row] = EMPTY
tilegrid.x = 0
def extend_clouds():
"""Extend any clouds on the right edge, either finishing them with a right
end or continuing them with a middle piece
"""
for row in range(10):
if tilegrid[14, row] == LEFT or tilegrid[14, row] == MIDDLE:
if randint(1, 10) > CHANCE_OF_EXTENDING_A_CLOUD:
tilegrid[15, row] = MIDDLE
else:
tilegrid[15, row] = RIGHT
def add_cloud():
"""Maybe add a new cloud on the right at a randon open row"""
if randint(1, 10) > CHANCE_OF_NEW_CLOUD:
while True:
row = randint(0, 9)
if tilegrid[14, row] == EMPTY and tilegrid[15, row] == EMPTY:
break
tilegrid[15, row] = LEFT
display = make_display()
tilegrid = make_tilegrid()
seed_clouds(5)
while True:
slide_tiles()
shift_tiles()
extend_clouds()
add_cloud()

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