Updated Vertical Garden code
Added a button debounce
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1 changed files with 47 additions and 57 deletions
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@ -1,4 +1,3 @@
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"""
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Read the barometric reading in the air
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Visualize air reading changes over time as a color animation on a NeoPixel strip
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@ -6,7 +5,6 @@ Display a "sinking" or "rising" graphic on the screen along with recent reading
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Code by Erin St Blaine for Adafruit Industries
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"""
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import time
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import board
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import neopixel
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@ -16,14 +14,13 @@ import displayio
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from adafruit_display_text import label
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from adafruit_bitmap_font import bitmap_font
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num_leds = 79 #number of LEDs in your strip
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timeToCheck = 100 # set the amount of time between sensor checks. 7800 is approx. 1 hour
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timeToCheck = 23400 # set the amount of time between sensor checks. 7800 is approx. 1 hour
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# Barometer or Thermometer? Uncomment the section you want to use
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# BAROMETER RANGES (hPa)
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# set desired reading range -- the NeoPixel palette choice will be determined by these thresholds
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#BAROMETER RANGES (hPa)
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#set desired reading range -- the NeoPixel palette choice will be determined by these thresholds
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deviceType = 0
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min_reading = 960
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med_reading = 965
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@ -32,15 +29,15 @@ max_reading = 975
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"""
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# THERMOMETER RANGES (C)
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# set desired temperature range -- the NeoPixel palette choice will be determined by these thresholds
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# set desired temperature range - NeoPixel palette choice determined by these thresholds
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deviceType = 1
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min_reading = 25
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med_reading = 27
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high_reading= 31
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max_reading = 33
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med_reading = 26
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high_reading= 27
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max_reading = 28
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"""
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#get an initial sensor reading
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# get an initial sensor reading
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if deviceType ==0:
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reading = clue.pressure
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else:
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@ -51,8 +48,10 @@ reading1 = reading
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reading2 = reading1
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reading3 = reading2
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counter = 0
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toggle = 1 #for on/off switch on button A
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displayOn = 1 #to turn the display on and off with button B
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toggle = 1 # for on/off switch on button A
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displayOn = 1 # to turn the display on and off with button B
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button_b_pressed = False
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button_a_pressed = False
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clue.display.brightness = 0.8
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clue_display = displayio.Group(max_size=4)
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@ -99,34 +98,13 @@ clue_display.append(text_group)
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clue.display.show(clue_display)
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# Define color Palettes
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waterPalette = [
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0x00d9ff,
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0x006f82,
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0x43bfb9,
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0x0066ff]
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icePalette = [
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0x8080FF,
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0x8080FF,
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0x8080FF,
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0x0000FF,
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0xC88AFF]
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sunPalette = [
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0xffaa00,
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0xffdd00,
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0x7d5b06,
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0xfffca8]
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firePalette = [
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0xff0000,
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0xff5500,
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0x8a3104,
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0xffaa00 ]
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forestPalette = [
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0xccffa8,
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0x69f505,
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0x05f551,
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0x2c8247]
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waterPalette = [0x00d9ff, 0x006f82, 0x43bfb9, 0x0066ff]
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icePalette = [0x8080FF, 0x8080FF, 0x8080FF, 0x0000FF, 0xC88AFF]
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sunPalette = [0xffaa00, 0xffdd00, 0x7d5b06, 0xfffca8]
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firePalette = [0xff0000, 0xff5500, 0x8a3104, 0xffaa00 ]
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forestPalette = [0x76DB00, 0x69f505, 0x05f551, 0x3B6D00]
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#set up default initial palettes, just for startup
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# set up default initial palettes, just for startup
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palette = forestPalette
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palette2 = waterPalette
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palette3 = icePalette
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@ -140,7 +118,8 @@ offset = 0 # Positional offset into color palette to get it to 'spin'
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while True:
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# use button A to toggle the NeoPixels on or off by changing brightness
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if clue.button_a:
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if clue.button_a and not button_a_pressed: # If button A pressed...
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print("Button A pressed.")
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if toggle == 1:
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toggle = 0
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pixels.brightness = 0
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@ -149,27 +128,38 @@ while True:
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toggle = 1
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pixels.brightness = 1.0
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clue.display.brightness = 0.8
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if clue.button_b:
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#Toggle only the display on and off
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button_a_pressed = True # Set to True.
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time.sleep(0.03) # Debounce.
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if not clue.button_a and button_a_pressed: # On button release...
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button_a_pressed = False # Set to False.
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time.sleep(0.03) # Debounce.
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if clue.button_b and not button_b_pressed: # If button B pressed...
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print("Button B pressed.")
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# Toggle only the display on and off
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if displayOn == 0:
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clue.display.brightness = 0.8
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displayOn = 1
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else:
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clue.display.brightness = 0
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displayOn = 0
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button_b_pressed = True # Set to True.
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time.sleep(0.03) # Debounce.
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if not clue.button_b and button_b_pressed: # On button release...
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button_b_pressed = False # Set to False.
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time.sleep(0.03) # Debounce.
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#assign color palette to NeoPixel section 1 based on the current reading reading
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# assign color palette to NeoPixel section 1 based on the current reading reading
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if reading1 < min_reading:
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palette = firePalette
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elif reading1 > min_reading and reading1 < med_reading:
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elif min_reading > reading1 > med_reading:
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palette = sunPalette
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elif reading1 > med_reading and reading1 < high_reading:
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elif med_reading > reading1 > high_reading:
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palette = forestPalette
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elif reading1 > high_reading and reading1 < max_reading:
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elif high_reading > reading1 > max_reading:
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palette = waterPalette
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else:
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palette = icePalette
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#Map colors to pixels. Adjust range numbers to light up specific pixels. This configuration
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# Map colors to pixels. Adjust range numbers to light up specific pixels. This configuration
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# maps to a reflected gradient, with pixel 0 in the upper left corner
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# Load each pixel's color from the palette using an offset, run it
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# through the gamma function, pack RGB value and assign to pixel.
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@ -227,35 +217,35 @@ while True:
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timer_label.text = "{}".format(counter)
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clue.display.show(clue_display)
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#Is it time to update?
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# Is it time to update?
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if counter > timeToCheck:
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#This moves the current data to the "1 hour old" section of pixels and the "1 hour old" data
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#to the "2 hours old" section of pixels
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# This moves the current data to the "1 hour old" section of pixels and the "1 hour old"
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# data to the "2 hours old" section of pixels
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palette3 = palette2
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palette2 = palette
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reading3 = reading2
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reading2 = reading1
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reading1 = reading
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#take a new sensor reading and reset the counter
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# take a new sensor reading and reset the counter
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if deviceType == 0:
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reading = clue.pressure
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else:
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reading = clue.temperature
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counter = 0
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#if reading is rising, show rising image and position text at the bottom
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# if reading is rising, show rising image and position text at the bottom
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if reading1 > reading2:
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sinking_sprite.x = 300
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reading_label.y = 134
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reading2_label.y = 164
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reading3_label.y = 194
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timer_label.y = 224
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#if reading is falling, show sinking image and position text at the top
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elif reading2 < reading3: #reading is falling
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# if reading is falling, show sinking image and position text at the top
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elif reading1 < reading2: #reading is falling
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sinking_sprite.x = 0
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reading_label.y = 24
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reading2_label.y = 54
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reading3_label.y = 84
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timer_label.y = 114
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#otherwise keep counting up
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# otherwise keep counting up
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else:
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counter = counter + 1
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counter = counter + 1
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