""" Prop-Maker based Master Sword Adafruit invests time and resources providing this open source code. Please support Adafruit and open source hardware by purchasing products from Adafruit! Written by Kattni Rembor & Limor Fried for Adafruit Industries Copyright (c) 2019 Adafruit Industries Licensed under the MIT license. All text above must be included in any redistribution. """ import time import random import digitalio import audioio import busio import board import neopixel import adafruit_lis3dh # CUSTOMISE COLORS HERE: COLOR = (0, 120, 120) # Default idle is light blue ALT_COLOR = (255, 50, 0) # hit color is orange # CUSTOMISE IDLE PULSE SPEED HERE: 0 is fast, above 0 slows down IDLE_PULSE_SPEED = 0 # Default is 0 seconds SWING_BLAST_SPEED = 0.007 # CUSTOMISE BRIGHTNESS HERE: must be a number between 0 and 1 IDLE_PULSE_BRIGHTNESS_MIN = 0.2 # Default minimum idle pulse brightness IDLE_PULSE_BRIGHTNESS_MAX = 1 # Default maximum idle pulse brightness # CUSTOMISE SENSITIVITY HERE: smaller numbers = more sensitive to motion HIT_THRESHOLD = 250 SWING_THRESHOLD = 150 # Set to the length in seconds of the "on.wav" file POWER_ON_SOUND_DURATION = 1.7 NUM_PIXELS = 83 # Number of pixels used in project NEOPIXEL_PIN = board.D5 POWER_PIN = board.D10 enable = digitalio.DigitalInOut(POWER_PIN) enable.direction = digitalio.Direction.OUTPUT enable.value = False strip = neopixel.NeoPixel(NEOPIXEL_PIN, NUM_PIXELS, brightness=1, auto_write=False) strip.fill(0) # NeoPixels off ASAP on startup strip.show() audio = audioio.AudioOut(board.A0) # Speaker wave_file = None # Set up accelerometer on I2C bus, 4G range: i2c = busio.I2C(board.SCL, board.SDA) accel = adafruit_lis3dh.LIS3DH_I2C(i2c) accel.range = adafruit_lis3dh.RANGE_4_G COLOR_IDLE = COLOR # 'idle' color is the default COLOR_HIT = ALT_COLOR # "hit" color is ALT_COLOR set above COLOR_SWING = ALT_COLOR # "swing" color is ALT_COLOR set above def play_wav(name, loop=False): """ Play a WAV file in the 'sounds' directory. :param name: partial file name string, complete name will be built around this, e.g. passing 'foo' will play file 'sounds/foo.wav'. :param loop: if True, sound will repeat indefinitely (until interrupted by another sound). """ global wave_file # pylint: disable=global-statement print("playing", name) if wave_file: wave_file.close() try: wave_file = open('sounds/' + name + '.wav', 'rb') wave = audioio.WaveFile(wave_file) audio.play(wave, loop=loop) except OSError: pass # we'll just skip playing then def power_on(sound, duration): """ Animate NeoPixels with accompanying sound effect for power on. :param sound: sound name (similar format to play_wav() above) :param duration: estimated duration of sound, in seconds (>0.0) """ prev = 0 start_time = time.monotonic() # Save audio start time play_wav(sound) while True: elapsed = time.monotonic() - start_time # Time spent playing sound if elapsed > duration: # Past sound duration? break # Stop animating animation_time = elapsed / duration # Animation time, 0.0 to 1.0 threshold = int(NUM_PIXELS * animation_time + 0.5) num = threshold - prev # Number of pixels to light on this pass if num != 0: strip[prev:threshold] = [ALT_COLOR] * num strip.show() prev = threshold def mix(color_1, color_2, weight_2): """ Blend between two colors with a given ratio. :param color_1: first color, as an (r,g,b) tuple :param color_2: second color, as an (r,g,b) tuple :param weight_2: Blend weight (ratio) of second color, 0.0 to 1.0 :return (r,g,b) tuple, blended color """ if weight_2 < 0.0: weight_2 = 0.0 elif weight_2 > 1.0: weight_2 = 1.0 weight_1 = 1.0 - weight_2 return (int(color_1[0] * weight_1 + color_2[0] * weight_2), int(color_1[1] * weight_1 + color_2[1] * weight_2), int(color_1[2] * weight_1 + color_2[2] * weight_2)) # List of swing wav files without the .wav in the name for use with play_wav() swing_sounds = [ 'swing1', 'swing2', 'swing3', 'swing4', ] # List of hit wav files without the .wav in the name for use with play_wav() hit_sounds = [ 'hit1', 'hit2', 'hit3', 'hit4', ] mode = 0 # Initial mode = OFF # Setup idle pulse idle_brightness = IDLE_PULSE_BRIGHTNESS_MIN # current brightness of idle pulse idle_increment = 0.01 # Initial idle pulse direction # Main loop while True: if mode == 0: # If currently off... enable.value = True power_on('on', POWER_ON_SOUND_DURATION) # Power up! play_wav('idle', loop=True) # Play idle sound now mode = 1 # Idle mode # Setup for idle pulse idle_brightness = IDLE_PULSE_BRIGHTNESS_MIN idle_increment = 0.01 strip.fill([int(c*idle_brightness) for c in COLOR]) strip.show() elif mode >= 1: # If not OFF mode... x, y, z = accel.acceleration # Read accelerometer accel_total = x * x + z * z # (Y axis isn't needed, due to the orientation that the Prop-Maker # Wing is mounted. Also, square root isn't needed, since we're # comparing thresholds...use squared values instead.) if accel_total > HIT_THRESHOLD: # Large acceleration = HIT TRIGGER_TIME = time.monotonic() # Save initial time of hit play_wav(random.choice(hit_sounds)) # Start playing 'hit' sound COLOR_ACTIVE = COLOR_HIT # Set color to fade from mode = 3 # HIT mode elif mode == 1 and accel_total > SWING_THRESHOLD: # Mild = SWING TRIGGER_TIME = time.monotonic() # Save initial time of swing play_wav(random.choice(swing_sounds)) # Randomly choose from available swing sounds # make a larson scanner animation_time strip_backup = strip[0:-1] for p in range(-1, len(strip)): for i in range (p-1, p+2): # shoot a 'ray' of 3 pixels if 0 <= i < len(strip): strip[i] = COLOR_SWING strip.show() time.sleep(SWING_BLAST_SPEED) if 0 <= (p-1) < len(strip): strip[p-1] = strip_backup[p-1] # restore previous color at the tail strip.show() while audio.playing: pass # wait till we're done mode = 2 # we'll go back to idle mode elif mode == 1: # Idle pulse idle_brightness += idle_increment # Pulse up if idle_brightness > IDLE_PULSE_BRIGHTNESS_MAX or \ idle_brightness < IDLE_PULSE_BRIGHTNESS_MIN: # Then... idle_increment *= -1 # Pulse direction flip strip.fill([int(c*idle_brightness) for c in COLOR_IDLE]) strip.show() time.sleep(IDLE_PULSE_SPEED) # Idle pulse speed set above elif mode > 1: # If in SWING or HIT mode... if audio.playing: # And sound currently playing... blend = time.monotonic() - TRIGGER_TIME # Time since triggered if mode == 2: # If SWING, blend = abs(0.5 - blend) * 2.0 # ramp up, down strip.fill(mix(COLOR_ACTIVE, COLOR, blend)) # Fade from hit/swing to base color strip.show() else: # No sound now, but still SWING or HIT modes play_wav('idle', loop=True) # Resume idle sound mode = 1 # Return to idle mode