# SPDX-FileCopyrightText: 2018 Anne Barela for Adafruit Industries # # SPDX-License-Identifier: MIT import os import random import time import board import audioio import audiocore from adafruit_crickit import crickit # Hal button-and-voice example # Button connected to Signal pin #1 & ground: BUTTON = crickit.SIGNAL1 crickit.seesaw.pin_mode(BUTTON, crickit.seesaw.INPUT_PULLUP) # LED connected to 5V & Drive pin #1: LED = crickit.drive_1 LED.duty_cycle = 65535 # Find all Wave files in CIRCUITPY storage: WAVEFILES = [file for file in os.listdir("/") if (file.endswith(".wav") and not file.startswith("._"))] print("Audio files found:", WAVEFILES) # Audio playback object: AUDIO = audioio.AudioOut(board.A0) # Function to play a wave file in its entirety: def play_file(wavfile): print("Playing", wavfile) with open(wavfile, "rb") as f: wav = audiocore.WaveFile(f) AUDIO.play(wav) while AUDIO.playing: LED.duty_cycle = random.randint(5000, 30000) time.sleep(0.1) LED.duty_cycle = 65535 while True: if not crickit.seesaw.digital_read(BUTTON): # Play a random wave file play_file(random.choice(WAVEFILES)) # Then wait for button to be released while not crickit.seesaw.digital_read(BUTTON): continue