"""CircuitPython Essentials HID Keyboard example""" import time import board import digitalio import usb_hid from adafruit_hid.keyboard import Keyboard from adafruit_hid.keyboard_layout_us import KeyboardLayoutUS from adafruit_hid.keycode import Keycode # A simple neat keyboard demo in CircuitPython # The pins we'll use, each will have an internal pullup keypress_pins = [board.A1, board.A2] # Our array of key objects key_pin_array = [] # The Keycode sent for each button, will be paired with a control key keys_pressed = [Keycode.A, "Hello World!\n"] control_key = Keycode.SHIFT # The keyboard object! time.sleep(1) # Sleep for a bit to avoid a race condition on some systems keyboard = Keyboard(usb_hid.devices) keyboard_layout = KeyboardLayoutUS(keyboard) # We're in the US :) # Make all pin objects inputs with pullups for pin in keypress_pins: key_pin = digitalio.DigitalInOut(pin) key_pin.direction = digitalio.Direction.INPUT key_pin.pull = digitalio.Pull.UP key_pin_array.append(key_pin) # For most CircuitPython boards: led = digitalio.DigitalInOut(board.D13) # For QT Py M0: # led = digitalio.DigitalInOut(board.SCK) led.direction = digitalio.Direction.OUTPUT print("Waiting for key pin...") while True: # Check each pin for key_pin in key_pin_array: if not key_pin.value: # Is it grounded? i = key_pin_array.index(key_pin) print("Pin #%d is grounded." % i) # Turn on the red LED led.value = True while not key_pin.value: pass # Wait for it to be ungrounded! # "Type" the Keycode or string key = keys_pressed[i] # Get the corresponding Keycode or string if isinstance(key, str): # If it's a string... keyboard_layout.write(key) # ...Print the string else: # If it's not a string... keyboard.press(control_key, key) # "Press"... keyboard.release_all() # ..."Release"! # Turn off the red LED led.value = False time.sleep(0.01)