import random import time import board import displayio import framebufferio import rgbmatrix displayio.release_displays() matrix = rgbmatrix.RGBMatrix( width=64, height=32, bit_depth=3, rgb_pins=[board.D6, board.D5, board.D9, board.D11, board.D10, board.D12], addr_pins=[board.A5, board.A4, board.A3, board.A2], clock_pin=board.D13, latch_pin=board.D0, output_enable_pin=board.D1) display = framebufferio.FramebufferDisplay(matrix, auto_refresh=False) # This bitmap contains the emoji we're going to use. It is assumed # to contain 20 icons, each 20x24 pixels. This fits nicely on the 64x32 # RGB matrix display. bitmap_file = open("emoji.bmp", 'rb') bitmap = displayio.OnDiskBitmap(bitmap_file) # Each wheel can be in one of three states: STOPPED, RUNNING, BRAKING = range(3) # Return a duplicate of the input list in a random (shuffled) order. def shuffled(seq): return sorted(seq, key=lambda _: random.random()) # The Wheel class manages the state of one wheel. "pos" is a position in # scaled integer coordinates, with one revolution being 7680 positions # and 1 pixel being 16 positions. The wheel also has a velocity (in positions # per tick) and a state (one of the above constants) class Wheel(displayio.TileGrid): def __init__(self): # Portions of up to 3 tiles are visible. super().__init__(bitmap=bitmap, pixel_shader=displayio.ColorConverter(), width=1, height=3, tile_width=20, tile_height=24) self.order = shuffled(range(20)) self.state = STOPPED self.pos = 0 self.vel = 0 self.y = 0 self.x = 0 self.stop_time = time.monotonic_ns() def step(self): # Update each wheel for one time step if self.state == RUNNING: # Slowly lose speed when running, but go at least speed 64 self.vel = max(self.vel * 9 // 10, 64) if time.monotonic_ns() > self.stop_time: self.state = BRAKING elif self.state == BRAKING: # More quickly lose speed when baking, down to speed 7 self.vel = max(self.vel * 85 // 100, 7) # Advance the wheel according to the velocity, and wrap it around # after 7680 positions self.pos = (self.pos + self.vel) % 7680 # Compute the rounded Y coordinate yy = round(self.pos / 16) # Compute the offset of the tile (tiles are 24 pixels tall) yyy = yy % 24 # Find out which tile is the top tile off = yy // 24 # If we're braking and a tile is close to midscreen, # then stop and make sure that tile is exactly centered if self.state == BRAKING and self.vel == 7 and yyy < 4: self.pos = off * 24 * 16 self.vel = 0 yy = 0 self.state = STOPPED # Move the displayed tiles to the correct height and make sure the # correct tiles are displayed. self.y = yyy - 20 for i in range(3): self[i] = self.order[(19 - i + off) % 20] # Set the wheel running again, using a slight bit of randomness. # The 'i' value makes sure the first wheel brakes first, the second # brakes second, and the third brakes third. def kick(self, i): self.state = RUNNING self.vel = random.randint(256, 320) self.stop_time = time.monotonic_ns() + 3000000000 + i * 350000000 # Our fruit machine has 3 wheels, let's create them with a correct horizontal # (x) offset and arbitrary vertical (y) offset. g = displayio.Group(max_size=3) wheels = [] for idx in range(3): wheel = Wheel() wheel.x = idx * 22 wheel.y = -20 g.append(wheel) wheels.append(wheel) display.show(g) # Make a unique order of the emoji on each wheel orders = [shuffled(range(20)), shuffled(range(20)), shuffled(range(20))] # And put up some images to start with for si, oi in zip(wheels, orders): for idx in range(3): si[idx] = oi[idx] # We want a way to check if all the wheels are stopped def all_stopped(): return all(si.state == STOPPED for si in wheels) # To start with, though, they're all in motion for idx, si in enumerate(wheels): si.kick(idx) # Here's the main loop while True: # Refresh the dislpay (doing this manually ensures the wheels move # together, not at different times) display.refresh(minimum_frames_per_second=0) if all_stopped(): # Once everything comes to a stop, wait a little bit and then # start everything over again. Maybe you want to check if the # combination is a "winner" and add a light show or something. for idx in range(100): display.refresh(minimum_frames_per_second=0) for idx, si in enumerate(wheels): si.kick(idx) # Otherwise, let the wheels keep spinning... for idx, si in enumerate(wheels): si.step()