# SPDX-FileCopyrightText: 2020 Jeff Epler for Adafruit Industries # # SPDX-License-Identifier: MIT import random import time import adafruit_imageload.bmp import audioio import audiomp3 import board import displayio import digitalio import framebufferio import rgbmatrix displayio.release_displays() matrix = rgbmatrix.RGBMatrix( width=64, height=32, bit_depth=4, rgb_pins=[board.D6, board.D5, board.D9, board.D11, board.D10, board.D12], addr_pins=[board.A5, board.A4, board.A3, board.A2], clock_pin=board.D13, latch_pin=board.D0, output_enable_pin=board.D1) display = framebufferio.FramebufferDisplay(matrix, auto_refresh=False) # Each wheel can be in one of three states: STOPPED, RUNNING, BRAKING = range(3) # Return a duplicate of the input list in a random (shuffled) order. def shuffled(seq): return sorted(seq, key=lambda _: random.random()) # The Wheel class manages the state of one wheel. "pos" is a position in # floating point coordinates, with one 1 pixel being 1 position. # The wheel also has a velocity (in positions # per tick) and a state (one of the above constants) class Wheel(displayio.TileGrid): def __init__(self, bitmap, palette): # Portions of up to 3 tiles are visible. super().__init__(bitmap=bitmap, pixel_shader=palette, width=1, height=3, tile_width=20, tile_height=24) self.order = shuffled(range(20)) self.state = STOPPED self.pos = 0 self.vel = 0 self.termvel = 2 self.y = 0 self.x = 0 self.stop_time = time.monotonic_ns() self.step() def step(self): # Update each wheel for one time step if self.state == RUNNING: # Slowly lose speed when running, but go at least terminal velocity self.vel = max(self.vel * .99, self.termvel) if time.monotonic_ns() > self.stop_time: self.state = BRAKING elif self.state == BRAKING: # More quickly lose speed when baking, down to speed 0.4 self.vel = max(self.vel * .85, 0.4) # Advance the wheel according to the velocity, and wrap it around # after 24*20 positions self.pos = (self.pos + self.vel) % (20*24) # Compute the rounded Y coordinate yy = round(self.pos) # Compute the offset of the tile (tiles are 24 pixels tall) yyy = yy % 24 # Find out which tile is the top tile off = yy // 24 # If we're braking and a tile is close to midscreen, # then stop and make sure that tile is exactly centered if self.state == BRAKING and self.vel <= 2 and yyy < 8: self.pos = off * 24 self.vel = 0 yyy = 0 self.state = STOPPED # Move the displayed tiles to the correct height and make sure the # correct tiles are displayed. self.y = yyy - 20 for i in range(3): self[i] = self.order[(19 - i + off) % 20] # Set the wheel running again, using a slight bit of randomness. # The 'i' value makes sure the first wheel brakes first, the second # brakes second, and the third brakes third. def kick(self, i): self.state = RUNNING self.vel = random.uniform(8, 10) self.termvel = random.uniform(1.8, 4.2) self.stop_time = time.monotonic_ns() + 3000000000 + i * 350000000 # This bitmap contains the emoji we're going to use. It is assumed # to contain 20 icons, each 20x24 pixels. This fits nicely on the 64x32 # RGB matrix display. the_bitmap, the_palette = adafruit_imageload.load( "/emoji.bmp", bitmap=displayio.Bitmap, palette=displayio.Palette) # Our fruit machine has 3 wheels, let's create them with a correct horizontal # (x) offset and arbitrary vertical (y) offset. g = displayio.Group() wheels = [] for idx in range(3): wheel = Wheel(the_bitmap, the_palette) wheel.x = idx * 22 wheel.y = -20 g.append(wheel) wheels.append(wheel) display.show(g) # We want a digital input to trigger the fruit machine button = digitalio.DigitalInOut(board.A1) button.switch_to_input(pull=digitalio.Pull.UP) # Enable the speaker enable = digitalio.DigitalInOut(board.D4) enable.switch_to_output(True) mp3file = open("/triangles-loop.mp3", "rb") sample = audiomp3.MP3Decoder(mp3file) # Play the sample (just loop it for now) speaker = audioio.AudioOut(board.A0) speaker.play(sample, loop=True) # Here's the main loop while True: # Refresh the dislpay (doing this manually ensures the wheels move # together, not at different times) display.refresh(minimum_frames_per_second=0, target_frames_per_second=60) all_stopped = all(si.state == STOPPED for si in wheels) if all_stopped: # Once everything comes to a stop, wait until the lever is pulled and # start everything over again. Maybe you want to check if the # combination is a "winner" and add a light show or something. while button.value: pass for idx, si in enumerate(wheels): si.kick(idx) # Otherwise, let the wheels keep spinning... for idx, si in enumerate(wheels): si.step()