Adafruit_Learning_System_Gu.../Circuit_Playground_Bluefruit_Pumpkin/code.py
2022-02-23 13:44:48 -05:00

127 lines
4.6 KiB
Python
Executable file

# SPDX-FileCopyrightText: Prof. John Gallaugher
# SPDX-FileCopyrightText: 2019 Noe Ruiz for Adafruit Industries
#
# SPDX-License-Identifier: MIT
# Code written by Prof. John Gallaugher, modified by Noe Ruiz for Adafruit Industries
# Adafruit Circuit Playground Express Bluefruit
import time
import board
import digitalio
import neopixel
from adafruit_ble import BLERadio
from adafruit_ble.advertising.standard import ProvideServicesAdvertisement
from adafruit_ble.services.nordic import UARTService
from audiopwmio import PWMAudioOut as AudioOut
from audiocore import WaveFile
from adafruit_bluefruit_connect.packet import Packet
from adafruit_bluefruit_connect.color_packet import ColorPacket
from adafruit_bluefruit_connect.button_packet import ButtonPacket
# setup pixels
pixels = neopixel.NeoPixel(board.NEOPIXEL, 10, brightness=1, auto_write=True)
# name colors so you don't need to refer to numbers
RED = (255, 0, 0)
ORANGE = (255, 50, 0)
BLACK = (0, 0, 0)
GREEN = (0, 255, 0)
PURPLE = (100, 0, 255)
YELLOW = (255,230, 0)
BLUE = (0, 0, 255)
# setup bluetooth
ble = BLERadio()
uart_service = UARTService()
advertisement = ProvideServicesAdvertisement(uart_service)
# External Audio Stuff
speaker_enable = digitalio.DigitalInOut(board.SPEAKER_ENABLE)
speaker_enable.direction = digitalio.Direction.OUTPUT
speaker_enable.value = True
audio = AudioOut(board.SPEAKER) # Speaker
wave_file = None
def play_wav(name, loop=False):
"""
Play a WAV file in the 'sounds' directory.
:param name: partial file name string, complete name will be built around
this, e.g. passing 'foo' will play file 'sounds/foo.wav'.
:param loop: if True, sound will repeat indefinitely (until interrupted
by another sound).
"""
global wave_file # pylint: disable=global-statement
print("playing", name)
if wave_file:
wave_file.close()
try:
wave_file = open('sounds/' + name + '.wav', 'rb') # using wave files from sounds folder
wave = WaveFile(wave_file)
audio.play(wave, loop=loop)
except OSError:
pass # we'll just skip playing then
while True:
# set CPXb up so that it can be discovered by the app
ble.start_advertising(advertisement)
while not ble.connected:
pass
# Now we're connected
while ble.connected:
if uart_service.in_waiting:
try:
packet = Packet.from_stream(uart_service)
except ValueError:
continue # or pass.
if isinstance(packet, ColorPacket): # check if a color was sent from color picker
pixels.fill(packet.color)
if isinstance(packet, ButtonPacket): # check if a button was pressed from control pad
if packet.pressed:
if packet.button == ButtonPacket.BUTTON_1: # if button #1
pixels.fill(BLUE)
play_wav("bluefruit")
time.sleep(3)
pixels.fill(BLACK)
if packet.button == ButtonPacket.BUTTON_2: # if button #2
pixels.fill(ORANGE)
play_wav("halloween")
time.sleep(3)
pixels.fill(BLACK)
if packet.button == ButtonPacket.BUTTON_3: # if button #2
pixels.fill(PURPLE)
play_wav("muhaha")
time.sleep(2)
pixels.fill(BLACK)
if packet.button == ButtonPacket.BUTTON_4: # if button #2
pixels.fill(GREEN)
play_wav("neopixels")
time.sleep(3)
pixels.fill(BLACK)
if packet.button == ButtonPacket.UP: # if button #2
pixels.fill(YELLOW)
play_wav("organic")
time.sleep(2.6)
pixels.fill(BLACK)
if packet.button == ButtonPacket.DOWN: # if button #2
pixels.fill(PURPLE)
play_wav("python")
time.sleep(2)
pixels.fill(BLACK)
if packet.button == ButtonPacket.LEFT: # if button #2
pixels.fill(GREEN)
play_wav("smell")
time.sleep(2.5)
pixels.fill(BLACK)
if packet.button == ButtonPacket.RIGHT: # if button #2
pixels.fill(ORANGE)
play_wav("who")
time.sleep(2)
pixels.fill(BLACK)