183 lines
5.2 KiB
Python
183 lines
5.2 KiB
Python
# SPDX-FileCopyrightText: 2020 Liz Clark for Adafruit Industries
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#
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# SPDX-License-Identifier: MIT
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import time
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import random
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import board
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from rainbowio import colorwheel
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import neopixel
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import digitalio
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import adafruit_led_animation.color as color
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# button pin setup
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button = digitalio.DigitalInOut(board.D5)
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button.direction = digitalio.Direction.INPUT
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button.pull = digitalio.Pull.UP
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# neopixel setup
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pixel_pin = board.D6
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num_pixels = 61
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pixels = neopixel.NeoPixel(pixel_pin, num_pixels, brightness=0.2, auto_write=False)
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def rainbow_cycle(wait):
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for j in range(255):
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for i in range(num_pixels):
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rc_index = (i * 256 // 10) + j
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pixels[i] = colorwheel(rc_index & 255)
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pixels.show()
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time.sleep(wait)
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# color_chase setup
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def color_chase(c, wait):
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for i in range(num_pixels):
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pixels[i] = c
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time.sleep(wait)
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pixels.show()
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time.sleep(0.5)
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# function to blink the neopixels when you lose
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def game_over():
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color_chase(color.BLACK, 0.05)
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pixels.fill(color.RED)
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pixels.show()
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time.sleep(0.5)
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pixels.fill(color.BLACK)
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pixels.show()
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time.sleep(0.5)
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pixels.fill(color.RED)
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pixels.show()
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time.sleep(0.5)
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pixels.fill(color.BLACK)
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pixels.show()
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time.sleep(0.5)
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pixels.fill(color.RED)
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pixels.show()
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time.sleep(1)
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# variables and states
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pixel = 0
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num = 0
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last_num = 0
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now_color = 0
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next_color = 1
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speed = 0.1
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level = 0.005
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final_level = 0.001
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new_target = True
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button_state = False
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# neopixel colors
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colors = [color.RED, color.ORANGE, color.YELLOW, color.GREEN, color.TEAL, color.CYAN,
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color.BLUE, color.PURPLE, color.MAGENTA, color.GOLD, color.AQUA, color.PINK]
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while True:
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# button debouncing
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if not button.value and not button_state:
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button_state = True
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# if new level starting..
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if new_target:
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# randomize target location
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y = int(random.randint(5, 55))
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x = int(y - 1)
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z = int(y + 1)
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new_target = False
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print(x, y, z)
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pixels[x] = color.WHITE
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pixels[y] = colors[next_color]
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pixels[z] = color.WHITE
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# delay without time.sleep()
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if (pixel + speed) < time.monotonic():
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# turn off pixel behind chaser
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if num > 0:
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last_num = num - 1
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pixels[last_num] = color.BLACK
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pixels.show()
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# keep target pixels their colors when the chaser passes
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if last_num in (x, y, z):
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pixels[x] = color.WHITE
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pixels[y] = colors[next_color]
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pixels[z] = color.WHITE
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# move chaser pixel by one
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if num < num_pixels:
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pixels[num] = colors[now_color]
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pixels.show()
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#print(num)
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#print("target is", y)
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num += 1
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# send chaser back to the beginning of the circle
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if num == num_pixels:
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last_num = num - 1
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pixels[last_num] = color.BLACK
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pixels.show()
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num = 0
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# if the chaser hits the target...
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if last_num in [x, y, z] and not button.value:
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button_state = False
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# fills with the next color
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pixels.fill(colors[next_color])
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pixels.show()
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print(num)
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print(x, y, z)
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# chaser resets
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num = 0
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time.sleep(0.5)
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pixels.fill(color.BLACK)
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pixels.show()
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# speed increases for next level
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speed = speed - level
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# color updates
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next_color = next_color + 1
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if next_color > 11:
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next_color = 0
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now_color = now_color + 1
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if now_color > 11:
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now_color = 0
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# setup for new target
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new_target = True
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print("speed is", speed)
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print("button is", button.value)
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# if the chaser misses the target...
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if last_num not in [x, y, z] and not button.value:
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button_state = False
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print(num)
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print(x, y, z)
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# fills with current chaser color
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pixels.fill(colors[now_color])
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pixels.show()
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# function to flash all pixels red
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game_over()
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# chaser is reset
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num = 0
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pixels.fill(color.BLACK)
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pixels.show()
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# speed is reset to default
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speed = 0.1
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# colors are reset
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next_color = 1
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now_color = 0
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# setup for new target
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new_target = True
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print("speed is", speed)
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print("button is", button.value)
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# when you have beaten all the levels...
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if speed < final_level:
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# rainbows!
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rainbow_cycle(0.01)
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time.sleep(1)
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# chaser is reset
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num = 0
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pixels.fill(color.BLACK)
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pixels.show()
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# speed is reset to default
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speed = 0.1
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# colors are reset
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next_color = 1
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now_color = 0
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# setup for new target
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new_target = True
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# time.monotonic() is reset for the delay
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pixel = time.monotonic()
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