Adafruit_Learning_System_Gu.../NeoTrellisM4_Dice/code.py
2022-02-23 12:49:23 -05:00

176 lines
6.1 KiB
Python

# SPDX-FileCopyrightText: 2018 Dave Astels for Adafruit Industries
#
# SPDX-License-Identifier: MIT
"""
Dice roller for the NeoTrellisM4
Adafruit invests time and resources providing this open source code.
Please support Adafruit and open source hardware by purchasing
products from Adafruit!
Written by Dave Astels for Adafruit Industries
Copyright (c) 2018 Adafruit Industries
Licensed under the MIT license.
All text above must be included in any redistribution.
"""
# pylint: disable=global-statement
import math
import time
import random
import board
import adafruit_trellism4
import adafruit_adxl34x
import busio
# Set up the trellis and accelerometer
trellis = adafruit_trellism4.TrellisM4Express()
i2c = busio.I2C(board.ACCELEROMETER_SCL, board.ACCELEROMETER_SDA)
accelerometer = adafruit_adxl34x.ADXL345(i2c)
# a 3-wide, 4-tall fonts for 0-9
# Each string is a row with a space being unlit, and anything else being lit.
number_patterns = [
[" * ", "* *", "* *", "***"], # 0
[" * ", "** ", " * ", "***"], # 1
["** ", " *", " * ", "***"], # 2
["** ", " *", " **", "***"], # 3
["* *", "* *", "***", " *"], # 4
["***", "* ", " **", "***"], # 5
[" **", "* ", "***", "***"], # 6
["***", " *", " * ", " * "], # 7
[" * ", "* *", "***", "***"], # 8
[" * " ,"* *", " **", " *"] # 9
]
sides_per_die = [4, 6, 8, 10, 12, 20]
die_colors = [
(255, 0, 0), # d4
(0, 255, 0), # d6
(0, 0, 255), # d8
(255, 255, 0), # d10
(0, 255, 255), # d12
(255, 0, 255)] # d20
def display_digit(number, offset, color, force_zero):
"""Display a digit.
number -- the number (0-9) to display
offset -- the left-most column of the displayed digit
color -- the RGB color to use to display the digit
force_zero -- whether to leave a 0 blank (False) or display it
"""
bits = number_patterns[number]
for row in range(4):
for col in range(3):
if bits[row][col] == " " or (number == 0 and not force_zero):
trellis.pixels[col + offset, row] = (0, 0, 0)
else:
trellis.pixels[col + offset, row] = color
def display_number(number, color):
"""Display a multi-digit number.
If the number is > 99, the hundreds digit (1-4) is indicated on the far left column:
100 is the top pixel, 400 is the bottom.
number -- the number to display
color -- the RGB color to use to display the digit
force_zeros -- whether to leave a 0 in the tens place blank (False) or display it
"""
if number >= 500 or number < 0:
return False
display_digit(number % 10, 5, color, True)
display_digit((number // 10) % 10, 1, color, number >= 100)
hundreds = number // 100
for h in range(4):
if h + 1 == hundreds:
trellis.pixels[0, h] = (255, 255, 255)
else:
trellis.pixels[0, h] = (0, 0, 0)
return True
def animate_to(number, color):
"""Perform an animation (displaying random numbers) before displaying the requested number.
number -- the number to eventually display
color -- the color to use (indicates the type of dice used)
"""
for _ in range(10):
trellis.pixels.fill((0, 0, 0))
display_number(random.randint(10, 99), color)
time.sleep(0.1)
trellis.pixels.fill((0, 0, 0))
display_number(number, color)
def roll(number, sides):
"""Generate a random dice roll.
Returns the total of the roll.
number -- the number of dice to roll
sides -- the number of side on dice to roll (4, 6, 8, 10, 12, 20)
"""
total = 0
for _ in range(number):
total += random.randint(1, sides + 1)
return total
previous_reading = [None, None, None]
bound = 4.0
def shaken():
"""Detect when the Trellis is shaken.
See http://www.profoundlogic.com/docs/display/PUI/Accelerometer+Test+for+Shaking
TL;DR one or more axis experiences a significant (set by bound) change very quickly
Returns whether a shake was detected.
"""
global previous_reading
result = False
x, y, z = accelerometer.acceleration
if previous_reading[0] is not None:
result = (math.fabs(previous_reading[0] - x) > bound and
math.fabs(previous_reading[1] - y) > bound and
math.fabs(previous_reading[2] - z) > bound)
previous_reading = (x, y, z)
return result
selected_count = -1
selected_die = -1
while True:
trellis.pixels.fill((0, 0, 0))
previous_reading = accelerometer.acceleration
while not shaken():
# update selected count/die if a respective selection has been made
pressed = trellis.pressed_keys # Get the pressed buttons
count_selector = [key for key in pressed if key[1] == 0] # first row presses
die_selector = [key for key in pressed if key[1] == 1] # second row presses
if len(count_selector) > 0:
selected_count = count_selector[0][0] + 1
if len(die_selector) > 0 and die_selector[0][0] < 6: # only 6 types of dice
selected_die = die_selector[0][0]
# update the pixels to reflect the selections
for i in range(8):
if i < selected_count: # Display a bar for the count
trellis.pixels[i, 0] = (128, 64, 16)
else:
trellis.pixels[i, 0] = (0, 0, 0)
if i == selected_die: # Just the selected dice, in the appropriate color
trellis.pixels[i, 1] = die_colors[selected_die]
else:
trellis.pixels[i, 1] = (0, 0, 0)
# Only do the roll if both count and die have been selected
if (selected_count > -1) and (selected_die > -1):
animate_to(roll(selected_count, sides_per_die[selected_die]), die_colors[selected_die])
timeout = time.monotonic() + 5.0
while len(trellis.pressed_keys) == 0 and time.monotonic() < timeout:
pass