Adafruit_Learning_System_Gu.../Macropad_Hotkeys/macros/mcpe-effects.py
Henry Gabryjelski 22f27949a8
Add some Minecraft (bedrock/mcpe) macros
Tested in editors on PC.
Todo: test within Minecraft on both PC and XBOX
2021-08-17 22:53:11 -07:00

93 lines
3.8 KiB
Python

# MACROPAD Hotkeys example: Minecraft Effects (Creative) for Bedrock Edition
# NOTE: There appears to be a line length limit. Exceeding that limit appears
# to result in silent failure. Therefore, the key sequences are split
# across multiple lines.
from adafruit_hid.keycode import Keycode # REQUIRED if using Keycode.* values
# See https://minecraft.fandom.com/wiki/Effect
DELAY_AFTER_ESCAPE = 0.05
DELAY_AFTER_COMMAND = 0.10
app = { # REQUIRED dict, must be named 'app'
'name' : 'Minecraft PE (effect)', # Application name
#
# /effect <player: target> <effect: Effect>
# [seconds: int] [amplifier: int] [hideParticles: Boolean]
#
'macros' : [ # List of button macros...
# COLOR LABEL KEY SEQUENCE
# 1st row ----------
(0x002000, 'speed', [
Keycode.ESCAPE, -Keycode.ESCAPE,
'/effect @s speed 999999999 1 true',
Keycode.RETURN, -Keycode.RETURN,
Keycode.ESCAPE, -Keycode.ESCAPE]),
(0x002000, 'str', [
Keycode.ESCAPE, -Keycode.ESCAPE,
'/effect @s strength 999999999 1 true',
Keycode.RETURN, -Keycode.RETURN,
Keycode.ESCAPE, -Keycode.ESCAPE]),
(0x002000, 'haste', [
Keycode.ESCAPE, -Keycode.ESCAPE,
'/effect @s haste 999999999 1 true',
Keycode.RETURN, -Keycode.RETURN,
Keycode.ESCAPE, -Keycode.ESCAPE]),
# 2nd row ----------
(0x002000, 'jump', [
Keycode.ESCAPE, -Keycode.ESCAPE,
'/effect @s jump_boost 999999999 1 true',
Keycode.RETURN, -Keycode.RETURN,
Keycode.ESCAPE, -Keycode.ESCAPE]),
(0x000030, 'breath', [
Keycode.ESCAPE, -Keycode.ESCAPE,
'/effect @s water_breathing 999999999 0 true',
Keycode.RETURN, -Keycode.RETURN,
Keycode.ESCAPE, -Keycode.ESCAPE]),
(0x202020, 'darkv', [
Keycode.ESCAPE, -Keycode.ESCAPE,
'/effect @s night_vision 999999999 0 true',
Keycode.RETURN, -Keycode.RETURN,
Keycode.ESCAPE, -Keycode.ESCAPE]),
# 3rd row ----------
(0x300000, 'health', [
Keycode.ESCAPE, -Keycode.ESCAPE,
'/effect @s health_boost 999999999 4 true',
Keycode.RETURN, -Keycode.RETURN,
Keycode.ESCAPE, -Keycode.ESCAPE]),
(0x300000, 'regen', [
Keycode.ESCAPE, -Keycode.ESCAPE,
'/effect @s regeneration 999999999 4 true',
Keycode.RETURN, -Keycode.RETURN,
Keycode.ESCAPE, -Keycode.ESCAPE]),
(0x002000, 'absorb', [
Keycode.ESCAPE, -Keycode.ESCAPE,
'/effect @s absorption 999999999 3 true',
Keycode.RETURN, -Keycode.RETURN,
Keycode.ESCAPE, -Keycode.ESCAPE]),
# 4th row ---------
(0x002000, 'resist', [
Keycode.ESCAPE, -Keycode.ESCAPE,
'/effect @s resistance 999999999 3 true',
Keycode.RETURN, -Keycode.RETURN,
Keycode.ESCAPE, -Keycode.ESCAPE]),
(0x101010, 'invis', [
Keycode.ESCAPE, -Keycode.ESCAPE,
'/effect @s invisibility 999999999 0 true',
Keycode.RETURN, -Keycode.RETURN,
Keycode.ESCAPE, -Keycode.ESCAPE]),
(0x300000, 'fire_r', [
Keycode.ESCAPE, -Keycode.ESCAPE,
'/effect @s fire_resistance 999999999 0 true',
Keycode.RETURN, -Keycode.RETURN,
Keycode.ESCAPE, -Keycode.ESCAPE]),
# Encoder button --- Remove all status effects....
(0x000000, '', [
Keycode.ESCAPE, -Keycode.ESCAPE,
'/effect @s clear',
Keycode.RETURN, -Keycode.RETURN,
Keycode.ESCAPE, -Keycode.ESCAPE]),
]
}