Adafruit_Learning_System_Gu.../PropMaker_KeyBlade/code.py
Noe Ruiz 44b07c4d3c
fixing Kattni credit on keyblade code
fixing Kattni credit on keyblade code
2019-04-09 07:43:36 -04:00

178 lines
6.6 KiB
Python

"""
Prop-Maker based Key Blade.
Adafruit invests time and resources providing this open source code.
Please support Adafruit and open source hardware by purchasing
products from Adafruit!
Written by Kattni Rembor for Adafruit Industries
Copyright (c) 2019 Adafruit Industries
Licensed under the MIT license.
All text above must be included in any redistribution.
"""
import time
import digitalio
import audioio
import busio
import board
import neopixel
import adafruit_lis3dh
# CUSTOMISE COLORS HERE:
COLOR = (255, 0, 0) # Default is red
ALT_COLOR = (255, 18, 0) # Default alternate is orange
# CUSTOMISE IDLE PULSE SPEED HERE: 0 is fast, above 0 slows down
IDLE_PULSE_SPEED = 0.03 # Default is 0.03 seconds
# CUSTOMISE BRIGHTNESS HERE: must be a number between 0 and 1
IDLE_PULSE_BRIGHTNESS = 0.3 # Default maximum idle pulse brightness is 30%
SWING_BRIGHTNESS = 0.4 # Default swing brightness is 40%
HIT_BRIGHTNESS = 1 # Default hit brightness is 100%
# CUSTOMISE SENSITIVITY HERE: smaller numbers = more sensitive to motion
HIT_THRESHOLD = 650
SWING_THRESHOLD = 125
# Set to the length in seconds of the "on.wav" file
POWER_ON_SOUND_DURATION = 1.7
NUM_PIXELS = 40 # Number of pixels used in project
NEOPIXEL_PIN = board.D5
POWER_PIN = board.D10
enable = digitalio.DigitalInOut(POWER_PIN)
enable.direction = digitalio.Direction.OUTPUT
enable.value = False
strip = neopixel.NeoPixel(NEOPIXEL_PIN, NUM_PIXELS, brightness=1, auto_write=False)
strip.fill(0) # NeoPixels off ASAP on startup
strip.show()
audio = audioio.AudioOut(board.A0) # Speaker
# Set up accelerometer on I2C bus, 4G range:
i2c = busio.I2C(board.SCL, board.SDA)
accel = adafruit_lis3dh.LIS3DH_I2C(i2c)
accel.range = adafruit_lis3dh.RANGE_4_G
COLOR_HIT = COLOR # "hit" color is COLOR set above
COLOR_SWING = ALT_COLOR # "swing" color is ALT_COLOR set above
def play_wav(name, loop=False):
"""
Play a WAV file in the 'sounds' directory.
:param name: partial file name string, complete name will be built around
this, e.g. passing 'foo' will play file 'sounds/foo.wav'.
:param loop: if True, sound will repeat indefinitely (until interrupted
by another sound).
"""
print("playing", name)
try:
wave_file = open('sounds/' + name + '.wav', 'rb')
wave = audioio.WaveFile(wave_file)
audio.play(wave, loop=loop)
except: # pylint: disable=bare-except
return
def power_on(sound, duration):
"""
Animate NeoPixels with accompanying sound effect for power on.
:param sound: sound name (similar format to play_wav() above)
:param duration: estimated duration of sound, in seconds (>0.0)
"""
prev = 0
start_time = time.monotonic() # Save audio start time
play_wav(sound)
while True:
elapsed = time.monotonic() - start_time # Time spent playing sound
if elapsed > duration: # Past sound duration?
break # Stop animating
animation_time = elapsed / duration # Animation time, 0.0 to 1.0
threshold = int(NUM_PIXELS * animation_time + 0.5)
num = threshold - prev # Number of pixels to light on this pass
if num != 0:
strip[prev:threshold] = [ALT_COLOR] * num
strip.show()
prev = threshold
def mix(color_1, color_2, weight_2):
"""
Blend between two colors with a given ratio.
:param color_1: first color, as an (r,g,b) tuple
:param color_2: second color, as an (r,g,b) tuple
:param weight_2: Blend weight (ratio) of second color, 0.0 to 1.0
:return (r,g,b) tuple, blended color
"""
if weight_2 < 0.0:
weight_2 = 0.0
elif weight_2 > 1.0:
weight_2 = 1.0
weight_1 = 1.0 - weight_2
return (int(color_1[0] * weight_1 + color_2[0] * weight_2),
int(color_1[1] * weight_1 + color_2[1] * weight_2),
int(color_1[2] * weight_1 + color_2[2] * weight_2))
mode = 0 # Initial mode = OFF
# Setup idle pulse
min_idle_brightness = 0 # Minimum brightness of idle pulse
max_idle_brightness = IDLE_PULSE_BRIGHTNESS # Maximum brightness of idle pulse
idle_direction = 1 # Initial idle pulse direction
# Main loop
while True:
if mode == 0: # If currently off...
enable.value = True
power_on('on', POWER_ON_SOUND_DURATION) # Power up!
play_wav('idle', loop=True) # Play idle sound now
mode = 1 # Idle mode
# Setup for idle pulse
min_idle_brightness = 0
idle_direction = 0.01
strip.brightness = min_idle_brightness
strip.fill(COLOR)
strip.show()
elif mode >= 1: # If not OFF mode...
x, y, z = accel.acceleration # Read accelerometer
accel_total = x * x + z * z
# (Y axis isn't needed, due to the orientation that the Prop-Maker
# Wing is mounted. Also, square root isn't needed, since we're
# comparing thresholds...use squared values instead.)
if accel_total > HIT_THRESHOLD: # Large acceleration = HIT
TRIGGER_TIME = time.monotonic() # Save initial time of hit
play_wav('hit') # Start playing 'hit' sound
COLOR_ACTIVE = COLOR_HIT # Set color to fade from
strip.brightness = HIT_BRIGHTNESS # Hit flash brightness
mode = 3 # HIT mode
elif mode == 1 and accel_total > SWING_THRESHOLD: # Mild = SWING
TRIGGER_TIME = time.monotonic() # Save initial time of swing
play_wav('swing') # Start playing 'swing' sound
COLOR_ACTIVE = COLOR_SWING # Set color to fade from
mode = 2 # SWING mode
elif mode == 1:
# Idle pulse
min_idle_brightness += idle_direction # Pulse up
if min_idle_brightness >= max_idle_brightness or min_idle_brightness <= 0: # Then...
idle_direction = -idle_direction # Pulse down
strip.brightness = min_idle_brightness
strip.show()
time.sleep(IDLE_PULSE_SPEED) # Idle pulse speed set above
elif mode > 1: # If in SWING or HIT mode...
if audio.playing: # And sound currently playing...
blend = time.monotonic() - TRIGGER_TIME # Time since triggered
if mode == 2: # If SWING,
blend = abs(0.5 - blend) * 2.0 # ramp up, down
strip.brightness = SWING_BRIGHTNESS # Swing brightness
strip.fill(mix(COLOR_ACTIVE, COLOR, blend)) # Fade from hit/swing to base color
strip.show()
else: # No sound now, but still SWING or HIT modes
play_wav('idle', loop=True) # Resume idle sound
mode = 1 # Return to idle mode