Adafruit_Learning_System_Gu.../RGB_Matrix_Slot_Machine/code.py
2023-11-06 16:49:19 -06:00

152 lines
5.1 KiB
Python

# SPDX-FileCopyrightText: 2020 Jeff Epler for Adafruit Industries
#
# SPDX-License-Identifier: MIT
import random
import time
import adafruit_imageload.bmp
import audioio
import audiomp3
import board
import displayio
import digitalio
import framebufferio
import rgbmatrix
displayio.release_displays()
matrix = rgbmatrix.RGBMatrix(
width=64, height=32, bit_depth=4,
rgb_pins=[board.D6, board.D5, board.D9, board.D11, board.D10, board.D12],
addr_pins=[board.A5, board.A4, board.A3, board.A2],
clock_pin=board.D13, latch_pin=board.D0, output_enable_pin=board.D1)
display = framebufferio.FramebufferDisplay(matrix, auto_refresh=False)
# Each wheel can be in one of three states:
STOPPED, RUNNING, BRAKING = range(3)
# Return a duplicate of the input list in a random (shuffled) order.
def shuffled(seq):
return sorted(seq, key=lambda _: random.random())
# The Wheel class manages the state of one wheel. "pos" is a position in
# floating point coordinates, with one 1 pixel being 1 position.
# The wheel also has a velocity (in positions
# per tick) and a state (one of the above constants)
class Wheel(displayio.TileGrid):
def __init__(self, bitmap, palette):
# Portions of up to 3 tiles are visible.
super().__init__(bitmap=bitmap, pixel_shader=palette,
width=1, height=3, tile_width=20, tile_height=24)
self.order = shuffled(range(20))
self.state = STOPPED
self.pos = 0
self.vel = 0
self.termvel = 2
self.y = 0
self.x = 0
self.stop_time = time.monotonic_ns()
self.step()
def step(self):
# Update each wheel for one time step
if self.state == RUNNING:
# Slowly lose speed when running, but go at least terminal velocity
self.vel = max(self.vel * .99, self.termvel)
if time.monotonic_ns() > self.stop_time:
self.state = BRAKING
elif self.state == BRAKING:
# More quickly lose speed when baking, down to speed 0.4
self.vel = max(self.vel * .85, 0.4)
# Advance the wheel according to the velocity, and wrap it around
# after 24*20 positions
self.pos = (self.pos + self.vel) % (20*24)
# Compute the rounded Y coordinate
yy = round(self.pos)
# Compute the offset of the tile (tiles are 24 pixels tall)
yyy = yy % 24
# Find out which tile is the top tile
off = yy // 24
# If we're braking and a tile is close to midscreen,
# then stop and make sure that tile is exactly centered
if self.state == BRAKING and self.vel <= 2 and yyy < 8:
self.pos = off * 24
self.vel = 0
yyy = 0
self.state = STOPPED
# Move the displayed tiles to the correct height and make sure the
# correct tiles are displayed.
self.y = yyy - 20
for i in range(3):
self[i] = self.order[(19 - i + off) % 20]
# Set the wheel running again, using a slight bit of randomness.
# The 'i' value makes sure the first wheel brakes first, the second
# brakes second, and the third brakes third.
def kick(self, i):
self.state = RUNNING
self.vel = random.uniform(8, 10)
self.termvel = random.uniform(1.8, 4.2)
self.stop_time = time.monotonic_ns() + 3000000000 + i * 350000000
# This bitmap contains the emoji we're going to use. It is assumed
# to contain 20 icons, each 20x24 pixels. This fits nicely on the 64x32
# RGB matrix display.
the_bitmap, the_palette = adafruit_imageload.load(
"/emoji.bmp",
bitmap=displayio.Bitmap,
palette=displayio.Palette)
# Our fruit machine has 3 wheels, let's create them with a correct horizontal
# (x) offset and arbitrary vertical (y) offset.
g = displayio.Group()
wheels = []
for idx in range(3):
wheel = Wheel(the_bitmap, the_palette)
wheel.x = idx * 22
wheel.y = -20
g.append(wheel)
wheels.append(wheel)
display.root_group = g
# We want a digital input to trigger the fruit machine
button = digitalio.DigitalInOut(board.A1)
button.switch_to_input(pull=digitalio.Pull.UP)
# Enable the speaker
enable = digitalio.DigitalInOut(board.D4)
enable.switch_to_output(True)
mp3file = open("/triangles-loop.mp3", "rb")
sample = audiomp3.MP3Decoder(mp3file)
# Play the sample (just loop it for now)
speaker = audioio.AudioOut(board.A0)
speaker.play(sample, loop=True)
# Here's the main loop
while True:
# Refresh the dislpay (doing this manually ensures the wheels move
# together, not at different times)
display.refresh(minimum_frames_per_second=0, target_frames_per_second=60)
all_stopped = all(si.state == STOPPED for si in wheels)
if all_stopped:
# Once everything comes to a stop, wait until the lever is pulled and
# start everything over again. Maybe you want to check if the
# combination is a "winner" and add a light show or something.
while button.value:
pass
for idx, si in enumerate(wheels):
si.kick(idx)
# Otherwise, let the wheels keep spinning...
for idx, si in enumerate(wheels):
si.step()