Adafruit_Learning_System_Gu.../VOTE_Keyboard/code.py
Collin Cunningham 61dcf8d7b9 initial commit
2020-07-27 05:37:55 -04:00

65 lines
1.7 KiB
Python
Executable file

import board
from digitalio import DigitalInOut, Direction, Pull
import adafruit_dotstar as dotstar
from adafruit_hid.keyboard import Keyboard
from adafruit_hid.keycode import Keycode
from adafruit_hid.keyboard_layout_us import KeyboardLayoutUS
dot = dotstar.DotStar(board.APA102_SCK, board.APA102_MOSI, 1, brightness=0.2)
dot[0] = (0, 0, 0)
kbd = Keyboard()
kbdLayout = KeyboardLayoutUS(kbd)
state = []
pins = {}
buttonMap = [
dict(row="D4", col="D0", id=1),
dict(row="D4", col="D1", id=2),
dict(row="D4", col="D2", id=3),
dict(row="D3", col="D2", id=4),
dict(row="D3", col="D0", id=5),
dict(row="D3", col="D1", id=6)]
# Set up row pins
for pin in ["D4", "D3"]:
p = DigitalInOut(getattr(board, pin))
p.direction = Direction.OUTPUT
pins[pin] = p
# Set up column pins
for pin in ["D0", "D1", "D2"]:
p = DigitalInOut(getattr(board, pin))
p.direction = Direction.INPUT
p.pull = Pull.DOWN
pins[pin] = p
buttonIDtoKeycode = {
1: Keycode.V,
2: Keycode.O,
3: Keycode.T,
4: Keycode.E,
5: Keycode.SPACE,
6: Keycode.ENTER}
while True:
# Compare old and new state
oldState = state
newState = []
newBtn = None
for button in buttonMap:
r = pins[button["row"]]
r.value = True
if pins[button["col"]].value:
newState += [button["id"]]
if not button["id"] in oldState:
newBtn = button["id"]
r.value = False
# Press & release keys
for oldID in oldState:
if not oldID in newState:
kbd.release(buttonIDtoKeycode[oldID])
dot[0] = (0, 0, 0)
if newBtn:
kbd.press(buttonIDtoKeycode[newBtn])
dot[0] = (255, 0, 0)
state = newState