Adafruit_Learning_System_Gu.../CircusPython_BLE/circus.py
2019-01-28 22:30:22 -05:00

76 lines
2.5 KiB
Python

# CircusPython!
# For use with the Adafruit BlueFruit LE Connect app.
# Works with CircuitPython 4.0.0-beta.1 and later running on an nRF52840 board.
import random
import time
from adafruit_crickit import crickit
from adafruit_ble.uart import UARTServer
from adafruit_bluefruit_connect.packet import Packet
# Only the packet classes that are imported will be known to Packet.
from adafruit_bluefruit_connect.color_packet import ColorPacket
from adafruit_bluefruit_connect.button_packet import ButtonPacket
# Initialize the NeoPixel ring to a fire color, not too bright.
crickit.init_neopixel(24, brightness=0.1)
color = (25, 12, 0)
# Creates a sparkly "fire"-like effect.
def sparkle():
crickit.neopixel[random.randrange(24)] = (0, 0, 0)
crickit.neopixel[random.randrange(24)] = color
crickit.neopixel[random.randrange(24)] = color
crickit.neopixel[random.randrange(24)] = color
uart_server = UARTServer()
# Increase this to slow down movement of the servo arm.
DELAY = 0.0
# Angle for Blinka before jumping through the ring.
UP_ANGLE = 50
# Go to this angle when jumping through the ring. Adjust
# slightly as necessary so you don't bump into the ring.
DOWN_ANGLE = 2
advertising_now = False
crickit.servo_1.angle = UP_ANGLE
angle = UP_ANGLE
while True:
sparkle()
if not uart_server.connected:
if not advertising_now:
uart_server.start_advertising()
advertising_now = True
continue
# Connected, so no longer advertising.
advertising_now = False
if uart_server.in_waiting:
packet = Packet.from_stream(uart_server)
if isinstance(packet, ColorPacket):
# Change the fire color.
color = packet.color
elif isinstance(packet, ButtonPacket):
if packet.pressed:
if packet.button == '5' and angle != UP_ANGLE:
# The Up button was pressed.
for a in range(angle, UP_ANGLE+1, 1):
crickit.servo_1.angle = a
# Sparkle while moving.
sparkle()
time.sleep(DELAY)
angle = UP_ANGLE
elif packet.button == '6' and angle != DOWN_ANGLE:
# The Down button was pressed.
for a in range(angle, DOWN_ANGLE-1, -1):
crickit.servo_1.angle = a
# Sparkle while moving.
sparkle()
time.sleep(DELAY)
angle = DOWN_ANGLE