Adafruit_Learning_System_Gu.../Screaming_Painting/code.py
2022-02-23 13:22:52 -05:00

74 lines
1.9 KiB
Python

# SPDX-FileCopyrightText: 2018 John Edgar Park for Adafruit Industries
#
# SPDX-License-Identifier: MIT
import time
import math
import array
import audiobusio
import audioio
import audiocore
import board
from adafruit_crickit import crickit
# Number of samples to read at once.
NUM_SAMPLES = 160
# Remove DC bias before computing RMS.
def normalized_rms(values):
minbuf = int(mean(values))
samples_sum = sum(
float(sample - minbuf) * (sample - minbuf)
for sample in values
)
return math.sqrt(samples_sum / len(values))
def mean(values):
return sum(values) / len(values)
mic = audiobusio.PDMIn(board.MICROPHONE_CLOCK, board.MICROPHONE_DATA,
sample_rate=16000, bit_depth=16)
# Record an initial sample to calibrate. Assume it's quiet when we start.
samples = array.array('H', [0] * NUM_SAMPLES)
mic.record(samples, len(samples))
head_servo = crickit.servo_1
head_servo.set_pulse_width_range(min_pulse=500, max_pulse=2500)
head_servo.angle = 90 # center the head.
# Set audio out on speaker.
a = audioio.AudioOut(board.A0)
# Start playing the file (in the background).
def play_file(wavfile):
print("Playing scream!")
with open(wavfile, "rb") as f:
wav = audiocore.WaveFile(f)
a.play(wav)
while a.playing:
head_servo.angle = 60
time.sleep(.01)
head_servo.angle = 120
time.sleep(.01)
while True:
mic.record(samples, len(samples))
magnitude = normalized_rms(samples)
print(((magnitude),)) # formatting is for the Mu plotter.
if magnitude < 1000: # it's quiet, do nothing.
pass
else:
print("LOUD")
head_servo.angle = 60
time.sleep(.05)
head_servo.angle = 120
time.sleep(.05)
head_servo.angle = 90
time.sleep(.02)
play_file("scream_low.wav")
head_servo.angle = 90
time.sleep(2)